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Platinum Rogue

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Everything posted by Platinum Rogue

  1. Is the problem that you can't find how to give them the command, or that they generally suck at hitting a target? Dumb bombs, dropped by dumber 'Pilots'... What are your expectations for them?
  2. Out of respect for all past, present and future SF modders, I've read this thread from start to finish. It took 45 minutes. In that 45 minutes I could have taken a Strike Eagle or Tornado up for a gig over the Suez Canal. I found the thread educational, but I can't help thinking I would have enjoyed flying the mission more. Mods are great, and the very essence of what the SF series 'is'. Some years ago I made some skins for EECH, I hosted them myself for a while and they were mirrored on a couple of other community sites. I got generally good responses to them from 20 or so guys on SimHQ, and over 1500 downloads from my FTP. My interest in EECH eventually faded and I let the skins become a memory. Quite recently I fired EECH up again and downloaded the 'newest mods', only to find my skins were still being used, albeit enhanced with a cool new weathered effect. Did I feel cheated? Did I feel my rights had been violated? Heck no, I felt quite proud of the fact that the majority of EECH modders thought my stuff good enough to use as a base for something even better, even 5 or 6 years later. That for me was a better pay-off than 2000 posts/emails telling me how great my stuff was (which I didn't get ) It's a pity some members of this community have a different agenda.
  3. New Dogfights episode this week

    It'll probably be 3-6 months before it makes it to History Channel in the UK. Brainless, you pay for TV programs whether you like it or not... it's called a TV Licence
  4. Photobucket gives you the option to resize the images, and this forum does it automatically too, if they're still too big.
  5. Mission 9: Landing

    Not quite. Those are the AoA indexer. The bracket is the HUD symbol that appears just left of the centre of the pitch ladder when the gear is lowered. Conehead, download this LANDING TUTORIAL, it's all you should need to read to achieve consistently good and safe landings.
  6. F-16 seats are reclined 30° so that would seem about right I think. That C cockpit is the dogs, but I have an overwhelming urge to click my mouse on those buttons
  7. Great work, Kodiak. Florian, you were on the right track, it looks like you just needed to crunch the numbers some more. I have a couple more issues with the handling of this plane though, un-commanded left roll and what I consider to be excessive pitch-up authority compared with other planes I have in the game. It stalls in a heartbeat with only the gentlest of pulls on the stick. Any chance you could look at some more parts of the data.ini for a clue?
  8. I find it both disturbing and ironic that the line drawing of this cold war strike aircraft as posted above is annotated in Cyrillic
  9. Yes it did, and it was possible to launch in direct [fly straight to target] or indirect [loft & loiter] mode. Very cool feature :yes: I'm still waiting for an updated EF sim... As far as whether they should be included in TW sims? Since we don't restrict aircraft mods to only those featuring the modeled radar set, why apply any different standard to the weapons? As long as they kill the type of target they are designed to, I will use them. I wouldn't use 'fictional' weapons though. Incidentally, the best A2A missile in EECH is a laser-guided Hellfire/Vikhr
  10. You're definitely choosing the right version of the MW? On mine it is right down the bottom of the list of weapons loadable for the fuselage stations, as '8 MW-1 Area Dispenser', but there is also an entry for '1 MW-1 Area Dispenser' mountable on the wing pylons. As you said, this only loads 1 sub-munition on the pylon. This could be another small ini error, but at least it doesn't cause a CTD.
  11. Did you take a look at my guide to adding carriers? http://forum.combatace.com/index.php?showtopic=12137
  12. Doesn't make a difference, it occurs with inside or outside view. And if I use the keyboard. Also for me the flightengine.ini tweak causes a ctd using any aircraft. As heck said, it's a real shame to have to leave this fine-lookng model in the Hangar for now
  13. System Specs: AMD 64 3400, ASUS K8V-X, 2048MB Corsair DDR400, ATI Radeon X800-XT 256MB, Creative X-Fi Extreme Gamer, Maxtor 200 GB SATA HD, TM Cougar with TM Elite rudders, TrackIR-2, Logitech G15
  14. Any amount of rudder dumps my game, and I noticed the rotation on the ground too. It's also bouncing when I enter the mission, so some work on the damper values is needed. Try this, Heck; start your take-off roll then apply the wheel-brakes, and tell me if your aircraft steers to the left by itself, as happens to me.
  15. JP-223_Run.jpg

    It's the MW-1, German equivalent of the JP-233 but carries more sub-munitions. It can be loaded on Amok's new Tonka... Quite an effective weapon, If you can get the plane into the air and don't use the rudder... Meh
  16. I've also noticed un-commanded roll to the left and very sharp pitch-up on take-off. I moved out the deadzone in the options but that didn't help. I tested my joystick calibration and that is neutral at rest. The roll can be trimmed out in flight, but the low-speed pitch handling seems far too sensitive. I've crashed more times taking off in this plane than anything else I've flown in SF
  17. No this didn't work, the game CTD's as soon as I click 'fly'.
  18. Great looking plane, Veltro. 2 weeks, right?
  19. Maybe it's just my ears but the 2 tones don't sound any different from each other...? To anyone who's tried them, is there a discernible change in tone when you get a missile lock?
  20. 1st attempt, CTD'd powering up on the runway. Single mission WOE Germany, 1987 strike mission/anti-runway. Loaded with BAP-100x18 on inner wing and fuselage stations. No fuel tanks or the MW-1 are available, and nothing can be loaded to the refuel probe station so not sure how you get the extra fuel. Seems to CTD when I apply rudder, every time. Reverse thrust is manually controlled and linked to 'thrust vectoring' control. On my cougar it is assigned to the antennae rotary, so in the mid-way position, the RT doors are semi closed and the aircraft doesn't move until I open them. Also, it falls from the sky if I close them in flight, so obviously the deceleration is modeled. I'm sure some ini edits are all that's needed to get the weapons and fuel tanks to show as they should, but the rudder axis CTD seems more serious.
  21. TVC? Not thrust vectoring, it's reverse thrust you're referring to. Maybe a language problem, silverbolt? *edit* Technically it is thrust vectoring but not as its applied to most fighter aircraft, here it's vectored 180°. I'm pleased that reverse thrust is represented at all on this variant, but I don't know if it's additional deceleration effect is modeled here, I have yet to try it out. I think it's quite logical to link the animation to the wheelbrakes, but probably only down to 50 knots or so. Is the problem that they close each time the wheelbrakes are applied? I agree that wouldn't be realistic. AmokFloo, is it possible to seperate the animation, and have it activate only above a certain speed the way some canopies are done?
  22. I guess that would depend on how many chillies you've eaten
  23. I have all except FE. I even replaced my cracked copy of SF:P1 with SFG. (That's a CD which physically cracked, not 'electronically') FE probably is a great WW1 sim, but I'm not a great fan of pioneer aviation, and I prefer the feel of flying faster than my bike can cruise Can you tell us what hinges on the result of this poll?
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