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Everything posted by Geezer
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From the album New FE2 Aircaft Skins
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Looked through my folders but could only find two more shots - see below. Both show new skins for your BE2 in development. Good luck with your presentation - knock their socks off!
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I don't have time to completely rework the Junkers J1, but I could knock out two Maxim AA guns already pointing downward at 45 degrees. But.....would this solve your problem?
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Will these help?
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J7 pg etc
Geezer replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Impressive work. Natural metal finish is extremely difficult to simulate well, but you've done it. -
Yep, both camo schemes will eventually be released. The overall dark olive green scheme is faster/easier to make, so I'm finishing it first so testors have something to play with while I finish the 3-color scheme.
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Another example of how different bits and pieces from a graphics pack could be pasted onto the baseline camo to make new skins. EDIT: the last know aerial combat for the CR42. On 8 February 1945, ten Luftwaffe CR.42LWs of Stab and 2. Staffel' of Nachtschlachtgruppe 7, took off from their base in Agram-Gorica, Croatia, bound to strafe the airfield of Grabovica, used by partisan forces. But at the last moment they were sent to attack partisans northwest of Sisak. They were attacked by P-38 Lightnings of the 14th Fighter Group. The American fighters shot down three Fiat biplanes, but two P-38s did not return to base. One of them was claimed by a German pilot but not confirmed. Not bad for an "obsolete" biplane.
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That is exactly what I propose for the graphics pack. A selection of insignia and markings for guys with basic skills to paste onto the baseline artwork. For guys with more advanced skills, there will also be a selection of color swatches to make new markings and camo.
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Thanks. Two more shots showing the two different camo jobs in development. Personally, I like the early war 3-color camo better, but the late-war 1-color camo is faster/easier to finish. I'm finishing the late war artwork so I can get the aircraft and graphics pack to a couple of guys for testing. The graphics pack concept is that guys who know paint program basics - copy/paste/postion/etc - can make new versions of the camo art provided in the pack. There will also be color swatches provided so guys with more advanced skills can make all-new camo artwork. EDIT: I'm also considering a couple of "how-to-do-it" articles for the knowledge base, but only if enough guys are interested. Having trained as a Painter (with a capital P) in my miss-spent youth, I use the color theories of the European masters - that's why my stuff has a distinctive look to it. Anyone interested in learning this approach to colors, leave a comment.
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Total polycount is 20,273 - less than Third Wire's RE8. The "extra" polys needed to sculpt the flying surfaces are maybe 15% of the total. The polycount around the nose is fairly conservative, but I grafted in additional polys forward of the pilot so the upper fuselage and cowling appear smoother when viewed from the cockpit. EDIT: polycount for the engine cowling is 3,846 - does not include engine.
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Strike Fighters 2 Screenshots
Geezer replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nice paint jobs. -
Lovely! The F.40 had LOTS of character. I can see why the gunner is an awkward design problem.
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Back working on the CR42. Merged the CR42 with the Hurricane to eyeball simulated fabric covering. On the flying surfaces, the model's surface is sculpted in 3D to simulate fabric covering. On the fuselages, instead of 3D sculpting, I used smoothing groups to simulate fabric covered stringers.