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Everything posted by squid
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Well it's official
squid replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
xx(bo)x ? -
Well it's official
squid replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
RNR ? joojoobees ? Ten ? probably is being filmed as we speak -
Well it's official
squid replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Well it's official
squid replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Porn !! *excited* (Btw, seems FC3 is soon to be out too) -
Well it's official
squid replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
stary you are the scientist -
Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
" after the live before to die become to survive " Axtor Vextro -
MidWest USA Terrain for SF2
squid replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
me too :D -
Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh LOL -
Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No one ? :D -
That is certainly common sense. Cant speak for the others here but personally these days i am in dire need of some distraction, in the form of hobby i guess, from some stressful issues i have to deal with in my life out of here at this phase, and found playing with the normals an interesting subject (includes inquiring, creativity, reverse engineering thinking etc) and is an attention absorbing enough thing to shift my focus for a while to recreation i understand. Even if the "research" won't lead anywhere or results in something that NA will make even maybe incompatible or obsolete :)
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You are definitely right about the file. I don't itend so far to fiddle with that though. Just curious what is the difference between two normal bitmaps that "toggles" the "animation" . If NA will not have an improved water, i will be definitely looking forward for a third party major improvement :) Besides reflections (eg ship reflection) the wakes also would be an area definitely needing improvement
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My 1024px waternormal (made by tiling the stock waternormal) that appears motionless in the game and nice Paladrian's (a.k.a. Mago) 1024 waternormal that appears animated in the game. I guess if i am still curious about what makes a normal bmp to appear motionless in game , i should do some studying more about how normal maps work in games and how they are made ...
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Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just humouring guys :P -
Its got a name...
squid replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.thirdwire.com/project_sf2na.htm -
View File 1680 x 1050 Mainscreen modification for SF2 Israel 1680 x 1050 Mainscreen modification for SF2 Israel Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. Other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com/files/file/11555-1680-x-1050-mainscreen-modification-for-sf2-exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com/files/file/12493-1680-x-1050-mainscreen-modification-for-sf2-vietnam/ - SF2 Europe : http://combatace.com/files/file/12500-1680-x-1050-mainscreen-modification-for-sf2-europe/ - Credits: System menu icon.bmps are modified originals of Kout. - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Israel\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D. Submitter squid Submitted 12/19/2011 Category Menus
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163 downloads
1680 x 1050 Mainscreen modification for SF2 Israel Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. Other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com/files/file/11555-1680-x-1050-mainscreen-modification-for-sf2-exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com/files/file/12493-1680-x-1050-mainscreen-modification-for-sf2-vietnam/ - SF2 Europe : http://combatace.com/files/file/12500-1680-x-1050-mainscreen-modification-for-sf2-europe/ - Credits: System menu icon.bmps are modified originals of Kout. - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Israel\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D. -
- Fubar remember maybe what exact editing did you do on that DX9 case ? - Regarding waternormal my original thought was if maybe there is a) another bitmap file that needs to be resized to the same size as the waternormal.bmp (which is used as blending or something for the effect of animation) or b) some code value that needs to be multiplied by the same factor as the waternormal.bmp size icrease ... i think i saw long time ago some small variety of different waternormal styles uploaded in CA i think of increased than stock size too, was the animation working for them ? I guess the control of the water maps is not in the same inis between SF1 & SF2 ?
