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Everything posted by PeacePuma
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MB-339A Reduxe
PeacePuma replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
REUPLOAD?- 4 replies
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- falklands
- aermacchi mb-339a
- (and 4 more)
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same label, two LODs issue
PeacePuma replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interesting revelation hehe ... thinking of other ideas, will editing the hex allow you to change a map from bmp to tga? I have thought several times to modify elements of a LOD with transparency and it cannot be done by mapping without redoing the 3d ... would this option work? For example, to remove elements that are part of a larger mesh but have a different texture, would it be a solution? -
Ohhh un simulador nuevo!! como le podras torno??
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Helo assistance
PeacePuma replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Moon & Mars
PeacePuma replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
but mistakes can also leave some opportunities ... maybe maveriks or guided weapons can be replaced by lasers based on machine guns or unguided weapons ... and also hidden LODs can serve as force fields ... Or do I propose very crazy? ?? -
Moon & Mars
PeacePuma replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@MenrvaExcellent!! could you show us a short video ??? ... -
Moon & Mars
PeacePuma replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A new world of simulation literally opens up ... Question: 1) Does the game engine allow you to extend the terrain beyond the stratosphere? thinking about space stations to make trips from there to the ground and vice versa. ... and 2) if this is possible, could a floating structure or a ship (type of engines with unlimited energy) or some structure not anchored to the ground be made? ... I know that with this we can speculate a lot and there are many limitations of the game, but you have already gone far and exceeded some limits and that is already encouraging to propose many ideas ... -
New Airbase
PeacePuma replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Regarding the work of our friend, I ask the most experienced if it is possible to make a reverse thrust for commercial aircraft to position them in the terminal and then take them out, considering that our simulator does not have a towing system -
Mikoyan-Gurevich Ye-8A and M
PeacePuma replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hello... what happen? download this file is offline? -
The Kuznetsov
PeacePuma replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Gepard, can you give me the positions of the stickers to have as a reference for a kuz? I can't find the position for such large models ... by the way, there is some advice to quickly locate stickers ... -
The Kuznetsov
PeacePuma replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My contribution decals kuznetzov by peacepuma.zip -
Strike Fighters 2 meets FlightGear
PeacePuma replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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The Kuznetsov
PeacePuma replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if what happens is that I work in another Kuznetsov that, according to the forum rules, it is not possible to publish it, of course, your work will be much better and, for the same reason, I would like to contribute with the graphic improvements I was doing so that This model with everyone's support is the definitive one in sim. The captures are stickers that I made in vectors so I can also take them to 3ds max and extrude the shapes that stand out like the stars and the badge. -
The Kuznetsov
PeacePuma replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for new decals -
Helicopter Tail Rotors
PeacePuma replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Recently I realized that in some terrains some helicopters have problems with the tail rotor animation ... you can try a predetermined terrain that happens and then do the same with the SWUS terrain, for example, obviously I think it can be a problem of graphics in complex terrain ... when I have time I will put a video or a photo to show this case ... -
i'm really pissed
PeacePuma replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tip: (For 80% of plastics) Super Glue + baking soda, all the blades could be dropped but the one you repaired. His claim had a basis that cannot be refuted ... if the blade was damaged by an overclocking product, where is the blow that generated its detachment? you can't drop a blade like a flower petal ... at the revolutions of a fan the blade would have broken a various pieces. As I see the photo it seems a bad manipulation in the fan assembly, as a lever effect on the blade. -
You may want to see this - A message from 3rd Wire, CROWFUNDING campaign for Sf2 update
PeacePuma replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm just thinking out loud (or in writing) ... if TK confesses that the game did not sell as planned and we add that the community does not generate significant new profits, will it not be appropriate to redirect your business to the community? modder and mod consumers? Instead of creating a new saga that cannot be financed, it could give a new air to what it has with small patches that apply very specific functions, I remember as an example the mods of mirage of Dennis Olivera needed his DLC and I bet that many do not resisted acquiring it only to use the mod, according to that idea, you can work with refueling in flight, A/G radars, etc., so you can pay the programming time, a part finances it with crowdfundings and the result sells it in the royalty-free DLC style Of course for taxpayers who would be largely the modders of this community ... comments ??? Is what I am thinking very silly? we will have to put ourselves in the skin of the programmer and propose a business idea that benefits us all -
The Kuznetsov
PeacePuma replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Gepard, Ask how you did to put airplanes parked in the carrier -
PS CC2018
PeacePuma replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What I usually do is not leave the decal layer transparent, in case the selection fails and then find white pixels on the edges ... in your example, I leave the red background in the original layer and make the transparency in the layer alpha in the channel tab, making the absolute black counterform contrast the white of the decal ... with PS it is simple to make the selection in the layer, invert it, the selection is saved and in the channels I create an alpha layer and open the selection again and I paint in white (or gray) and black where it belongs -
New Hangars
PeacePuma replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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New Hangars
PeacePuma replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello here semi-buried hangars. I have a land in the southern tip of South America would be very good if you dare to make hangars of this type -
how do you make serial number decals ?
PeacePuma replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You say by the example that I put ?? because exactly that is intentionally aligned to the left because the numeral that follows fills the space that 1 does not fill ... -
how do you make serial number decals ?
PeacePuma replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So it looks in Photoshop 1 only one layer filled with the color of the decal 2) in the RGB channels layer is added in alpha (the numerals are pasted there) 3) It is important that this alpha be with absolute black background and absolute white text (lighter or darker tones will result in a translucent sticker ... which can also be an option according to your intention) 4 So it looks with the RGB and alpha activated, in pink all the transparent area A strange fact, product of my experience ... each 3d mesh can accept up to 8 stickers, ask who would use both. Well, when you discover that labels are not only useful for creating serial numbers, for example, they paint. Meshes that have no texture, or locate texts that can not be read by low resolution, you may need it. I hope it is useful, greetings! -
Strike Fighters 2 Screenshots Thread
PeacePuma replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Last touches in skins ... thanks emre for your contribution !!