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Jan Tuma

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Everything posted by Jan Tuma

  1. Hi quack74 ! Have you got interest in the specific tilles with railway tracks and areas for railway station? Jan :-)
  2. I recently got a Win7 64 bit PC and bought the FE2 game to play on it. When I installed Jan Tuma's Terrain mod, I instanly noticed that all his building that have courtyards in them "flash" where the courtyard is suppose to be. Try out this: http://combatace.com/files/file/10563-alternatice-solid-objects-setting-for-fe-tiles-by-jan-tuma/ (Use files: BLEND_SRC_ALPHA). Unfortunately I shan't FE2 , so that it can't try out, nor optimise for FE2. Jan
  3. :good: Austria-Hungarian camouflafe profiles: http://wp.scn.ru/en/cat/opers/europe/175 http://air.wz.cz/bird.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar1.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar2.htm A yet some interesting web pages: http://aces.safarikovi.org/victories/austria_hungary-czechoslovakia.pdf http://aces.safarikovi.org/ Jan
  4. C:\Program Files\ThirdWire\WWI\Options.ini Jan
  5. Options.ini ... [singleMission] AircraftType=He-111H2 MissionMap=VOGESEN MissionType=ARMED_RECON MissionTime=AFTERNOON MissionWeather=CLEAR AirActivity=HEAVY AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=Burgen am Rhein StartYear=1914 EndYear=1945 <------------------------- MissionYear=1939 Service= ...... Jan
  6. http://forum.combatace.com/files/file/10563-alternatice-solid-objects-setting-for-fe-tiles-by-jan-tuma/ Jan
  7. Yes! Remove people in Mesto2.TGA file for all season: Example: http://eaw.wz.cz/Mesto2.tga Jan
  8. Yes, yes, yes! New model from your workshop will be better, than additional adjustment by the help of FakePilot method. Would be possible manufacture also PZL P-24E? Jan
  9. Good idea! I prepare patch with all improvements and corrections. Unfortunately I shan't FE2, so it's going to be tested only in FEG. Shall I prepared also patch for Vogesen terrain burnishing height map (already no one drowned subjects in terrain). Jan
  10. http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar1.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar2.htm http://www.feudal.cz/html/albatros_d_iii__oeffag__253_112.htm http://www.feudal.cz/html/studijni_literatura.htm Jan
  11. Try change angle in file ScoutC_Data.ini. example: As an example am taken Stock Albatros DIII(OAW) -> Albatrosd3oaw_DATA.ini [AircraftData] EmptyMass=663.6 EmptyInertia=1060.4,826.5,1731.7 ReferenceArea=20.90 ReferenceSpan=9.00 ReferenceChord=1.50 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 <---------------- Change this data, or this data fill in into current file if there is missing. UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=25 Component[001]=Fuselage Component[002]=TopWingLeft . . . I hopethat the it's going to be work Jan
  12. Small addition to prepare gorgeous IAR-15, 37, 38 & 39 models from MineField IAR P-11F (under licence in Romania manufactured PZL P.11): Excelet PZL P-11C 3D-model created by Zurawski, small changed using FakePilot method (changed engine). Mod tested in First Eagles 1 and WOE. Should are about it interest? Jan
  13. http://forum.combata...&showfile=10549
  14. View File Alternatice Solid Objects setting for FE Tiles by Jan Tuma Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz Submitter Jan Tuma Submitted 02/15/2010 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
  15. Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles: http://forum.combatace.com/index.php?app=downloads&showfile=10563 A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma
  16. 582 downloads

    Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz
  17. Maybe it is not problem with programme FE2. For Alpha objects (Trees, Forest... -> Stomy.TGA, Mesto2.TGA) and Solid objects (Buildings, Cows, Telegraph masts, barns... -> Venkov.TGA, Mesto.TGA, Trosky.Tga) is namely used different way of displaying in data.ini: SolidObjectTextureMaterial: -> BlendOp=BLEND_DST_ALPHA DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_DST_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE AlphaObjectTextureMaterial: -> BlendOp=BLEND_SRC_ALPHA DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=false AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.00000 DiffuseColor=1.000000,1.000000,1.000000,1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Fade=NORMAL StartFadeDistance=50.0 EndFadeDistance=50.0 In stock terrain isn't for solidobjects used transparency (SolidObjectTexture=terobject_buildings1.BMP, AlphaObjectTexture=terobject_trees1.TGA) Jan
  18. I'm sorry - I will fail to this problem resolve. I shan't FE2 so far . Terrain was tested only with First Eagles + EP1 + nov2008 patch, on Windows XP SP2 - Athlon 62X2 Dulal Core 2,51GHz; 2 GB RAM; ATI Radeon HD 2600 XT. Jan
  19. View File First Eagles seasonal Tiles by Jan Tuma First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight), you have been warned! ---------------------- Installation: ---------------------- First make backups of your existing terrains folders!!! In case something goes wrong during the install... A) Installation for all terrain (Werdun, Cambrai, Flanders and Vogesen): Extract this package to First eagles main directory (not in Terrain folder), if asked, overwrite. So will supplementeds all files in Terrain folder at a time. B) Custom Installation: 1) Unzip this package and open "Terrain" directory 2) Copy "Seasonal_tiles" folder in Terrain directory 3) For installation new Tiles to Werdun terrain copy "wwiVerdun" directory from installation package to "Terrain" folder, if asked, overwrite 4) For installation new Tiles to Cambrai terrain copy "wwiCambrai" directory from installation package to "Terrain" folder, if asked, overwrite 5) For installation new Tiles to Flanders terrain copy "Flanders" directory from installation package to "Terrain" folder, if asked, overwrite 6) For installation new Tiles to Verdun terrain copy "Verdun" directory from installation package to "Terrain" folder, if asked, overwrite You may want to change the Ground Objects setting from Medium or High to Unlimited for better look (above all cities tiles) ---------------------- Uninstallation: ---------------------- A) Best would be to restore the directory you BACKED UP, don't tell me you didn't! or B) 1) Delete "seasonal_tiles" folder in Terrain directory 2) Delete all *.TOD files in "Terrain\wwiVerdun" folder. Move or copy all files found inside of "Terrain\wwiVerdun\backup" directory to "Terrain\wwiVerdun" folder, if asked, overwrite 3) Delete all *.TOD files in "Terrain\wwiCambrai" folder. Move or copy all files found inside of "Terrain\wwiCambrai\backup" directory to "Terrain\wwiCambrai" folder, if asked, overwrite 4) Delete all *.TOD files in "Terrain\Flanders" folder. Move or copy all files found inside of "Terrain\Flanders\backup" directory to "Terrain\Flanders" folder, if asked, overwrite 5) Delete all *.TOD files in "Terrain\Vogesen" folder. Move or copy all files found inside of "Terrain\Vogesen\backup" directory to "Terrain\Vogesen" folder, if asked, overwrite ---------------------- Credits: ---------------------- This mods was created by Jan Tuma Vesion: 1.00 13.2.2010 THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT. Remember to give me credits and include original readme. Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz Submitter Jan Tuma Submitted 02/13/2010 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
  20. First Eagles seasonal Tiles by Jan Tuma - RELEASED! http://forum.combata...&showfile=10549 ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight). Have fun, again watch that Hun in the sun! Jan
  21. Terrain RELEASED! http://forum.combata...&showfile=10549 Jan
  22. Version 1.0

    2,211 downloads

    First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight), you have been warned! ---------------------- Installation: ---------------------- First make backups of your existing terrains folders!!! In case something goes wrong during the install... A) Installation for all terrain (Werdun, Cambrai, Flanders and Vogesen): Extract this package to First eagles main directory (not in Terrain folder), if asked, overwrite. So will supplementeds all files in Terrain folder at a time. B) Custom Installation: 1) Unzip this package and open "Terrain" directory 2) Copy "Seasonal_tiles" folder in Terrain directory 3) For installation new Tiles to Werdun terrain copy "wwiVerdun" directory from installation package to "Terrain" folder, if asked, overwrite 4) For installation new Tiles to Cambrai terrain copy "wwiCambrai" directory from installation package to "Terrain" folder, if asked, overwrite 5) For installation new Tiles to Flanders terrain copy "Flanders" directory from installation package to "Terrain" folder, if asked, overwrite 6) For installation new Tiles to Verdun terrain copy "Verdun" directory from installation package to "Terrain" folder, if asked, overwrite You may want to change the Ground Objects setting from Medium or High to Unlimited for better look (above all cities tiles) ---------------------- Uninstallation: ---------------------- A) Best would be to restore the directory you BACKED UP, don't tell me you didn't! or B) 1) Delete "seasonal_tiles" folder in Terrain directory 2) Delete all *.TOD files in "Terrain\wwiVerdun" folder. Move or copy all files found inside of "Terrain\wwiVerdun\backup" directory to "Terrain\wwiVerdun" folder, if asked, overwrite 3) Delete all *.TOD files in "Terrain\wwiCambrai" folder. Move or copy all files found inside of "Terrain\wwiCambrai\backup" directory to "Terrain\wwiCambrai" folder, if asked, overwrite 4) Delete all *.TOD files in "Terrain\Flanders" folder. Move or copy all files found inside of "Terrain\Flanders\backup" directory to "Terrain\Flanders" folder, if asked, overwrite 5) Delete all *.TOD files in "Terrain\Vogesen" folder. Move or copy all files found inside of "Terrain\Vogesen\backup" directory to "Terrain\Vogesen" folder, if asked, overwrite ---------------------- Credits: ---------------------- This mods was created by Jan Tuma Vesion: 1.00 13.2.2010 THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT. Remember to give me credits and include original readme. Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz
  23. I am sorry for hold - up! I had a very much work and couldn't am work on new terrain! Now may I have yet more time - again work on new terrain!   Jan  
  24. I hopethat the it will be finished next weekend! Some new pictures: --------------------------------------------- Important question: Have you got rather town tiles in stock style with visible 3D *.lod ground objects (church, cathedrale, house....), or in Stary´s impressive style, but that are 3D *.lod ground objects overlap? Jan
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