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daddyairplanes

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Everything posted by daddyairplanes

  1. Who said that? Who the **** said that?! Who's the slimy little communist **** twinkle-toed ****sucker down here, who just signed his own death warrant?! for the flyin airliner side, when ya gonna finnish it?
  2. nooooo.... it have to be Southwest fer shore that said, why not a few basic airlines. Lufthansa, Pan Am, BA and Air France for Europe installs, American Airlines, United and Southwest for US. iirc, dude at YAP RW got serial nums on static C-17s by declaring them non moving boats. could use my decals from over the years in a similar fashion........ yes i know im just complicating things
  3. sounds like a concrete (no pun intended) version of pierced steel planking, the US answer to the problem from WW2 through Vietnam.
  4. Ed was working on one in Coyote Aerospace, but that is of course sidelined now. it was the newer (not newest) type, so no cigar engine 100 through 300s will look at it again soon, but i think it was gonna need some MAX fixes. all we had gotten to was the slats when it left off
  5. talk to Gepard, i know he's done some stuff with airliners recently on his terrains. Wrench may have a few suprises in his hat as well, at least on the helo side and you know i have a half million era specific markings for the flyables i've done over the years
  6. thank you theyre perfect only problem now is conflicting data. pics and sources related to B-52D show the short chord weapons being tested and carried in the late 70s. info on the bomb itself however has it not operational until 1985! but it is rather useful to one shot a target 15 miles out, then dump 84 Mk82s on the adjacent runway
  7. hello, first hoping everything is ok. im sending as a topic because for some reason the site says i cant send you a message now the main question: do you have any GBU-15s? all i can find are these when im lookin for the shorter chord ones like in this if you dont no worries. but figured id check with you in case. (not quite right, but workable)
  8. 79°. trade ya 98° (36.8 celsuis i think) isnt the worst part here. its the opressive a$$ humidity and the fact that it cools down to 26.5 at night....
  9. ya know, Gepards model honestly looks better to me than both of the "we have that already" posts seen. to paraphrase, maybe he's rejecting our reality and substituting his own. im surprised to see more concrete/pavement than dirt. But the man is about the only one in here i know of that served on "the other side" during the active Cold War. so i tend to defer to him on WARPAC stuff seeing as he either lived it or knows the folks that did
  10. Freelancin' get SAR out here damn, brought all 8 home....
  11. AN/APG-76 Radar Images requested

    my apologies, i responded after reading the first sentence. the rest does give abit more context it may take abit though. while theres alot of research heavy people on here, theres also alot of retired (and active) military on here that would still be more hesitant to share War Thunder statement stands, but with admission that its dickish
  12. you missed the debates shortly after SF2NA came out in 2012, where people bitched the missiles were too powerfull. then too weak. each patch led to a new round of complaining. so what you got now for the most part is where he dropped it at in July '13
  13. AN/APG-76 Radar Images requested

    um, more detailed than that and youre flirting with the classified line. esp since theres not much need to have that detailed a 3d model of the radar in any of the games supported on this site this is CA not War Thunder. i dont think you get much help here
  14. your B models seem off, both in the rescue marks and how far forward the dark grey goes on teh fuselage check the Viper folder i sent you on the paint. heres a proper era decals, and sample ini to place it. based on a Block 25 but should fit the 15 two seater.7z at this rate, i'll just let you handle PACAF while i work on the ANG and Europe edit: ignore that decal ini. this is the entries for the decals [Decal011] MeshName=Fuselage DecalLevel=0 DecalFacing=Left FilenameFormat=F-16C_B25/dLW Position=3.70,0.1150 Scale=3.5 DecalMaxLOD=4 [Decal012] MeshName=Fuselage DecalLevel=0 DecalFacing=Right FilenameFormat=F-16C_B25/dRW Position=3.60,0.1150 Scale=3.5 DecalMaxLOD=4 filepath is of course up to you, this is for position and scale
  15. well, i didnt hit the Hummer. but me and the joe riding with me got a good close look at the steering wheel and dashboard. even more fun was running back to strip a tire off another trailer, then getting the mechanics to follow with the wrecker. not to change the tire (thats ten level ), but to use the crane to hold the MKT upright. naturally, the right tire is what flew off (and over the Hummer!) and so the trailer was leaning at a 45 plus degree angle into the ditch on the side. if i recall, this was the FTX where wife #1 for my joe with two wives left him. he was the one riding shotgun, then left with the trailer while i got another tire i swear, i should write a book. but nobody would believe it........
  16. 55-0677, the ONLY B-52D with a sharksmouth operationally. the others got them after retirement
  17. meh. anything smaller than LMTV is too small although i recall driving a HMMWV, almost smacking into the back end of a Hummer that got into our convoy, who had to brake hard because the LMTV with trailer ahead of both of us threw a tire. why could i never come out of an FTX without some kind of problem?
  18. thank you for the missile info and breathe Kemosabe. this aint FB, and over half of the active participants arent American at all beside, its fun playing the Soviets in games. their ROE was always much less restrictive......
  19. update @Wrench that did it. although it was set for -2.5, i changed it to 2 changed a few other values too so its not pulling vapor trails like a pissed off Phantom anymore!
  20. hello all, im trying to make the F and D model takeoffs run more like the G an H models where they have that is the weird little almost nose down attitude and gentle lift off runway ( if you dont apply any input). currently the D and Fs im working with try to imitate the Phantom jocks with sharp pitched climbs. pretty sure a Big Belly D shouldnt be 1000ft over the runway at the halfway mark. what entries in the data ini should i be looking at to adjust/ match to the G?
  21. time saving trick i do is to make the AFxx-xxx tail number, then turn off the layer group that has the AFxx for the nose num. you gotta juiggle the decal ini a little as one side will be off on the other, but it is much quicker than making a batch each tail and nose nums also to my eye at least, the unit patches could shrink a little. shouldnt hurt much if its the template i think it is (and 4096 px big!)
  22. time saving trick i do is to make the AFxx-xxx tail number, then turn off the layer group that has the AFxx for the nose num. you gotta juiggle the decal ini a little as one side will be off on the other, but it is much quicker than making a batch each tail and nose nums also to my eye at least, the unit patches could shrink a little. shouldnt hurt much if its the template i think it is (and 4096 px big!)
  23. Mobile game

    the phone games were ok for when you had time to kill, like waiting at an appointment but they frankly only share name and sounds with SF2...
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