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Everything posted by Geezer
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Sino-Japanese War 1937
Geezer replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Mostly true, but I am going to work on an occasional China War aircraft. Once I complete the batch of Gladiators - the MK 1 was used by China - I'm going to do a little work for 1937 China. I've started skinning the A-12 Shrike, plus I'm going to map the Nakajima A4N, get it in the air, and then pass it onto Shrikehawk for refinement and completion. I'm also going to make a batch of Asian river objects, that can be used for China Skies or Viet Nam. The Rolling Thunder guy and I spent an afternoon getting him up to speed in FE2, and we laid the groundwork for some occasional cooperation in the future. -
Thanks. I like the China war biplane shots you've posted. Have you tried fooling around with game lighting? It will make your shots look even better. http://combatace.com/files/file/15939-improved-gameworld-appearance/
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Found time this morning to work on the skins a bit more, Its finally starting to look like an old, well used war horse!
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Well guys, it ain't gonna be ready by Christmas. There's just too much to be done and not enough time to do it. The good news is that LloydNB and Baffmeister continue to improve the various versions, so these models should be a noteworthy addition to the SF/FE fleet of aircraft. Below is a progress shot of MK1 skins.
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Thanks, guys. Additional shot of LloydNB's Sea Gladiator.
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More progress shots. LloydNB's Sea Gladiator looks really good. Because of different cockpits, skins, LODs, etc, there are actually three different Gladiator models being worked right now. Dunno if all three will be ready by Christmas, but one or two of them should be.
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Improved Gameworld Appearance
Geezer posted a topic in Thirdwire - First Eagles 1&2 File Announcements
File Name: Improved Gameworld Appearance File Submitter: Geezer File Submitted: 05 December 2015 File Category: First Eagles - Golden Era - Terrain and Environmental Mods I occasionally tinker with lighting and textures to make the TW gameworld look more realistic. This small pack was developed to improve Gterl's WW1 Italy game map, but should also work with most any other SF or FE game map. Most of the changes are located in the FLIGHT folder, whose contents are largely the work of Quack74. All I did was alter the light levels to better simulate "high noon" - the standard game settings are too dark and murky for bright sunshine. I also lightened and dulled Jan Tuma's tree art so forests don't look like dark green blobs. The new art files Stromy, Stromy2, Stromy3, and TEROBJECT_TREE S1 replace the equivalents in the WW1 Italy folder. Finally, the increased light levels can make some aircraft appear too shiny. A sample texture set ini file is included with reduced glossyness settings - see first shot of Sea Gladiator (facing away from camera). 0.000 equals no gloss whatsoever. Specular=0.200 Glossiness=0.200 Reflection=0.100 Click here to download this file -
Improved Gameworld Appearance
Geezer replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
More examples of high noon lighting over the Alps. -
Slowly getting the complex fuselage panels to look like something.
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Nice work Steve. The muddy areas around hangars, RR stations, etc look especially good.
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Got a fair amount of work done today.