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Geezer

+MODDER
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Everything posted by Geezer

  1. img00025

    From the album Golden Age

  2. img00018

    From the album Golden Age

  3. img00011

    From the album Golden Age

  4. soundlist.ini

    The answer is "it depends." The sim will run default sounds unless told otherwise. Some modder aircraft have substitute sound files, but they will only run if: - The unique sound file is listed in the soundlist.ini - The unique sound file is included in the Sounds folder An example: http://combatace.com/files/file/15543-cr42-1940/
  5. Sopwith Strutter 9700

    Yes...and no. If you want to employ bump mapping or specular mapping, the answer is yes - you can only use Max 2009. Absent those two features, most any version of Max will work. For example, Stephen1918 uses Max R8 while I use Max R9. One possibility: if you cannot locate Max 2009, you might possibly work out a deal with another modder who DOES have 2009. You could get the model working ingame - except for bump or specular mapping - then pass it on the the Max 2009 guy and have him export a final 2009 LOD.
  6. Crimson Modders

    From the album Good Taste Is Timeless!

  7. Good Taste Is Timeless!

  8. G8battleaces

    From the album Good Taste Is Timeless!

  9. Spanish Skies

    Thanks! I'll modify the fuselage and see what happens.
  10. Throwing Down The Gauntlet

    Thanks! I'm glad to know I'm not just being an old fart when I complain about today's so-called educational system. When I served a hitch in the USAF, the aircraft maintenance manuals were written to a 12th grade educational level. When I wrote equivalent manuals for the B-2, the contract specified we write the manuals to an 8th grade educational level - we even had a kind of spell-check application that checked to make sure we were writing to the correct level. When I wrote the manuals for Global Hawk, they were written down to a 6th grade level.
  11. Throwing Down The Gauntlet

    Correct, I'm a retired aircraft field service engineer. But I also spent a couple of years in a drafting room so I would understand drawings and specifications - that was back when people actually DREW on drafting boards!
  12. Throwing Down The Gauntlet

    Thanks. I've also gotten some work done on the cockpit. The Gladiator was basically an upgraded Gauntlet, so it's been fairly easy to backdate a copy of the Gladiator cockpit.
  13. Throwing Down The Gauntlet

    Another shot of the Gauntlet's 1940 desert skins.
  14. Spanish Skies

    Steve and I are going slowly, but still making progress. Shots below show a problem with the CR32 - note no shadow for most of the fuselage. I've also started new skins for Steve's excellent I-15.
  15. img00088

    From the album Spanish Civil War

  16. img00062

    From the album Spanish Civil War

  17. img00015

    From the album Spanish Civil War

  18. img00011

    From the album Gauntlet MK2

  19. Throwing Down The Gauntlet

    You're probably right. My HD is full of half finished skins and models.
  20. Throwing Down The Gauntlet

    As usual, I am over committed to too many mod projects. What the hell, I may as well add a set of Finnish skins to the pile of things to do.
  21. Viper63 has released a large number of new screen formats for various sized monitors - one example below. You might try contacting him if you continue to have problems, as he seems to understand what is required. http://combatace.com/files/file/15398-sf2-aces-over-north-africa-photoshop-1024x768-menu-templates/
  22. Throwing Down The Gauntlet

    Shot below will interest Golden Age enthusiasts. Shown is the Finnish Gauntlet, and how fabric balloons upward in flight, due to lift.
  23. Throwing Down The Gauntlet

    Got some work done on the Gauntlet. Baffmeister is usually busy during the summer months so my target is to have a mostly complete Gauntlet ready for him by Autumn. This is my first TW model to use .dds format for skins - as can be seen, it works fine in FE2.
  24. img00044

    From the album Gauntlet MK2

  25. img00038

    From the album Gauntlet MK2

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