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madvad

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Everything posted by madvad

  1. In the ODS installation, the optimization did on it runs fine, but when you try to play the same ODS Campaign/Objetcs applied in the NA for example, works like just 30% of the time (That said, if we raise the standard of mods to be applied to a standard North Atlantic installation, won't we suffer from the same problem?). I have a nice PC and gpu, who runs a lot of modern games in high settings, but sometimes I suffer from crashes and blue screens due to objects added to them. New very detailed aircraft, skins with a lot of resolution and things like that end up affecting memory management and during loading the game simply breaks. When I check the error log, it points to DLLs like "ViewManager.dll", or "GraphicsEngineDX10.dll". If the game were in 64-bit, it would be perfect (but we know that will only happen in our dreams), so I believe that we bring all the game to a "new era", with 4k textures, objects full of polygons and things considered common today, we will encounter these aforementioned problems. I hope I'm wrong, but I say based on the experience I have playing the game for over a decade almost every day...
  2. How long does it take for a post to be considered necro-posting, could anyone tell me or is it up to everyone's common sense? I didn't make a comment on an off-topic post or something irrelevant. He created a post about a Campaign he was creating and I became interested in it and asked the question. What's the problem with that? If we cannot comment on something after a certain period of time, I suggest that the posts are automatically deleted after a stipulated period of time, so that they no longer appear in a possible search for keywords like this one and do not generate this "problem" , and also has the benefit of saving space on the server. I've been a creator and administrator of forums since the early 2000s, and I've never seen a problem if someone "digs up" an old post that was available for consultation, as long as it's for something relevant. I think this type of complaint is a lot of ado being made about nothing. (And every post I create I "subscribe" so that I am notified when someone responds, this is part of my "good norm" on forums) Hugs
  3. Transitions

    I know that the Charlie versions in Superpack have a different canopy design, that's why I asked, these ones seemed to have the original TW design canopy. Thanks for the answer, I will check the Alpha Superpacks Update: Well, its like I thought, the Superpacks have another .LOD, check the canopy line and reflections: Its not the same model. Update 2: I looked carefully at the the files in the F-15A version of Superpack, who uses the original TW LOD´s with a updated DATA.ini and found the Vortex positions added. This is what I looking for, thanks for the tip!!!
  4. I know how forums work and I imagined that by replying here, he would receive an email and be interested in responding to the topic. But thank you for the clarification, noble sir.
  5. Can you share this campaign?
  6. Transitions

    Question: this are the original F-15A lods? Can you share the data with me so I can apply this vortex on mines too?
  7. Improved Dassault Rafale C3

    You can do with any problem, or just copy the files inside each mod folder and paste in your folders.
  8. Lockheed NF-104A for SF2

    Do you have this requirements? "You need SF2E to have the stock F-104G and SFP1 for the cockpit files."
  9. Sorry for the delay. Just happenned again, and now I saw wich airfield was. But the ODS terrain is already done, so its ok!
  10. Yes, that's what I noticed. On the Super Hornet the filter applies to your eye, you look outside the aircraft and see everything with the green filter... when I tried to change it on other aircraft, it only changed the color of the panel lighting, if you look outside it remains darkness. But thanks for your reply, saved me time trying to do the impossible
  11. Guys, I was flying the F/A-18F at night and I realized that I was able to see well despite the darkness outside, and I noticed that this aircraft has a green filter inside the cabin simulating an NVG. How can I recreate this same effect on other aircraft, so I can fly in darkness? I looked at cockpit.ini but didn't find anything that I could identify. Below I have attached screenshots of the same moment, showing the difference between looking at the darkness from outside, and looking from inside the cockpit.
  12. I tried. i copy the same data from the F/A-18F to another plane and when I went to see, what happened was that the entire panel of the aircraft turned green instead of the red light, and I still couldn't see anything outside. Strange. Anyway, I'll keep trying, thanks!
  13. I saw another ones, like RESCUE, AIR_ASSAULT...this roles really works?
  14. Excellent discovery! I will update all my civilians and cargo planes with this
  15. Soko G-2 Galeb

    Nice add!
  16. F-CK-1 Ching-Kuo

    Nice mod! Thanks for the efforts from the team to create this!
  17. Need your prayers

    Keep going my friend! I wish all the best for you and your family!
  18. This is due to the lack of targets in the list on the types.ini file in the terrain folder, I suppose...
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