-
Content count
718 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by tiopilotos
-
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stay tuned, it will be updated soon! -
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exactly! It's an overall update but I uploaded it on Sounds section by mistake! It will be changed! -
How to make ZSU-23/Zu-23's fire more often
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try my mod! http://combatace.com/files/file/16176-realistic-aaa-sounds/ Don't be confused by the title, all soviet AAAs have been edited to a more realistic level! Especially ZSU-23-4 can achieve hits at 1.5-2 Km altitude! -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
IAI Nesher F-15A evading SA-3B missile -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos commented on Spudknocker's file in Full Terrains
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Guideline operators are watching... Incoming SAM! No 2 was hit! In 1973 it became known as the "Three Fingers of Death" -
Quick tip for saving 50+ GB on HDD!
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think that deleting unnecessary hi res skins also helps. There are some aircraft packs with numerous hi res skins. In many cases there are squadron skins which are exactly the same, so you can delete many of them to save HDD space. -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Flying very low became way of life in SW Africa! F1AZ pilot was lucky cause SA-8B lost track... ...but some others weren't SA-7b can cause serious trouble to unsuspicious pilots! Better stay at low altitude cause Migs patrol quite often close to the border! -
Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos commented on Spudknocker's file in Full Terrains
-
Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
By mistake, effects were not included in first version. Take them from here: http://www.filedropper.com/effects_2 (As usual, unzip and copy to your main mod folder) An updated version with the necessary aircrafts and tanks is coming... -
Angola/South West Afrika Full terrain With REDONE Campaigns
tiopilotos replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I also should have included a read me file at least for ground objects (general information plus credits) but I had no time due to work trip. I will make one when back. -
Need help with missile parameters
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks! -
Need help with missile parameters
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't want to create new topic so I continue on here. There are many parameters which affect missiles flight to the target. Specifically I want to make some older SAMs to launch and guide missiles below 100m. I need to clarify the following: 1. "Accuracy" - Does this parameter affect the missile's performance or it just represents an average single shot kill probability? 2. "Launch Reliability / Lock On Chance" - Not really sure how these work. Have something to do with loosing track after launch? 3. "Seeker FOV" - I guess this is more important for IR guided missiles. Wider FOV will make IR launches more reliable against targets flying away from boresight. However in which way affects the radar guided SAMs? 4. "Seeker Gimble Limit" - ??? 5. "Track Rate" - The maximum turn rate in which the missile seeker can track the target? Low track rate means a manueverable target can make seeker loose track? 6. High fire control radar frequencies (track and missile guidance) ensure higher single shot kill probability? 7. In order to engage a target flying very low (<100m) search and track strength of the fire control radar should have high values? 8. After some testing I have seen that when increasing the fuzing distance the missile can hit the target but not destroy it. Lower values ensure almost 100% destruction. But how actually works? Sorry to ask too much. -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Help on some radar ini entries
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are these lines on fire control radars: RadarSearchCW= RadarTrackCW= RadarMissileGuidanceCW= In which way do they affect the game? For example, if we have a Fansong with RadarMissileGuidanceCW=FALSE and the missile has a Semi Active Radar guidance what is the difference if RadarMissileGuidanceCW=TRUE? -
Help on some radar ini entries
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So if I understood correctly radars without CW can be jammed by any type of jammer and the ones that have CW can be jammed only by jammers which CanJamCW ? -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Flying very low to remain undetected Approaching the enemy target Firing the S-5 rockets While attacking few 20mm anti-aircraft rounds caused damage During landing, aircraft overran runway and stopped safely at a nearby forest -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bombing run Low level... ...can sometimes be very dangerous! -
Version 1.0
722 downloads
This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds! Package includes sounds for the following Ground Objects: HS.820/HS.831 Oerlikon/Gepard Rh-202 ZPU-2 ZPU-4 ZU-23-2 ZSU-23-4 Check Read me file for installation instructions. -------------------------------------------------------------------------------- ATTENTION !!! This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.