Jump to content

tiopilotos

SENIOR MEMBER
  • Content count

    718
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by tiopilotos

  1. Exactly! It's an overall update but I uploaded it on Sounds section by mistake! It will be changed!
  2. Try my mod! http://combatace.com/files/file/16176-realistic-aaa-sounds/ Don't be confused by the title, all soviet AAAs have been edited to a more realistic level! Especially ZSU-23-4 can achieve hits at 1.5-2 Km altitude!
  3. IAI Nesher F-15A evading SA-3B missile
  4. Sorry for the late response! Take them from here: http://www.filedropper.com/effects
  5. Guideline operators are watching... Incoming SAM! No 2 was hit! In 1973 it became known as the "Three Fingers of Death"
  6. I think that deleting unnecessary hi res skins also helps. There are some aircraft packs with numerous hi res skins. In many cases there are squadron skins which are exactly the same, so you can delete many of them to save HDD space.
  7. Flying very low became way of life in SW Africa! F1AZ pilot was lucky cause SA-8B lost track... ...but some others weren't SA-7b can cause serious trouble to unsuspicious pilots! Better stay at low altitude cause Migs patrol quite often close to the border!
  8. By mistake effects folder are not included in the pack. Take them from here! http://www.filedropper.com/effects_2
  9. By mistake, effects were not included in first version. Take them from here: http://www.filedropper.com/effects_2 (As usual, unzip and copy to your main mod folder) An updated version with the necessary aircrafts and tanks is coming...
  10. I also should have included a read me file at least for ground objects (general information plus credits) but I had no time due to work trip. I will make one when back.
  11. Don't want to create new topic so I continue on here. There are many parameters which affect missiles flight to the target. Specifically I want to make some older SAMs to launch and guide missiles below 100m. I need to clarify the following: 1. "Accuracy" - Does this parameter affect the missile's performance or it just represents an average single shot kill probability? 2. "Launch Reliability / Lock On Chance" - Not really sure how these work. Have something to do with loosing track after launch? 3. "Seeker FOV" - I guess this is more important for IR guided missiles. Wider FOV will make IR launches more reliable against targets flying away from boresight. However in which way affects the radar guided SAMs? 4. "Seeker Gimble Limit" - ??? 5. "Track Rate" - The maximum turn rate in which the missile seeker can track the target? Low track rate means a manueverable target can make seeker loose track? 6. High fire control radar frequencies (track and missile guidance) ensure higher single shot kill probability? 7. In order to engage a target flying very low (<100m) search and track strength of the fire control radar should have high values? 8. After some testing I have seen that when increasing the fuzing distance the missile can hit the target but not destroy it. Lower values ensure almost 100% destruction. But how actually works? Sorry to ask too much.
  12. There are these lines on fire control radars: RadarSearchCW= RadarTrackCW= RadarMissileGuidanceCW= In which way do they affect the game? For example, if we have a Fansong with RadarMissileGuidanceCW=FALSE and the missile has a Semi Active Radar guidance what is the difference if RadarMissileGuidanceCW=TRUE?
  13. So if I understood correctly radars without CW can be jammed by any type of jammer and the ones that have CW can be jammed only by jammers which CanJamCW ?
  14. Flying very low to remain undetected Approaching the enemy target Firing the S-5 rockets While attacking few 20mm anti-aircraft rounds caused damage During landing, aircraft overran runway and stopped safely at a nearby forest
  15. Bombing run Low level... ...can sometimes be very dangerous!
  16. Version 1.0

    722 downloads

    This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds! Package includes sounds for the following Ground Objects: HS.820/HS.831 Oerlikon/Gepard Rh-202 ZPU-2 ZPU-4 ZU-23-2 ZSU-23-4 Check Read me file for installation instructions. -------------------------------------------------------------------------------- ATTENTION !!! This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..