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Geezer

+MODDER
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Everything posted by Geezer

  1. test 5

    From the album China Skies

  2. Two links for free compression software: http://download.cnet.com/Free-RAR-Extract-Frog/3000-2250_4-10804840.html http://www.7-zip.org/
  3. Click on the envelope at the top of the screen. It opens the Private Message box. Start a new message and send it to me. If it works, I'll reply and you can attach the map to your reply. And thank you again!
  4. Progress shots of the Curtiss Hawk III. Its ready to UVW map, then make skin artwork. Been reading up on CAF aces, and discovered some technical details about the Hawk III. They were armed with a .30 Browning and a .50 Browning, which gave them very effective firepower by the standards of the mid-1930s. Also, the Japanese Mitsubishi A5M had superior performance to the standard Hawks, so the CAF stripped bomb racks, drop tank gear, airflow ring, and sliding canopy to improve performance. That explains why there is so much variation in the old photographs of CAF Hawk III aircraft.
  5. test 4

    From the album China Skies

  6. test 3

    From the album China Skies

  7. test 2

    From the album China Skies

  8. test 1

    From the album China Skies

  9. Thank you. I clicked on your link, but the screen was blank. Below are some test shots of buildings and river objects.
  10. Anyone interested in aerial combat during the Sino-Japanese war might find this website interesting. http://surfcity.kund.dalnet.se/sino-japanese.htm
  11. Wow! I am both impressed by your research and honored that the citizens of your home town still commemorate Lt. Moni. Thank you for this fascinating information. Progress shot of Mitsubishi A5M2 and A5M2 Otsu below:
  12. Thanks. This aerial campaign was my first mod interest when I discovered First Eagles back in 2006/7. I have always loved the subject matter - high adventure and aerial combat with sophisticated biplanes. Chennault was involved from the very beginning of the campaign as an advisor, and eventually resulted in the American Volunteer Group, popularly known as the Flying Tigers.
  13. Thank you! Do not apologize for your English - I appreciate your help as I do not speak Chinese. Below are some test models for my proposed map.
  14. Yes! I would very much like to "borrow" your maps. The only detailed maps I've been able to find are modern, so they show too many roads and too much habitation.
  15. Progress shots of the Northrop 2EC.
  16. test 23

    From the album China Skies

  17. test 22

    From the album China Skies

  18. test 21

    From the album China Skies

  19. test 20

    From the album China Skies

  20. I thank the Chinese people for honoring that pilot, and all other brave men and women, who fought to resist the spread of fascism 1937-45. I am back modding after some Real World interruptions - I'm upgrading my old China war models (see below) and also thinking about making a small map for the aerial campaign over the Shanghai - Nanjing region. Because of the language barrier, I am having trouble finding accurate 1937-38 maps of that region. Would you be willing to assist me?
  21. test 2

    From the album China Skies

  22. Those are Northrop 2EC attack bombers, one of the first variants of the revolutionary Northrop Gamma. The last shot is a 2EC bought by the RAF for evaluation.
  23. Spanish Skies

    Great stuff - thanks! I love the Art Decco refueler. I had been considering a tractor and bowser for the Brits, now.....?
  24. 1938

    MUE - I expect stupidity from Wilches, but not from you. No SF modder, with the possible exception of Stary, knows anything about art direction. That's why SF still looks so bad despite many years of effort. You're ignoring the obvious evidence, and presuming to tell an expert - me - how to make realistic looking gameworlds. Its called art direction for a reason, and is the aesthetic equivalent of system integration. https://en.wikipedia.org/wiki/Art_director Bottom line in the REAL WORLD is that everyone is entitled to their opinion, but not every opinion has value. No professional cares if you disagree. The core of your objection is the road size? I'm a professional designer so I can make the road any size I want! Indeed, what you see is just a test iteration - if any of you were professionals, you would know that multiple variations are required to gradually identify the correct relationships. Your objections are noted, but I am the one doing the work - and I know more about visual design than ANYONE modding TW games. If you don't like it, TOUGH SHIT!!!! I've had many associates from my working days ask me why I wasted my time working on TW stuff. They pointed out that nearly ALL the modders were amateurs who knew next to nothing about professional design, which is why it looked so bad and would never get any better. They were right. I now take my leave of these forums because I have better things to do than listen to dumb shits who will never produce anything of professional quality.
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