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sophocles

+MODDER
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Everything posted by sophocles

  1. Great video; thankyou JonathanRL!
  2. Yep, both cocas and Brain32 have sent the file; thanks a ton!!
  3. Hello FC, I feel a little embarassed, but I can't find the Modder's section.. I'm only still a junior member.. so is it possible for you to send me the file?
  4. Thankyou very much FastCargo! Your own tremendous work on the F-5 (especially like the 2-seaters) was a true inspiration! I'd love to see your work .. off to look for it now Roger on the T-38 similarities; I've used many T-38 pics for reference already.
  5. Oh man! That looks really cool russouk!! absolutely love the catastrophic damage to the tail .. looks very realistic. Are you working from photos?
  6. Here's another pic of the throttle quadrant .. Hope to be finished soon with the modeling of the pit; then I can do some texture work!
  7. Hello all! No time during the week for any work, but I've made some progress thus far over the weekend ..
  8. Speaking for myself, I really appreciate your gesture cocas . The vets on this forum have already been extremely helpful and forthcoming with any help I have requested and I am sincerely grateful .. this is a great community! That said, I am actually looking forward to when one of my projects is released so that I can "earn" modder status. I really do not expect any priviledges that come with the "promotion" before then. Centurion's ideas are great and I would be more than happy to contribute my stuff to fellow modders in order to avoid duplication of effort. Regards
  9. You're right there RussoUK2004, but who knows? it may be that we some day get the type of views we had in FSX where you can pan around the cockpit .. or for the sake of dynamic shadows in the pit, we'll have to have closed mesh.
  10. Thanks all for your encouragement! Finally .. I think I've got the control column done .. it wasn't easy:)
  11. Thankyou very much for the reply Paladrian. Including the cockpit mesh into the external model mesh would be far too taxing as far as polys are concerned .. at least for my for my F-5 .. guess I'll have to make the most of baked textures:)
  12. Hello Centurion-1, it's not as high-poly as one might think. With only one meshmooth iteration, the polycount is just under a K
  13. Hello all, just a small update, getting all the details into the cockpit. There's plenty more to do .. I'm also thrilled to say that Brain32 and I are joining forces to complete the cockpit!
  14. You mean to include the external model mesh in the cockpit mesh lods? I'd appreciate some clarification, as dynamic shadows are very cool!
  15. Holy Moly!!! There's some excellent work there .. that MiG-15 looks absolutely gorgeous!!!!
  16. I too learned the hard way .. had to cut my fuselage into 4 pieces (was forced to collapse my mesh after sub division and then cut it..) regards
  17. Centurion-1, The polies themselves are not that many with the extra meshsmooth iteration; you just have to be careful that no one mesh in the model is greater that 4-5K polys. Given that, the A-37 could benefit from the extra smoothing as is evidenced by the improvements in the air-intakes. I am however curious as to why the difference in smoothing is not so pronounced on the other parts of the plane (wings, vertical stabilizer and such). Are you using smoothing groups which may be impeding the smooth process? You're doing a fasntastic job .. this second rendition is eons better than the original. Regards
  18. Just curious Centurion-1, What would the polycount go to with one more iteration in meshsmooth? Could be worth it? Regards, Sophocles
  19. Oh Yeah!! Centurion-1 that is a really good start! Glad you're adding polys
  20. Outstanding work!!!!! You have a pm ....
  21. Ooooooh! I'd love to see it! Coming from you it'll be darn good!! Maybe we could talk about commonality? I'm thinking of super-detailing mine .. perhaps we could avoid duplication of labour?
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