Jump to content

daddyairplanes

+MODDER
  • Content count

    8,655
  • Joined

  • Last visited

  • Days Won

    155

Everything posted by daddyairplanes

  1. YGBSM

    The Air Force's drive for more eco friendly warfighting solutions in all seriousness, evidently this is a real pic, but didnt end well for the bird
  2. Somewhat out of the Loop for awhile

    My father in law David Winn (USN Ret) passed away last friday. while that is difficult enough, my family had been living with him for the last several years. It was a mutual deal of assistance for him and a home for us. However, with his passing we now have to find a new home in the next 30 days or less (estate lawyer and brother in law already being ..... fun) so projects are on hold for now, and i might be even rarer than lately. but i'll poke my head in from time to time as i can
  3. i shall now edit a bird and bomb to this very specific code then again, i made the basket for the tanker Eddie (after the navy name for that basket Iron Maiden)
  4. now i gotta find my copy of the book. need that quote i mentioned earlier
  5. struggling with a name for when these get released. SAC pack just doesnt seem right....
  6. fly by night away from here.....
  7. Yup. Win10, Nvidia card (seems Im lucky), no issues.
  8. memphis belle my ***, this one acted my like a strawberry.......... oh nevermind. one good image to work from, color change up, image reversal for other side and perspective change by yours truly and the source material, best pic (of either side) out of a dozen
  9. Swedish underground bases would be cool as well. My suggestion though (as always) is for dual use airfields Although Kandahar would be interesting too. You can model the shape of one certain feature, but you will be a master if you can simulate the smell
  10. Thunder Thursday

    IT"S..... ok yall... . and a random heavy, just because me and the outer fringes of the thread rules
  11. let me remind you that this is a family oriented site
  12. i see both sides of that coin to paraphrase Bob Ross, theres no mistakes its the modders world buuuut as a alt history/counterfactual fan one should make the minimum changes possible in the revised scenario I see this as a good alternative to buying American, esp. after the scandal surrounding the Starfighter purchase
  13. doublin down on yakarovs response, if you save the gimp file from making the first few decals you can also save the font you use. B-52s as example, i have a tailNum xcf (GIMP file, like a Photoshop psd) and to make a new serial just go to the text layer, then backspace rather than delete the whole thing. if you place the cursor within the text layer at teh end or in between numbers, it will keep the exact previous format. that way, i only have to change two digits to get 78912 from 78908 and the color, size, and font are the same as before notice the placement of the cursor in the second one. one click and its back to teh settings first created in December and play with the transparency for best effect. on a high contrast skin 90% is good, for mostly green/gray skins (like Strategic Scheme or European 1) i use around 55-60% as they were harder to see. full 100% opacity tends to leave a white line around dark edges of the decal finally, @Wrench only 10000? i'd think more towards a million
  14. i would have to say IRL, unless someones been heavily messing with the inis but if that were the case i think AAR would be instituted before getting rid of fuel in game
  15. very interesting! i always imagined the immediate post WWII period as Dhimar recieving American and British planes as thanks for support, while Paran bought up German birds as "scrap"
  16. to answer specifically about mission editor, there is a DLC mission editor available at the TW store or it comes with the SF2 Europe expansion pack (if budget allows i recommend going with the Expansion pack instead of just the editor) an theres a few of us around still workin with this old girl, plus plenty of previous content for much of what you could imagine. welcome to the party
  17. the end run isnt too bad and quite a bit of fun once you set everything up and make a template that lines up with everything. getting that template lined up and established is the frustrating part, esp. as tga still needs the game fired up to be checked
  18. side note, while this is about serial numbers it can be applied to nose arts, special markings (like CAG birds for navy jets) and even whole skins (like Gepards unique camo's for LSK Mig-21s). its just a matter of tying the desired marking to the serial number (noseart002.tga with sn002.tga) and assigning decallevel=2 in the decal ini. also in the example of the boss birds you should have a common marking without numbers and one or more with (tail, and tail001 for example). the common one will appear on all others while the special will be just on that bird. my two cents on the matter
  19. did not know that about the Skyhawks, learn somethin new everyday on the repaint! although i recall reading somewhere the Phantoms in SEA were called toads until they got repainted after the war. fallenphoenix, if you ever read the book Warriors, it prologues at this timeframe. the main character John Bennett is in a F-8 squadron on the Hancock, and after getting this briefing he surmises that if the Isrealis need F-8s they are hurting real bad. yeah, a fiction book from 1990 was my introduction to this bit of history, found out about ten years later it was true
  20. A suggestion, a skin for on delivery with rough Stars of David applied over the USN grey. As hurtin as the IDF was in Oct 73, they wouldnt have bothered with painting camo until after the war. The marking wouldve likely been big enough to cover the US insignia, and lettering ( NAVY, two letter codes) painted over(maybe with green or brown). USN Squadron colors, insignia on tail, and numbers probably wouldnt have been bothered with until a full repaint. Sorry for nitpickin, just some thoughts.
  21. very nice strahi. now if we only had a balkans terrain for it all mail call for my mandatory screenie
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..