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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. Said FB link has a very good backstory created already. Towards the end of the comments, initial DEP. Wondrred if yhe guy akso went by Spinners aftrr reading it
  2. File Name: Upgrade and Skinpack for Veltro2K's C-5 Galaxy File Submitter: daddyairplanes File Submitted: 15 February 2015 File Category: Other Skinpack for Veltro2k's C-5 Galaxy This mod brings about several historical skins for the C-5A Galaxy by Veltro2K. This mod adds several Euro 1 schemes, historical serial numbers for both A and B model Galaxies as well as representation of most every airlift unit that operated the C-5. Installation: unzip and install into your mods folder. Allow overwriting if needed. This mod can run in any and all versions of SF2. Included: reworked MAC White over Grey skin (original by Gebrueder) 4 European 1 schemes, two for the C-5A, one for the C-5B and one featuring both 2 Overall grey schemes, featuring units from the 90s and mid 2000s reworked data.ini changing in game designation to C-5 Galaxy and adjusting the loadout in the cargo bay vehicle cargo to load into the cargo bay KNOWN ISSUE: the refueling markings on top are shown via tga. that tga projects a weird grey line on the left side of the fuselage only. there is not a fix at this time. how ever it is most noticeable on the white over grey and even then only at very close range. it is less noticeable on the camoflaged schemes. this will be fixed when possible, my apologies for any inconvienence. I felt that how it appears at normal viewing range vs time to fix, it was ready to release. Credits: Veltro2k- original 3d model and overall grey skin gebrueder- original MAC white over grey skin Geary- assistance with template Wrench- assorted question support and narrowing of decal placement from his improvements on Veltro's original Daddyairplanes- data.ini edit, Euro 1 skin variants, decals, vehicle cargo loadouts KillerBee331- weapons pack that most cargo items are derived from TK- original game, files that M-60(D) cargo item is derived from Thank you for downloading this mod and i hope that you enjoy it. Kevin Unruh aka daddyairplanes 2/15/2015 Click here to download this file
  3. Version 1.0

    150 downloads

    Skinpack for Veltro2k's C-5 Galaxy This mod brings about several historical skins for the C-5A Galaxy by Veltro2K. This mod adds several Euro 1 schemes, historical serial numbers for both A and B model Galaxies as well as representation of most every airlift unit that operated the C-5. Installation: unzip and install into your mods folder. Allow overwriting if needed. This mod can run in any and all versions of SF2. Included: reworked MAC White over Grey skin (original by Gebrueder) 4 European 1 schemes, two for the C-5A, one for the C-5B and one featuring both 2 Overall grey schemes, featuring units from the 90s and mid 2000s reworked data.ini changing in game designation to C-5 Galaxy and adjusting the loadout in the cargo bay vehicle cargo to load into the cargo bay KNOWN ISSUE: the refueling markings on top are shown via tga. that tga projects a weird grey line on the left side of the fuselage only. there is not a fix at this time. how ever it is most noticeable on the white over grey and even then only at very close range. it is less noticeable on the camoflaged schemes. this will be fixed when possible, my apologies for any inconvienence. I felt that how it appears at normal viewing range vs time to fix, it was ready to release. Credits: Veltro2k- original 3d model and overall grey skin gebrueder- original MAC white over grey skin Geary- assistance with template Wrench- assorted question support and narrowing of decal placement from his improvements on Veltro's original Daddyairplanes- data.ini edit, Euro 1 skin variants, decals, vehicle cargo loadouts KillerBee331- weapons pack that most cargo items are derived from TK- original game, files that M-60(D) cargo item is derived from Thank you for downloading this mod and i hope that you enjoy it. Kevin Unruh aka daddyairplanes 2/15/2015
  4. File Name: Upgrade and Skinpack For Veltro2K's C-141B File Submitter: daddyairplanes File Submitted: 15 February 2015 File Category: Other Upgrade for Veltro2k's C-141B Starlifter This mod brings about several historical skins for the C-141B Starlifter by Veltro2K. This mod adds several Euro 1 schemes, historical serial numbers as well as representation of most every operational airlift unit that operated the C-141B. Installation: unzip and install into your mods folder. Allow overwriting if needed. This mod can run in any and all versions of SF2. Included: 2 MAC White over Grey skin, including a skin for the final C-141B in service 3 European 1 schemes 2 Overall grey schemes, featuring units from the 90s and mid 2000s reworked data.ini adjusting the loadout in the cargo bay vehicle cargo to load into the cargo bay KNOWN ISSUE: the refueling markings on top are shown via tga. that tga projects a weird grey line on the left side of the fuselage only. there is not a fix at this time. how ever it is most noticeable on the white over grey and even then only at very close range. it is less noticeable on the camoflaged schemes. this will be fixed when possible, my apologies for any inconvienence. I felt that how it appears at normal viewing range vs time to fix, it was ready to release. Credits: Veltro2k- original 3d model and overall grey skin Wrench- various assorted questions answered KillerBee331- weapons pack from which the vehicles came Daddyairplanes- data.ini edit, Euro 1 skin variants, decals, vehicle cargo loads thanks to Dave, Wrench, Viggen, Geary, Muesli and Veltro2k for taking a look at this bird before release Thank you for downloading this mod and i hope that you enjoy it. Kevin Unruh aka daddyairplanes 2/15/2015 Click here to download this file
  5. Upgrade and Skinpack For Veltro2K's C-141B

    Version 1.0

    103 downloads

    Upgrade for Veltro2k's C-141B Starlifter This mod brings about several historical skins for the C-141B Starlifter by Veltro2K. This mod adds several Euro 1 schemes, historical serial numbers as well as representation of most every operational airlift unit that operated the C-141B. Installation: unzip and install into your mods folder. Allow overwriting if needed. This mod can run in any and all versions of SF2. Included: 2 MAC White over Grey skin, including a skin for the final C-141B in service 3 European 1 schemes 2 Overall grey schemes, featuring units from the 90s and mid 2000s reworked data.ini adjusting the loadout in the cargo bay vehicle cargo to load into the cargo bay KNOWN ISSUE: the refueling markings on top are shown via tga. that tga projects a weird grey line on the left side of the fuselage only. there is not a fix at this time. how ever it is most noticeable on the white over grey and even then only at very close range. it is less noticeable on the camoflaged schemes. this will be fixed when possible, my apologies for any inconvienence. I felt that how it appears at normal viewing range vs time to fix, it was ready to release. Credits: Veltro2k- original 3d model and overall grey skin Wrench- various assorted questions answered KillerBee331- weapons pack from which the vehicles came Daddyairplanes- data.ini edit, Euro 1 skin variants, decals, vehicle cargo loads thanks to Dave, Wrench, Viggen, Geary, Muesli and Veltro2k for taking a look at this bird before release Thank you for downloading this mod and i hope that you enjoy it. Kevin Unruh aka daddyairplanes 2/15/2015
  6. Extract the (terrainName) ini and adjust the year, also edit in the main options folder. Never can remember which exactly in the main otion ini so i adjust all start and end entries and hasnt messed me up yet. Quite sure some one wil chime in with which specific in the option ini tho. That should hook you up Remember to do both. Nasty suprise for me the other day when i realized i hadnt adjusted NA and was trying to figure out why in servife dates were screwy. Had adjusted everywhere else, but not Iceland.
  7. GP advice Study the stock entries. It sounds like you wsnt to make yugo war nations which is cool, but study and copy where needed Make several blank nation entries between the last stock and what you add. IF.........if tk ever patches again, it will save time adjusting your ini against the new stock. (Old heads, yes i know how that goes. But never assume he's done. Assumption is the mother of all fu kups...) What ever you are doing for that nation, make a generic skin, say on a F-104 or Mig-21, calling that nation and unit. You will also likely have to make a national insignia for them. It does not always seem to show in game w/o this Have not done nations often myself, just tweeked US Army and Dhimari Naval Aviation for long forgotten projects. But the blanks are fitmly a part of my squadronlist.ini as alot of work on that was when tk was patching every few months. And there is much to help in the stock stuff, just take time to read and figure out what its doing
  8. Think like this..... average squadron has 12 to 24 aircraft on hand, closer to twelve for a Navy fighter squadron. What that 2 level in the decal ini is really calling is the Modex, the buno is extra. Since TK was working AF and Navy/Marine units it was easier for him just to say blocks of 25. Go figure when you multiply the number of unique fighters time individual skins per fighter....... Two ways you can go about the BuNo issue are hyper detail like mytai, and each skin has the historical numbers innits own folder. Better accuracy and less buno per folder, but times that by how many folders(units) youre making. His Phantom pack is 13GB unzipped and still doesnt have everyone in it. My route was about 115 historical buno(100 plus mig killers thst were later lost) in one main folder. Not quite as accurate as its not likely to match what was in a squadron at a given time, but still closer to reality than stock. I also used a universal skin where possible, and just adjusted the decal ini in individual dkin folders, mainly to pull from a certain year folder for unit markings (77,78, etc) and pointing to a 1xx or 2xx folder for modex (as fighter squadrons are normally in the 100 or 200 range) Hopefully this is helpful. Either way its my $0.02 in the conversation
  9. One word answer: no. Many words: dont we wish....
  10. Not mad bout no patching. Just let us fix her up and quit breakin the mods...
  11. mine works just fine, fully merged patched to jul13. Phantom is modded, but Tomcat is stock. and i had suspected it was slower since going to jul13. but i had to restore my system around Christmas (first time since getting it) and went ahead wit hthe latest patch. oh well
  12. mue, you have many asking you to change your baby a million ways. Check one box to modder status......
  13. Fuel Prices, back in the "day"

    I'm happy. Been under 2.25 except right by the interstate for over a month now. One day was actually below 2 but its creeping back up again
  14. I have the D for sure in a Phantom skins pack released a few years ago, and possibly a Thud in the ANG/Reserve pack i released tho not100% on that. There is also a F-100 ANG set by Wrench that may have DC in it. At Spinners, i'll take it you jimmied your own tail? The strip cutting the ANG badge looks familiar, but i didnt shadow the DC. looks damn nice tho!
  15. Try op darius, or later campaigns in The Scandinavian Front for starters
  16. Brrrrrrrrrrr!

    as was telling someone else yesterday, go to Bagram AF between October and April. only deployment that i spent entirely in my fleece, and quite frankly i am cured of such above shenanigans. yes, i said shenanigans.
  17. best bet is to find the thread on making collision lods for the carriers i think. cant remember where it is tho. do you have the ability to run max on your laptop? and what crashed on your desktop if you dont mind my asking
  18. Yakarov has a J in the works, but according to his latest thread, his comp crashed. Still he's trying to make it work on an LHA in his laptop, so done hope for a twin engine.
  19. Ok rivet time. Is this to cover for lack of in house twin engine versions? And what of sorcery without templates? When the elderberries in question are old (and before we had mue's viewer) you could see sone really funky colors
  20. after a quick look of my own, most NA aircraft don't seem to load, P-51 shows green but all other SF2I are good to go, third party is just fine and the F-84 oddly shows silver just fine but not most of the camo schemes
  21. wondered what happened. looking forward to it!
  22. thanks russouk! god, where was this when i reskinned the KC-10? that was interesting, throwing many bright colors on to figure out where things were. once again thank you mue! logan: this is what mine looks like to work. try adjusting for your drive
  23. Know how most worked. Lemme know how you got the wingtips lights removed as that stopped a RF-4B project some time ago. But i know someone else that could benefit from that knowledge. When last i worked it the tail and fuselage dissapeared fine but wing tpis left a hole...
  24. works better for me now.... no more bright green
  25. what S is that? its got the slats but no slimers or DECM which are bigger hallmarks of the S than the slats (1st 48 were delivered w/o slats then retrofitted later) not nitpicking, curious as the only S models i knew of had the slimers and decm nitpicking is to say that the RAF never actually called it the F.3 but rather F-4S(UK). even kept the american kit to expedite service entry
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