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daddyairplanes

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Everything posted by daddyairplanes

  1. Mountain Home: check. Lakenheath: check now lets go for something cooler......
  2. i read somewhere about a method of treating the statics like ships, allowing you to add individual markings to the static aircraft. while the person that did it was doing units (C-17 tails iirc) it might allow you to use the 707s with my tga skins (scaled down of course) and have a big variety with minimal effort. matter of fact would work on damn near every flyable airliner on site, as i skinned all most of the CA released ones except for the 747..... if interested i'll ask the guy how he did it
  3. Pilots : Bacon tastes good. Pork Chops taste good. Crew Chiefs: It could taste like pumpkin pie, i wouldnt know cause i wont eat the filthy motherf......
  4. ok, i figured that would be the case but its always a hard no if one doesnt ask
  5. does the Sino-Vietnam map extend into Thailand (Korat and U Tapao)? ive been wondering about a scenario similar to the one in the Clancy book Fighter Wing. Tankers, Bones and the light grays are ready to go.....
  6. ya know, i dont only mess with the big girls case in point
  7. just another deny flight sortie...
  8. pretty much everyone doin a Thud in eiher Gen did it for Vietnam and later, when the internal bay tank was nearly a permanent fixture. not too much thought was given to the Thuds original one way ticket role.......
  9. the important stuff is always simple. the simple stuff is alway hard - some NCO from many moons ago not to mention very few people went to hit the books hard in the past when it came to serials, not to mention the books didnt have as much info tens years ago as they do now. some topics, theyre still kinda sketchy. but ya know i feel that pain
  10. Wild Boars on the loose smile for the camera....
  11. Version 1.0.0

    93 downloads

    Echoes Across the States: KC-135E Stratotanker's First 15 Years This skinpack is a remod of the TMF KC-135E done years ago. While utilizing the same model, it now features a greatly improved texture set, ini performance enhancements and each of the skins is researched to be as accurate as is possible with current knowledge. Included * two KC-135E versions, (82) and (92) sixty (yes 60!) skins between the two versions. most Shamu based skins also feature nose arts Cockpit and ini edits to make player flyable drogue "weapon", addable in the loadout screens Required a legal functioning install of any SF2 version Installation unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas Known Issues -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. - Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds - dont manuever aggressively. aggressive manuvering will cause a deep stall. its a huge pain to recover from as a player (firewall the throttle, set flaps to landing, yank stick back and hold). any AI wingmen wont make it trying to follow you *Wagner CD not included Credits BPAO (Olivier Anguille, RIP) - original model Dave- head of original released original project Dels- C-130 cockpit guruu- E8engine sound for the TF33s yakarov79- drogue basket model, original skin templates PeacePuma- research assist, tga work on FACH skin Menrva- data ini edits(mainly collision boxes) Wrench- tech advice, approval master extrodinaire daddyairplanes- research, ini edits, texture and tga work, new additions to templates TK- the overall game in all its modability ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  12. The Bombers of Oz: a 384th Bomb Wing skin

    Version 1.0.0

    53 downloads

    The Bombers of Oz: a 384th Bomb Wing skin for the B-1B_92 This skin represents the Bones of the Kansas based 384th Bomb Wing in their final years as a bomb wing. Recieving OZ tailcodes after teh transition from SAC to ACC, they served on 2 more years until the 384th was stood down and the bombers spread between the Kansas ANG, Georgia ANG and the 366th Wing. Included Skin and decals for the 384th Bomb Wing, set for the B-1B_92 model Required either get the original B-1B_92 and assorted sounds, weapons and effects here: or from here if you dont want to sort through the whole super pack Installation - get the required aircraft from one of the two above sources (if you dont already have it) - unzip, open "Bombers of OZ" folder, paste "Objects" folder into mod folder of your choice - allow overwrites if any Credits Jimbib support with templates daddyairplanes research, new skin, tga work Dels and Bone Team original model and skin TK the SF2 series as a whole I hope you enjoy this mod Kevin Unruh aka daddyairplanes 11 Nov 23 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  13. one of my tricks is a small library of metal "pics" from google. from that base, i play around; overlay to change metal type, stretch or shrink and dirtying it up. cut parts of existing layers and change up opacities. the end results have been cool lately. the journey can be...... interesting
  14. sample landing gear from a data ini, typically located near the bottom of the file ****************************** [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.88 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.070 SpringFactor=3.25 DampingFactor=2.25 WheelNodeName=Right_Main_Wheel ReverseWheelRotation=FALSE RotationAxis=X-Axis RollingRadius=0.450 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=6.0 DetachNode[001]=Right_GearDoor1 DetachNode[002]=Right_GearDoor2 DetachNode[003]=Right_GearDoor3 **************************************** try playing with the values highlighted. make sure to save a copy of the original data.ini first so you can revert if your changes go batshit crazy
  15. ya know its wierd. i like the top end metal. but hated the bottom metal 6 hours later i see why the bottom wasnt done up as much, one of the weirder mapping jobs ive seen on the older girls
  16. Humpday Heavies

    the biggest Gunfighters
  17. bout damn time congrats on the release of your project
  18. huh, didnt know Buccs flew that high
  19. Weaponspack 3

    welcome to the party Ualejek a little bit of site etiquette, dont include the pics when you quote somebody. you can trim the quotes down to absolute nothing if need be even
  20. Raider takes Flight

    https://www.thedrive.com/the-war-zone/b-21-raider-has-flown-for-the-first-time?fbclid=IwAR2BQJmOBKHHQJcHLQSR5ChEoyx7ndScu5FIX0PyQITFC4TEcTMlR7iepJY
  21. would be cool if you did mate we have a small section in the downloads for stuff that is DAT based. all with the provisional warning that you have to have the model (lod) from DAT and that theres no support here for the DAT items themselves
  22. ^ what he said looks very much like a settings thing to me, although the textures are also probably smaller being older (512 vs the current usual 2048 or 4096 even). basing that off the premise that the insigina is on the skin and not a decal if you really like the Skynights, then why not make it a first step into making your own?
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