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Geezer

+MODDER
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Everything posted by Geezer

  1. The R.11 cockpit is nearly done. Still need to make the instrument faces.
  2. Gterl - thanks! I'm working from a sketch in the Windsock data file - #161 - which shows a set of three instruments for each engine, for a total of six. Each engine set shows air pressure, coolant temperature, and engine RPMs. I speak Spanish and a little German, but was unable to find many French sources due to the language barrier. Still gotta find an air pressure gauge.
  3. Damn, I knew the CR32 pilot's visibility was bad, but that is awful. I'll see if I can find the model - I had to clean out my HD recently - and maybe lower the gun sight line a bit?
  4. Making good progress on the R11 cockpit, but need help with the instrument panel gauges. Could a French-speaking fan - maybe Coupi or Jeanba - help me out? I need a distinctly FRENCH WW1 engine tachometer, air pressure gauge, and water temperature gauge. Thanks ahead of time.
  5. If I understand you correctly, just install the Max2009 export module per instructions. That should be all you need. I use the export module for MaxR9 and have exported models for both FE2 and SF2 without any problems.
  6. Yes. If you can export LODs to SF2, then you can use the same module to export LODs to FE2.
  7. The Greek skins are something I started long ago but never finished. The aircraft is MontyCZ's excellent Avia B-534:
  8. Mike - I had the same problem and fixed it by replacing two groups in the wwiCaporetto_data.INI - [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] - with the two shown below. Just copy/paste and it should work. [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=5.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=false AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.00000 DiffuseColor=1.000000,1.000000,1.000000,1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Fade=NORMAL StartFadeDistance=50.0 EndFadeDistance=50.0
  9. Excellent work. You put a lot of effort into those skins. For my part, I'm working on a cockpit for the Caudron R11.
  10. Dropped by a website I had not visited in a while, and discovered an authentic replica of the Pfalz D.VIII is nearly complete. http://www.aerodrome.se/?page_id=98#
  11. For those who may be interested in the classic 1930s aircraft of the Sino-Japanese war of 1937-45, below are a few more WIPs to supplement the Chinese CR32. WIP Nakajima A4N.rar WIP Yokosuka B4Y.rar WIP Northrop 2E.rar
  12. See attached. It is still a WIP - the artwork is far from complete and there is only one LOD. Included are the artwork templates. China CR32.rar
  13. Got FE2 installed and the first thing I did was run Caporreto. Absolutely gorgeous. Gterl, ya done good.
  14. Just found the Dewoitine 510 stuff. I'm still interested in the 1938 concept.
  15. Eugene2: Dunno what has been passed on to you guys, as I have not had time to DL the team's WIP aircraft packs. So.......attached is what I have been able to locate so far. Got two more backup discs to look at, so I should be able to find the rest. Note the excellent spinning rotary engine artwork is the work of Stephen1918. Also, the attached all say "templates" but are mostly artwork, plus templates. N17 Templates.rar Templates.rar N21 Templates.rar N23 Templates.rar N24 Templates.rar N27 Templates.rar N28 Templates.rar R11 Templates.rar
  16. Attached are templates and artwork for early and late versions of the Br14. Note the artwork is not finished but is developed enough for you to make your own versions. Br14 Early.rar Br14 Camo.rar
  17. Thanks, but I'm OK. Had a lot of real world stuff to take care of, and that left no time for modding. Among other things, my sister in California passed away and I got stuck with sorting out her estate - including a thousand-mile round trip to Denver to set up an escrow account.
  18. OK, I'll find the Br.XIV and J.1 and look them over. BTW, the N.28 and CL.IV are not done - the artwork requires more dirt/weathering.
  19. Hey, guys! I think I may be able to resume modding soon. I had a lot of real world stuff to take care of, but it looks like the worst of it is done. I scanned your recent posts and I'm really impressed with all the work you guys have done! It will take me a while to reinstall FE2 and find my backups discs with my model files. Maybe Eugene2 can pick up some of the graphics load? What do you guys think needs to be done first? I have not given FE2 a thought for months, so I am not sure where we stand.
  20. The Pfalz artwork is nearly done. Shots taken at high noon in Gterl's excellent rework of Gepard's Vosges map. While intended for FE2, Crawford says the environmental tweaks look equally good in FE1, so the ENVIRONMENT file used in shots below is attached. Thanks to VonS, Quack74, Panama Red, and Coupi for the file tweaks. 7-26-18 ENVIRONMENTSYSTEM.rar
  21. Got the Pfalz D3 (not D3a) screens done, plus some interesting "dogfight at dawn" shots.
  22. Two more examples of final packaging; HANGAR and LOADING screens for the Caudron R11.
  23. After a LOT of hard work by VonS, Crawford, Mike Dora, and Jeanba to develop new FE2 files, we have a batch of Pfalz and Nieuports that are almost ready for release. What remains is a lot of final packaging work for me to do - the new screens above are but one example of stuff that remains to be done. Shots below illustrate some of the final, time-consuming adjustments. I obtained correct dimensions for the Pfalz D3a wheels in 3dsmax, and then loaded the numbers into the data file but the result looked like the aircraft had flat tires. It took several adjustments to finally get a dimension that looked OK, but the numbers were LARGER than the wheel! Go figure.
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