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Everything posted by Geezer
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The answer is "it depends." The sim will run default sounds unless told otherwise. Some modder aircraft have substitute sound files, but they will only run if: - The unique sound file is listed in the soundlist.ini - The unique sound file is included in the Sounds folder An example: http://combatace.com/files/file/15543-cr42-1940/
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Yes...and no. If you want to employ bump mapping or specular mapping, the answer is yes - you can only use Max 2009. Absent those two features, most any version of Max will work. For example, Stephen1918 uses Max R8 while I use Max R9. One possibility: if you cannot locate Max 2009, you might possibly work out a deal with another modder who DOES have 2009. You could get the model working ingame - except for bump or specular mapping - then pass it on the the Max 2009 guy and have him export a final 2009 LOD.
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From the album Good Taste Is Timeless!
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From the album Good Taste Is Timeless!
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Thanks! I'll modify the fuselage and see what happens.
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Thanks! I'm glad to know I'm not just being an old fart when I complain about today's so-called educational system. When I served a hitch in the USAF, the aircraft maintenance manuals were written to a 12th grade educational level. When I wrote equivalent manuals for the B-2, the contract specified we write the manuals to an 8th grade educational level - we even had a kind of spell-check application that checked to make sure we were writing to the correct level. When I wrote the manuals for Global Hawk, they were written down to a 6th grade level.
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Correct, I'm a retired aircraft field service engineer. But I also spent a couple of years in a drafting room so I would understand drawings and specifications - that was back when people actually DREW on drafting boards!
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Thanks. I've also gotten some work done on the cockpit. The Gladiator was basically an upgraded Gauntlet, so it's been fairly easy to backdate a copy of the Gladiator cockpit.
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Another shot of the Gauntlet's 1940 desert skins.
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Steve and I are going slowly, but still making progress. Shots below show a problem with the CR32 - note no shadow for most of the fuselage. I've also started new skins for Steve's excellent I-15.
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You're probably right. My HD is full of half finished skins and models.
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As usual, I am over committed to too many mod projects. What the hell, I may as well add a set of Finnish skins to the pile of things to do.
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replacing default BMPs for screens problem
Geezer replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Viper63 has released a large number of new screen formats for various sized monitors - one example below. You might try contacting him if you continue to have problems, as he seems to understand what is required. http://combatace.com/files/file/15398-sf2-aces-over-north-africa-photoshop-1024x768-menu-templates/ -
Shot below will interest Golden Age enthusiasts. Shown is the Finnish Gauntlet, and how fabric balloons upward in flight, due to lift.
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Got some work done on the Gauntlet. Baffmeister is usually busy during the summer months so my target is to have a mostly complete Gauntlet ready for him by Autumn. This is my first TW model to use .dds format for skins - as can be seen, it works fine in FE2.