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Everything posted by tiopilotos
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Anyone know where these awesome flares are from?
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Reloaded Mod -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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1st Look: Aegean Sea v0.2b & HAF Su-30MKG Flanker
tiopilotos replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Really good work Pfunk! ...and fast progress also! Some thoughts: - The modern greek F-4s (F-4E AUP) are upgraded aircarft with AIM-120 and modern A/G weapons capability. I suggest that they sould be used instead of Su-30MKG. - The area of Evros is the only constant piece of land between Greece and Turkey and thus is the only area which a ground battle can take place. In my opinion this area must have more target areas and ground objects than others. -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Version 0.1
309 downloads
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta ------------------------------------------------------------------------- This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic! S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. ------------------------------------------------------------------- New features: - New search and track ranges for fire control radars - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing. - Dramatically improved performance especially in low altitude ----------------------------------------------------------------------- Things that need to be done: - 1024x1024 missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ----------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target - Low altitude performance is good enough but not at the desired level. Tests are still going on - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list will be on the final version. -------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------- Check read me file for installation instructions. Lot of research and hard work was made to make this SAM as realistic as possible. Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic! --------------------------------------------------------------------------- Sources: ru.wikipedia.org pvo.guns.ru historykpvo-2.ucoz.ru SAM Simulator ---------------------------------------------------------------------------- Credits: Flatface and SA-3 launchers.........................Pasko SA-3 missiles..............................................Thirdwire ---------------------------------------------------------------------------- Tiopilotos 16 February 2017 -
Realistic SA-3 / SA-N-1 Goa Pack Beta
tiopilotos commented on tiopilotos's file in Ground Object Mods
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Realistic SA-3 / SA-N-1 Goa Pack Beta
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Realistic SA-3 / SA-N-1 Goa Pack Beta File Submitter: tiopilotos File Submitted: 15 February 2017 File Category: Ground Object Mods SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta ------------------------------------------------------------------------- This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic! S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. ------------------------------------------------------------------- New features: - New search and track ranges for fire control radars - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing. - Dramatically improved performance especially in low altitude ----------------------------------------------------------------------- Things that need to be done: - 1024x1024 missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ----------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target - Low altitude performance is good enough but not at the desired level. Tests are still going on - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list will be on the final version. -------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------- Check read me file for installation instructions. Lot of research and hard work was made to make this SAM as realistic as possible. Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic! --------------------------------------------------------------------------- Sources: ru.wikipedia.org pvo.guns.ru historykpvo-2.ucoz.ru SAM Simulator ---------------------------------------------------------------------------- Credits: Flatface and SA-3 launchers.........................Pasko SA-3 missiles..............................................Thirdwire ---------------------------------------------------------------------------- Tiopilotos 16 February 2017 Click here to download this file -
IR SAM bug?
tiopilotos replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have encountered same problem some months back. I think the most critical parameters for IR SAMs are Seeker FOV, Seeker Gimble Limit and Seeker Track rate. Which IR guided SAMs have this problem? Only MANPADS? I think SA-9 and SA-13 from SAM Pack are quite effective. By the way, I'm also preparing a Red Side MANPADS pack which will fix the existing problems. Check the MANPADS from Angola/South-West Africa terrain. Strelas and Iglas are a real threat there! -
Good work Snail! Now the blue side aircrafts will face a real challenge! Turning the missile's guidance to SARH is the best we can do to simulate the "Half Lead" of the real system. It's a shame that game engine limitations don't allow to use the passive mode (CLOS). The next step is to adjust the blue side ECM .INIs so that the can effectively jam the enemy fire control radars! Also great skins!!!
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New Terrain Project
tiopilotos replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Both countries operate/operated the same types of military equipment since early cold war. This limits significantly the number of objects which will be used (same aircrafts, radars, missiles etc). As for the number of SAMs, I think you should place a considerable amount of sites since all of the existing SF2 SAMs can engage only a single target each time. An attacking formation of 4 aircrafts may suffer 50% losses against a SAM site but they can easily put out of action the fire control radar. Also the number of target areas must be in a considerable level since campaigns offer multiple attacking formations during a single mission and thus many target areas can be under attack at the same time. Finally, Greece is indeed quite green but also very mountainous! -
Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'm currently working on a full pack for this terrain which will include everything and thus there will be no need to download other stuff. -
SF2 Inactive SAMs Issue
tiopilotos replied to Mike Dora's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are some game engine limitations and particularities regarding the number of active SAMs in a single mission. In general even if you select heavy air defence, probably you will end up with minimum active SAM batteries or even none! In my installs there are many times especially in Israel and Desert terrains where there is completely lack of SAM batteries. However you will get plenty of active SAM batteries if you fly over Vietnam or if you play campaigns. For a very strange reason, Vietnam is full of active SAMs. -
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stay tuned, it will be updated soon! -
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exactly! It's an overall update but I uploaded it on Sounds section by mistake! It will be changed! -
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try my mod! http://combatace.com/files/file/16176-realistic-aaa-sounds/ Don't be confused by the title, all soviet AAAs have been edited to a more realistic level! Especially ZSU-23-4 can achieve hits at 1.5-2 Km altitude! -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
IAI Nesher F-15A evading SA-3B missile -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos commented on Spudknocker's file in Full Terrains
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Guideline operators are watching... Incoming SAM! No 2 was hit! In 1973 it became known as the "Three Fingers of Death" -
Quick tip for saving 50+ GB on HDD!
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think that deleting unnecessary hi res skins also helps. There are some aircraft packs with numerous hi res skins. In many cases there are squadron skins which are exactly the same, so you can delete many of them to save HDD space. -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots