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Gespenst

JAGDSTAFFEL 11
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  1. Uh, there's a typo (STRIKE FIGTHER 2) on the main menu screen.
  2. *hopefully ripped models are allowed* Since I loved the plane SO MUCH but sadly the game (Rebel Raiders: Operation Nighthawk) was soooooooooooooooooooooooooooooo lame and obscure, I think this deserve a better place in Strike Fighters 2 instead.... I'm still a noob at modding....currently still learning from Mustang's tutorial videos and Thirdwire's 3DS Max Exporter Notes
  3. http://www.rockpapershotgun.com/2012/03/23/the-flare-path-cod-wars/#more-100881 (the first half of the topic) Looks neat. Reminds me of Jane's/Sonalyst Fleet Command
  4. Loved the second one.
  5. it's meeeeeeeeeeeeeeejik Landed safely (strangely, the game still count me as KIA, meh )
  6. http://time-symmetry.com/2012/03/15/report-14-sneak-peek/ Guess which Fulcrum variants will make it.
  7. http://kotaku.com/58...oming-on-may-15
  8. Still patiently waiting for a proper playable Vector Thrust demo...

  9. The devs have promised it. It should be present soon enough. Also, the next report teaser: Still waiting for the playable demo, though :\
  10. Interesting...
  11. ...beautiful
  12. Found it in their Moddb/Indiedb page instead More facts about this game: Custom skin is already supported It supports prop planes and organic models as well! About the campaign, take-off and landing, etc The cockpit view hopefully will be available to all aircraft in its alpha release.
  13. Fun fact: I have the Chuck Norris game for mobile phone (made by Gameloft), and his Roundhouse Kick animation takes up most of the game's package.
  14. Eh? If you read their main blog (http://time-symmetry.com/), they said that it's very possible to mod new aircraft.
  15. Plus, they said that the ground units can be made playable. Also: Is it me or it looks similar to...that in Strike Fighters? :\
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