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Everything posted by Geezer
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Multiple fields layer with Vogesen terrain
Geezer replied to leodagan76's topic in Thirdwire - First Eagles 1&2
I've occasionally had that shadow problem with other aircraft in FE2. It rarely happens and occurs while testing 1930s aircraft. -
A couple of more shots. I realize building a new map from scratch is EXTREMELY time consuming. However, most maps so far suffer from a lack of clutter - the real world is messy, not stark and simple. So to reduce the map making workload a bit, I hope to make clutter an integral part of the models.
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The small one-arch bridge is from another mod - I'll play with it to see if it will work in SF/FE. The buildings concept I am playing with right now is to have two classes of building models - one class simple and one class more complex. Dunno if it will work, but I'm gonna try it. Basically, the more complex buildings will be used for individual farms or small villages, while the simpler buildings will be used for larger towns where more buildings (and thus more polys) are needed. Samples below are the complex building models - only the church is anywhere near finished.
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Slow but steady progress on Spanish ground objects.. About half the skins are done on this batch of stuff. Future plans include many new buildings that - gasp! - actually look like buildings instead of cubes.
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Daniel gave me permission to do whatever was needed to improve his Ar68. To make his model, he used a bad drawing - something that happens to all of us. I've significantly revised his fuselage and landing gear, and will probably add my own flying surfaces.
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A few historical notes. Many flight simmers don't realize the sexy-looking Heinkel 51 was a dog, which is why it was replaced so quickly. My references cite two different occasions when He51s sought shelter from Republican fighters by hiding INSIDE Nationalist bomber formations! "Ernst Udet, the Inspector of Fighter and Dive-Bomber Pilots, tired of the official vacillation over the Ar-68. He scheduled a flight competition between himself in the Ar-68 Jumo-powered prototype and an experienced Luftwaffe pilot in an He-51. shortly after takeoff the outcome became pre-ordained. Udet out-maneuvered, out-climbed, out-turned and out-fought the he-51 decisively. The future of the Ar-68 was assured and it entered production in 1936. However, a shortage of Jumo engines caused the Luftwaffe to order that the Ar-68F variant, powered by the old BMW VI engine, be initially produced. The AR-68F entered service with I/JG134 "Horst Wessel" in the late summer of 1936, followed shortly by I/JG131 at Jessau in East Prussia. Shortly thereafter, the BMW VI-powered He-51 was found to be completely outclassed by the Polikarpov I-15 when they met in combat over Spain. The Luftwaffe responded by changing the production priority and bringing the Jumo-powered Ar-68E into service as quickly as possible. Between early 1937 and the spring of 1938, the Ar-68E would become the most widely-used fighter in the Luftwaffe, until Bf-109 production allowed the majority of the Jagdgeschwadern to equip with the more modern fighter. " DIMENSIONS: Ar 68E-1 Wing span: 11m (36 ft. 1 in.) Length: 9.5m (31 ft. 2 in.) Height: 3.28m (10 ft. 9 in.) Wing Surface Area: 27.30² cocas: If you are too busy to rework your 3D model, contact me by PM. Are you willing to send me your model so I can rework it?
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Yes! Please upload it when you have finished it - it would be a valuable addition.
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From the album Spanish Civil War
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A couple of shots showing the start of the SCW aircraft fleet.
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Spanish Civil War, Polikarpov I-15
Geezer replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Another excellent biplane by Steve, and - hopefully - the first of many Spanish Civil War aircraft. -
Adjusted the lighting in Max so the shadows were less harsh. The results look more realistic and will make a good target for tweaking the game settings.
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From the album Spanish Civil War
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More SCW stuff.
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Another shot. Some day, I would like to fool around with game lighting and get more realistic arid climate sunshine. For greater realism, figures intended for airfields will have higher-poly heads than the normal figures.