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tiopilotos

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Everything posted by tiopilotos

  1. Version 0.1

    303 downloads

    SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta ------------------------------------------------------------------------- This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic! S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. ------------------------------------------------------------------- New features: - New search and track ranges for fire control radars - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing. - Dramatically improved performance especially in low altitude ----------------------------------------------------------------------- Things that need to be done: - 1024x1024 missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ----------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target - Low altitude performance is good enough but not at the desired level. Tests are still going on - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list will be on the final version. -------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------- Check read me file for installation instructions. Lot of research and hard work was made to make this SAM as realistic as possible. Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic! --------------------------------------------------------------------------- Sources: ru.wikipedia.org pvo.guns.ru historykpvo-2.ucoz.ru SAM Simulator ---------------------------------------------------------------------------- Credits: Flatface and SA-3 launchers.........................Pasko SA-3 missiles..............................................Thirdwire ---------------------------------------------------------------------------- Tiopilotos 16 February 2017
  2. Realistic SA-3 / SA-N-1 Goa Pack Beta

    Thanks Snail ! Do you plan to make 3D objects for radars, launchers and missiles?
  3. File Name: Realistic SA-3 / SA-N-1 Goa Pack Beta File Submitter: tiopilotos File Submitted: 15 February 2017 File Category: Ground Object Mods SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta ------------------------------------------------------------------------- This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic! S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. ------------------------------------------------------------------- New features: - New search and track ranges for fire control radars - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing. - Dramatically improved performance especially in low altitude ----------------------------------------------------------------------- Things that need to be done: - 1024x1024 missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ----------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target - Low altitude performance is good enough but not at the desired level. Tests are still going on - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list will be on the final version. -------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------- Check read me file for installation instructions. Lot of research and hard work was made to make this SAM as realistic as possible. Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic! --------------------------------------------------------------------------- Sources: ru.wikipedia.org pvo.guns.ru historykpvo-2.ucoz.ru SAM Simulator ---------------------------------------------------------------------------- Credits: Flatface and SA-3 launchers.........................Pasko SA-3 missiles..............................................Thirdwire ---------------------------------------------------------------------------- Tiopilotos 16 February 2017 Click here to download this file
  4. I have encountered same problem some months back. I think the most critical parameters for IR SAMs are Seeker FOV, Seeker Gimble Limit and Seeker Track rate. Which IR guided SAMs have this problem? Only MANPADS? I think SA-9 and SA-13 from SAM Pack are quite effective. By the way, I'm also preparing a Red Side MANPADS pack which will fix the existing problems. Check the MANPADS from Angola/South-West Africa terrain. Strelas and Iglas are a real threat there!
  5. RSS SA-2 Guideline Pack Beta 0.41

    Good work Snail! Now the blue side aircrafts will face a real challenge! Turning the missile's guidance to SARH is the best we can do to simulate the "Half Lead" of the real system. It's a shame that game engine limitations don't allow to use the passive mode (CLOS). The next step is to adjust the blue side ECM .INIs so that the can effectively jam the enemy fire control radars! Also great skins!!!
  6. Both countries operate/operated the same types of military equipment since early cold war. This limits significantly the number of objects which will be used (same aircrafts, radars, missiles etc). As for the number of SAMs, I think you should place a considerable amount of sites since all of the existing SF2 SAMs can engage only a single target each time. An attacking formation of 4 aircrafts may suffer 50% losses against a SAM site but they can easily put out of action the fire control radar. Also the number of target areas must be in a considerable level since campaigns offer multiple attacking formations during a single mission and thus many target areas can be under attack at the same time. Finally, Greece is indeed quite green but also very mountainous!
  7. I'm currently working on a full pack for this terrain which will include everything and thus there will be no need to download other stuff.
  8. There are some game engine limitations and particularities regarding the number of active SAMs in a single mission. In general even if you select heavy air defence, probably you will end up with minimum active SAM batteries or even none! In my installs there are many times especially in Israel and Desert terrains where there is completely lack of SAM batteries. However you will get plenty of active SAM batteries if you fly over Vietnam or if you play campaigns. For a very strange reason, Vietnam is full of active SAMs.
  9. Exactly! It's an overall update but I uploaded it on Sounds section by mistake! It will be changed!
  10. Try my mod! http://combatace.com/files/file/16176-realistic-aaa-sounds/ Don't be confused by the title, all soviet AAAs have been edited to a more realistic level! Especially ZSU-23-4 can achieve hits at 1.5-2 Km altitude!
  11. IAI Nesher F-15A evading SA-3B missile
  12. Sorry for the late response! Take them from here: http://www.filedropper.com/effects
  13. Guideline operators are watching... Incoming SAM! No 2 was hit! In 1973 it became known as the "Three Fingers of Death"
  14. I think that deleting unnecessary hi res skins also helps. There are some aircraft packs with numerous hi res skins. In many cases there are squadron skins which are exactly the same, so you can delete many of them to save HDD space.
  15. Flying very low became way of life in SW Africa! F1AZ pilot was lucky cause SA-8B lost track... ...but some others weren't SA-7b can cause serious trouble to unsuspicious pilots! Better stay at low altitude cause Migs patrol quite often close to the border!
  16. By mistake effects folder are not included in the pack. Take them from here! http://www.filedropper.com/effects_2
  17. By mistake, effects were not included in first version. Take them from here: http://www.filedropper.com/effects_2 (As usual, unzip and copy to your main mod folder) An updated version with the necessary aircrafts and tanks is coming...
  18. I also should have included a read me file at least for ground objects (general information plus credits) but I had no time due to work trip. I will make one when back.
  19. Don't want to create new topic so I continue on here. There are many parameters which affect missiles flight to the target. Specifically I want to make some older SAMs to launch and guide missiles below 100m. I need to clarify the following: 1. "Accuracy" - Does this parameter affect the missile's performance or it just represents an average single shot kill probability? 2. "Launch Reliability / Lock On Chance" - Not really sure how these work. Have something to do with loosing track after launch? 3. "Seeker FOV" - I guess this is more important for IR guided missiles. Wider FOV will make IR launches more reliable against targets flying away from boresight. However in which way affects the radar guided SAMs? 4. "Seeker Gimble Limit" - ??? 5. "Track Rate" - The maximum turn rate in which the missile seeker can track the target? Low track rate means a manueverable target can make seeker loose track? 6. High fire control radar frequencies (track and missile guidance) ensure higher single shot kill probability? 7. In order to engage a target flying very low (<100m) search and track strength of the fire control radar should have high values? 8. After some testing I have seen that when increasing the fuzing distance the missile can hit the target but not destroy it. Lower values ensure almost 100% destruction. But how actually works? Sorry to ask too much.
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