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Everything posted by luk1978
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mig-19 cockpit problem
luk1978 replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahhh, yes. Had the same problem long time ago. It's very easy to fix. Open "cockpit.ini" Find an instruments section and add two strings (Hide1 and Hide2). Should look like this: //Instrument[074]=cockpit_roll //Instrument[075]=cockpit_pitch ///////////////////////////////////////// Instrument[066]=Hide1 Instrument[067]=Hide2 Then go to the bottom of the file and add two sections (Hide1 and Hide2): //[cockpit_pitch] //Type=CONTROL_STICK_PITCH //NodeName=main_panel //MovementType=ROTATION_X //Set[01].Position=5.0 //Set[01].Value=-1.0 //Set[02].Position=0.0 //Set[02].Value=0.0 //Set[03].Position=-5.0 //Set[03].Value=1.0 ///////////////////////////////// ///////////////////////////////// [Hide1] Type=INACTIVE NodeName=new_panel-line backup [Hide2] Type=INACTIVE NodeName=new_panel-line copy 2 Save and close. That's all. -
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- 14 comments
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- 23 comments
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- repaint
- green hell
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Spitfire cockpit (late Griffon powered, F Mk 45 based)
luk1978 reviewed Stary's file in Prop Cockpits
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IL2 clouds for First Eagles
luk1978 reviewed gumpy's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
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A stupid question for Korean War buffs
luk1978 replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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MiG-15 Bis cockpit HD
luk1978 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Outstanding work, Stary! BTW, I have something you might be interested in) A chinese MiG-15 pit: You can download it here: https://drive.google.com/open?id=0B2H4Bb-mmJ8VVm50S19ma2NteG8- 10 replies
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Belly landings in TW games.
luk1978 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does anybody interested in it? In short words - it's possible, but not easy. Every plane should be reworked and tested. Belly landing without an explosion can be reached by adding a skids under the plane. I already updated my own Korean War install and satisfied with the results. Bad thing is that my data files are heavilly modified and are not compatible with any other mods you can find here in Combatace. I will attach my data inis just to show how this method works. Data.7z Every plane have 4 invisible skids in "Landing Gears" section and every skid is attached to a part of the aircraft (fuselage or engine nacelle, for multi-engine aircraft) using proper SystemName[XXX]. B-29 have 12 skids - 4 under the fuselage and 8 under the engines to avoid the overturn. The "CollisionPoints" of some parts (fuselage, nose, tail, wings) should be checked too. Collision points cannot be lower than "contact points" of the skids or aircraft will explode while landing. That's all, guys. If someone interested in developing this feature - please share your thoughts. PS And many thanks to Do335 for his great Wings Over Korea megamod, mue for extremely useful tool and bunik for beta testing. -
Belly landings in TW games.
luk1978 replied to luk1978's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found a typo in Yak-9_DATA.ini My bad, sorry. Yak-9_DATA.7z -
Belly landings in TW games.
luk1978 replied to luk1978's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some bug fixes and corrections. Added skids on wingtips for most of the aircraft. I think I'm done with it. data.7z Thanks MAKOTO for the help. -
Belly landings in TW games.
luk1978 replied to luk1978's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just perfect. I never tried belly landings on carriers. Good to see it works. Can you share your aircraft inis after finishing your work? Looks like your method is much more complicated than mine (6 skids instead of 4, 2 is yaw controlled, wow).