Gespenst
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Trying to put this into Strike Fighters 2.....
Gespenst posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
*hopefully ripped models are allowed* Since I loved the plane SO MUCH but sadly the game (Rebel Raiders: Operation Nighthawk) was soooooooooooooooooooooooooooooo lame and obscure, I think this deserve a better place in Strike Fighters 2 instead.... I'm still a noob at modding....currently still learning from Mustang's tutorial videos and Thirdwire's 3DS Max Exporter Notes -
http://www.rockpapershotgun.com/2012/03/23/the-flare-path-cod-wars/#more-100881 (the first half of the topic) Looks neat. Reminds me of Jane's/Sonalyst Fleet Command
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Loved the second one.
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SF2 Screenshot Thread
Gespenst replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's meeeeeeeeeeeeeeejik Landed safely (strangely, the game still count me as KIA, meh ) -
http://time-symmetry.com/2012/03/15/report-14-sneak-peek/ Guess which Fulcrum variants will make it.
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http://kotaku.com/58...oming-on-may-15
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The devs have promised it. It should be present soon enough. Also, the next report teaser: Still waiting for the playable demo, though :\
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Found it in their Moddb/Indiedb page instead More facts about this game: Custom skin is already supported It supports prop planes and organic models as well! About the campaign, take-off and landing, etc The cockpit view hopefully will be available to all aircraft in its alpha release.
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Fun fact: I have the Chuck Norris game for mobile phone (made by Gameloft), and his Roundhouse Kick animation takes up most of the game's package.
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Eh? If you read their main blog (http://time-symmetry.com/), they said that it's very possible to mod new aircraft.
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Plus, they said that the ground units can be made playable. Also: Is it me or it looks similar to...that in Strike Fighters? :\
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Any way to reduce the loading time?
Gespenst replied to Gespenst's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do increasing RAM helps anyway? :\