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Everything posted by daddyairplanes
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Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
that is awesome. i ran into a few sites that featured profiles for these when working on the Super Tweet, but much else was on the plate to mess with them. thank you for the release, planning any more? mandatory screenie -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
is that in a Hong Kong terrain? and does that come in civilian colors too? asking for a friend mandatory screenie -
Diesel Scooter...... dont look like much but keeps chugging along
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Which is your favorite terrain ?
daddyairplanes replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
will kick in another vote for Rends GermanyCE, though testing often takes place in piecemeals Desert3. no particular reason as im working skins and tgas, i just wind up in Dhimar more often than not when checking things out -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
a Herc with a sharks mouth..... -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
riders on the storm....... -
i thought that was the gaddamevilcommbuilding, already stock in game
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Cargo Objects and craters
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok so most have noticed how i've been working on transports and have even created cargo class weapons for them. I can get such items as a M-60A1 tank into a plane (C-5 obviously) but have not been able to have them do anything except explode when hitting the ground (and yes all entries having to do with explosions are set to 0.0) the main question is how do i set up the objects to appear on ground after leaving the aircraft, or rather make an object shaped crater? mainly i am looking to use stock TW vehicles so lods might not be available othere than through ini calling the M-60(D) aircraft cargo object data.ini as an example [WeaponData001] TypeName=M-60(D) FullName=M-60 Patton ModelName=M60A1 Mass=40000.000000 Diameter=2.090000 Length=2.0000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode=VehicleStations NationName=USAF StartYear=1960 EndYear=1995 Availability=2 BaseQuantity=5 Exported=TRUE ExportStartYear=1965 ExportEndYear=2000 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=60.000000 WarheadType=0 Explosives=000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 thank you in advance for any help with this. is for a major planned mod to allow all tail loading transports to carry useful vehicles and stop being tasked to carry single rockeyes! -
[fictional fight] F/A-37 Talon II vs FFR-41 MR MAVE
daddyairplanes replied to F24A's topic in The Pub
Caesar, why do you think i picked the two i picked? -
[fictional fight] F/A-37 Talon II vs FFR-41 MR MAVE
daddyairplanes replied to F24A's topic in The Pub
screw that give Hoser Satrapa and Dale Snodgrass 3 months to learn their respective birds. then call fights on.... -
A new shipyard in Beta testing
daddyairplanes replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and of course i'm wondering bout the helos as always -
Version 1.0
269 downloads
Updated 757-200 for SF2 This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me. Installation unzip, open folder titled "Mod Folder" and allow overwrites. IF YOU HAVE A PREVIOUSLY MODDED FOLDER 1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your (whatever)Nations.ini in the needed terrain folder. templates to wherever you keep files for modding, or delete if you do not desire to mod it Known Issues - It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields - It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII bomber pits - It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below. When parked on the ground or viewed from the side or above the seam is not noticeable. - for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp Credits Original model ...................... YEYEYE new skin, tga work, dataini tweek.... daddyairplanes sound................................ Eole for J85 sound, Veltro for TF39 sound test crew............................ whiteknight2009, Geary, stratos, yakarov79 original game ....................... TK I hope that you enjoy this mod and the tarmac views as you go about your virtual business! Kevin Unruh aka daddyairplanes 22 April 2017 -
Updated Boeing 757-200
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Updated Boeing 757-200 File Submitter: daddyairplanes File Submitted: 22 April 2017 File Category: Other Updated 757-200 for SF2 This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me. Installation unzip, open folder titled "Mod Folder" and allow overwrites. IF YOU HAVE A PREVIOUSLY MODDED FOLDER 1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your (whatever)Nations.ini in the needed terrain folder. templates to wherever you keep files for modding, or delete if you do not desire to mod it Known Issues - It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields - It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII bomber pits - It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below. When parked on the ground or viewed from the side or above the seam is not noticeable. - for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp Credits Original model ...................... YEYEYE new skin, tga work, dataini tweek.... daddyairplanes sound................................ Eole for J85 sound, Veltro for TF39 sound test crew............................ whiteknight2009, Geary, stratos, yakarov79 original game ....................... TK I hope that you enjoy this mod and the tarmac views as you go about your virtual business! Kevin Unruh aka daddyairplanes 22 April 2017 Click here to download this file -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Saturday delivery... as soon as its approved in the DL section -
OffMapAirbase; how to determine (negative) coordinates?
daddyairplanes replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for a REFORGER scenario, you should have more Lockheed heavy iron (C-5, -141B and -130B/E/H) bring folks from stateside. also would be a good use for airliners given the activation of the Civil Reserve Airlift Fleet, but you would need to make adjustments to get them in there.final observation (being a Soldier myself) is to add the US Army nation to the listings. just my two cents, looking forward to seeing this -
Well.....
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
bout time you poked your head in -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
unfortuneatly low. 1 the original SF1 model was by YEYEYE, i just reskinned and then put my 10 airlines on 1 skin method to it. 2 my skinning method for the jumbos is tga heavy, and ground objects dont take serial numbers by my understanding. however, if you are lucky enough on your randomchanceparking numbers, you get sights like this is why i do what i do -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
something seen from AF2..... -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
coming soon old watching new per a request from somebody -
range control birds in the 80s and early 90s. your eye and mind arent deceiving you
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http://foxtrotalpha.jalopnik.com/the-air-force-considers-retiring-the-f-15c-d-for-the-f-1793560213 Yes it's the A-10 story adjusted for a different theme, but this one could have some merits depending on how its handled. Three things in my mind to make it workable 1. The units that trade in for Vipers keep air to air primary mission; don't thin the community competency by adding air to mud just because the F-16 can (Israel proved the F-15 can too, but its never been a popular topic in the USAF Eagle community). it has been one of the things mentioned in A-10 replacement now, the keeping of the community mindset that the Hod drivers have. 2. Get conformal tanks and new missile pylons for the Vipers along with the radar upgrade. The proposed upgrade for the Eagles would have added CFTs and the ability to carry upto 16 AIM-120. Carry the same capability over to the Viper tho obviously in a smaller amount (say 10 missiles a center line tank and CFTs up top for a air dominance mission). Same proposal would have had Eagles datalinked with Raptors out forward and lobbing the missiles in from behind. Again, the Viper could provide the budget version of this capabilty. 3. Dont just send them to the boneyard. A majority of the Ds could be used for basic proficiency training in the E model squadrons to lower hours on the Strike Eagles. Also, given noises Russia is makin right now I would think those retired birds would be welcome in some of the former WARPAC members of NATO. donate the Airframes, recipient pays for upgrades and training (using the rest of the D models). Half donated fleet still goes to AMARG for parts and rest go to their new home. In Particular Im thinking give them to Poland and Czech, and the soviet era gear can go to Estonia, Latvia etc that dont have their own air arms right now. Polish F-16 and Czech Gripen take on heavier air to mud work load to take over from retired airframes. all of this is just a pipedream from too early in the morning for coffee to kick in, but it would be nice. Even the US government is getting tight with the wallet and it is cheaper to run fewer logistic trains (types of equipment). With the A-10 part of the issue was that CAS has never been popular with the brass and they have tried to get rid of the Hog since the late 80s. Air dominance on hte other hand is a popular core competency that will not likely take a hit with airframe retirement. IF the cards are played right. whats your thoughts after answering one question: how do you say Eagle in Polish?
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oh i know. hard to convey the sarcasm in "seems they lost the tools and documents" in type.......
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Skystrike i understand the reasoning, it simplifys the supply chain. instead of buying widget A1 through 10000 for plane A, then widget B 1 through 10000 for plane B etc it gets simpler to just get the widget for plane A. Navy's already done it to a degree going to a F/A-18E/F/G fleet and H-60s for their rotary needs. Those that would say get retire some and get parts from AMARG (which they have done to the B-1 and C-5 fleets already) should ask the Marines how their F-18C fleet is doing. As for equipment (kept as is or upgraded) it boils down to money.
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ok correction there probably are quite a few in AMARG, only a couple dozen out of 270 went to Jordan, they got more second hand AM/BM birds to get to their current total. upgraded the original ADFs to AM standard as well. also again the main thing to me is keeping the same people in the mission and not diluting it with other focuses or having folks that focus on other things take over the mission. somebody that doesnt drive a truck with trailer will have a hard time of it, while a truck driver (or friendly neighborhood cook )will have no problems doing their job whether driving a newer LMTV truck or an older deuce and a half. It is easier to learn a particular tool than a dedicated skill set. for any who dont understand my reference, ask yourself if youve backed up a vehicle with a trailer. if yes you get it; if no it might be awfully hard to explain
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Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots