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tiopilotos

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Everything posted by tiopilotos

  1. My letter to CombatAce community and thank you everyone

    What you have already achieved is admirable. Despite the limitations that this syndrome imposes, you keep trying to achieve your goals. At the end of the day this is what really counts, not just for you, for everyone. You have my deep respect, I wish you the best. Konstantinos
  2. Great scenario, well done! With extensive modding (terrain, aircrafts, skins, ground objects etc) it could be a very good (if better) alternate Dhimar-Paran campaign pack.
  3. AdA Mirage F1C launching Super 530F at high alt
  4. Several factors have impact on aerial combat and what you describe has to do with which aircrafts fly, which armament is being carried, mission type, which service, which years, training level, presence of enemy air defense etc. If you're new to the sim, you need some time to understand its nature, radar use, air to air missile use etc.
  5. Good work Gepard but I think you should keep some farm tiles without roads else we will have a terrain full of roads. Adding more villages on tiles is a good idea if you take into account that in general most SF2 terrains are not populated at all.
  6. That's a Christmas gift!!! A Huge thanks to Menrva and all others involved!
  7. HAPPY HOLIDAYS

    Merry Christmas to everyone!
  8. A graphics error has occured last days and I'm taken pics like these Graphics card drivers are updated. Any idea of what is goiong on? Thanks
  9. Vietnam SAM Avoidance Tactic

    I don't remember the name of that techniqe byt it was effective mostly against the earlier SA-2B. The SA-2F which was also delievered to North Vietnam had an additional gyidance type which prevented the missile from hitting the groynd. Sorry for ysing ''y'' instead of ''u'' byt my keyboard is not so fynctional.
  10. I guess the only way to make sat based tiles is to take a huge satellite image and then divide it to tiles. However you need a quite huge sat image with an estimated size of some Gigabytes... Is the image editing software able to handle that huge image? Also you need to make an appropriate zoom to that huge image in order to make an appropriate map scale. I guess the tile size you use is 512x512.
  11. @ Righteous26 The blue side SAM issue has been discussed many times throught the years. They are not actually so functionable as the red side SAMs because stock game was made with red side SAM functionality only. As Wrench said there are already modified terrain_target.inis and terrain_types.inis which have added blue side SAM capability. If you add correctly this modifications you can even see vintage MIM-14 Hercules batteries targeting red side aircrafts. You can also modify them by yourself. The SAM functionality of this game is based on a central fire cotrol radar and six peripheral launchers. EW radars do not have any serious impact at least from my experience. The game engine is quite old and has numerous limitations. Pay attention on using generic terms and not calling directly a specific SAM type else the system goes into stealth mode and you will be targeted by "ghost" SAM batteries.
  12. Version 1.0

    495 downloads

    SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0 ------------------------------------------------------------------------------ The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline was designed to provide medium to high altitude air defence coverage, primarily against bomber aircraft. As such it was not well suited to the engagement of low flying targets, especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and lower engagement altitude than its predecessor and also flies slower but due to its two-stage design it is more effective against more maneuverable targets. It is also able to engage lower flying targets and being more modern it is much more resistant to ECM than the SA-2. The system was widely exported and has been used in a number of conflicts, most notably: War of Attrition Yom Kippur War South African Border War Iran - Iraq War Lebanon War Gulf War Kosovo War ------------------------------------------------------------------------------ This is the first version of the complete system pack. The following variants are featured: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA. Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA. S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA. S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. * Since the early 2000s a number of manufacturers have built upgraded versions of the system to make it more attractive to operators which used the cold war versions. These upgraded versions have different characteristics in terms of mobility, jamming resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded version (Pechora-2M) is included. -------------------------------------------------------------------------------- New features: - Fire control radars have been set to their instrumented ranges - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11 was a height finder radar but since we lack Low Blow, Flat Face is being used as the fire control radar and Side Net as early warning radar - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile ballistics - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is similar to Semi Active Radar Homing - Dramatically improved performance especially in low altitude ---------------------------------------------------------------------------------- Things that need to be done: - High resolution missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ---------------------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target. - Fire control radar of Pechora-2M can track only one target during each engagement. Real Pechora-2M fire control radar could track and engage two targets at the same time. - Due to game engine limitations concerning the structure of enemy SAM sites, each SA-3 site will appear with 6 launchers. Real system had 4 launchers. - Missiles can fly longer at low altitudes as they tend to reach the missile duration time. ----------------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. Enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic!
  13. Military Tank and Vehical guide

    Or you can use this site instead: https://tanks-encyclopedia.com Edited: Actually it's very interesting that modders focus also on ground objects mods. Even though this light sim was designed for controling aircrafts only it would be good enough to bring the ground battles to a more realistic level. Most of the times you will witness a tank being completely destroyed by just a single shot.
  14. Air Naval exercise over Aegean circa 1985
  15. HAF Noratlas

    Awesome!!! Many thanks!
  16. Noratlas, HAF camo skin

    Many thanks! Hellenic Noratlas were the only aircrafts which took off during the events of July 1974!
  17. SF2 Nord 2501 Noratlas Pack by Coyote Aerospace

    Thanks for this one! Any chance of making HAF skin? They were used in combat operation in Cyprus in 1974!
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