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Everything posted by tiopilotos
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Don't want to create new topic so I continue on here. There are many parameters which affect missiles flight to the target. Specifically I want to make some older SAMs to launch and guide missiles below 100m. I need to clarify the following: 1. "Accuracy" - Does this parameter affect the missile's performance or it just represents an average single shot kill probability? 2. "Launch Reliability / Lock On Chance" - Not really sure how these work. Have something to do with loosing track after launch? 3. "Seeker FOV" - I guess this is more important for IR guided missiles. Wider FOV will make IR launches more reliable against targets flying away from boresight. However in which way affects the radar guided SAMs? 4. "Seeker Gimble Limit" - ??? 5. "Track Rate" - The maximum turn rate in which the missile seeker can track the target? Low track rate means a manueverable target can make seeker loose track? 6. High fire control radar frequencies (track and missile guidance) ensure higher single shot kill probability? 7. In order to engage a target flying very low (<100m) search and track strength of the fire control radar should have high values? 8. After some testing I have seen that when increasing the fuzing distance the missile can hit the target but not destroy it. Lower values ensure almost 100% destruction. But how actually works? Sorry to ask too much.
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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There are these lines on fire control radars: RadarSearchCW= RadarTrackCW= RadarMissileGuidanceCW= In which way do they affect the game? For example, if we have a Fansong with RadarMissileGuidanceCW=FALSE and the missile has a Semi Active Radar guidance what is the difference if RadarMissileGuidanceCW=TRUE?
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Flying very low to remain undetected Approaching the enemy target Firing the S-5 rockets While attacking few 20mm anti-aircraft rounds caused damage During landing, aircraft overran runway and stopped safely at a nearby forest -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bombing run Low level... ...can sometimes be very dangerous! -
View File Realistic AAA (ex Realistic AAA Sounds) This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds! Package includes sounds for the following Ground Objects: HS.820/HS.831 Oerlikon/Gepard Rh-202 ZPU-2 ZPU-4 ZU-23-2 ZSU-23-4 Check Read me file for installation instructions. -------------------------------------------------------------------------------- ATTENTION !!! This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version. Submitter tiopilotos Submitted 05/14/2016 Category Ground Object Mods
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Version 1.0
736 downloads
This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds! Package includes sounds for the following Ground Objects: HS.820/HS.831 Oerlikon/Gepard Rh-202 ZPU-2 ZPU-4 ZU-23-2 ZSU-23-4 Check Read me file for installation instructions. -------------------------------------------------------------------------------- ATTENTION !!! This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version. -
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More SW Africa -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
SouthWest Africa -
Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots