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sophocles

+MODDER
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Everything posted by sophocles

  1. Hello all! another major update ... The seat is the only thing that's left (modelling done, needs mapping and texturing). From there on it's placing the gauge needles and writing up the cockpit.ini Who knows? by the end of the week I may get back into the external model after a year's absence (woeking on the cockpit)!! Hope you like!
  2. Wow!! that terrain is really looking wonferful, JSFAggie!!!!
  3. Hello all, a little WIP on the gauge texturing. More updates to follow as per progress :)
  4. Hello Centurion-1, I haven't done any tape guages, but this is a little info from TW exporter notes .. " All movable parts, including individual needles on the gauges, should be made separate mesh. Most instruments will be moved either by simple rotation (needle on the analog gauge, lever on a switch, etc.) or by simple translation (“vertical” type gauge as seen on F-105). For simple rotation type instrument, its y-axis should be placed at the axis of rotation, i.e, for needle on the gauge, y-axis should go through the panel, and x-axis should point to the right, z-axis should point up. Artificial horizon should be modeled as a sphere (with enough polys), and its pivot point should be at the center of the “ball”, oriented the same way as the cockpit and the external models." Here's a jpg from the stock F-105 gauge I don't know if any of this helps ..
  5. Ooops! Got to try that .. Wouldn't want cloud layers getting in through the canopy!
  6. LOL! You know, now that I'm thinking about it, I'm testing on a vanilla SF2 install .. so could be why I haven't had any frame-rate hit on my reasonably modest system. I'll definitely test before deciding! You're right Brain32 in that the external model would end up being a very .. very high poly model, but couldn't we like make this, the preposterously detailed model, the 1st lod visible only at say 2 metres, and makethe same version without the pit details visible at 2 metres + etc.. Would that work?
  7. Hello SFP1Ace, I've just tried this and it appears to allow the external model canopy and frame to cast shadows into the cockpit .. hmm .. I might try including the entire cockpit model into the external model as an experiment and see what happens ..
  8. Thankyou friend :) Can't wait for the F1! By the way, does anybody know how to get dynamic shadows in the cockpit? Paladrian had suggested including the cockpit model into the main model .. but I'm not quite sure I understand how to go about doing this .. Any advice would be appreciated!
  9. Hello all! I'm now progressing again; I am reluctant to post progress pics as I don't know if you're interested in the build process .. maybe you'd prefer updates close to the projects release? (don't want to bore you..) Anyway, here's how she looks today!
  10. I'm sorry about my ignorance .. coud you tell me how to enable this (I only get to see spec and normals when rendering) thanks!
  11. Thanks! I didn't know about the "99 and manage alpha.." bit.
  12. I can't seem to find the "Modders section of the files site" is it available to all?
  13. Hello again:) What about controlling the reflectivity through a texture map? Can this be done (I know there's provision for a separate specular map)? I remember in FSX etc.. you could use the diffuse alpha channel to control reflectivity .. is this possible for SF series?
  14. I too don't mess with the material settings but get the effects I need through separate specular and bump maps .. I would however also like to know what material settings people use for transparencies/glass that you don't intend to make textures for Thanks
  15. Absolutely beautiful!! Exceptional work Centurion!!
  16. I appreciate the support Dag, I'm determined to finish this!
  17. Su-25

    Outstanding!!!!
  18. Guys I'm really moved .. I just got served a summons from a Bank here in Greece asking me to cough up the total ammount of a business loan I took out so as to keep my business afloat and not to have to lay off emplyees that have been with me for years. .. this is a very sad day for me but I won't let my faithful employees down .. neither will I let my clients not get the services they've been promised .. I'm currently at war with the system .. nice to receive some humanity .. Cheersa to the CA community!! .. now it's time to get drunk .. then I'll wake up, have a shower, a shave and some breakfast, and then man up and deal with the problem.. Sorry for the personal details, but .. I needed to vent ..
  19. Ooops! Forgot to mention that this is how I it looked as of March .. Cheers all!
  20. Hello all! As Stary pointed out, I'm striving for a very detailed model (which is a lot of hard work and some of it can get very tedious:( So whenever I start feeling like it's "work" I step back for a while and let the enthusiasm stir up to a point where I'm enjoying it again. I guess I'm still on one of those breaks .. If this upsets some people, well I guess that's too bad .. that's the way it is .. Thanks for your interest guys; it's doing a lot to stir my motivation!!!! Hope to be working on her again soon:)
  21. Centurion-1, I'm getting into the F-5a full bore again .. this project has woken me from my burnout phase .. so It shouldn't be too much longer! (modelling 90%, textures 90%, 3d pit (95%) However, F-5e and F are a completely different animal .. don't expect those any-time soon I'm afraid ..
  22. Damn this is exciting!!!!!!!!! Centurion-1, congrats on the project; this campaign is going to be epic!! Oh no! you're beginning to inspire me again ..
  23. I'd love to see it ingame!! Mine won't be ready for a few months yet..
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