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Posts posted by daddyairplanes
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not yet. theyre still on the todo list, but im also waiting on a potential new model as well as the research wrap up for them
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1 hour ago, EricJ said:So pods like the ALQ-131 in game just don't work at all
you should try some of ravenclaws new 131 pods.
so long as you dont load a 1970s vintage pod onto a 2000s mission you should be perfectly fine. and you know him, he has practically every model used everywhen by everywhere
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ships to my knowledge attack ships and aircraft
my question would be do the SCUDs in game actually work (go and attack targets)? if so the work around might be to make a Los Angeles class "tank" that fires missiles.
that said, has anyone ever actually seen a sub attack a ship even in game?
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where'd you hear theyre retiring in 2030?
production ends 2027, but they dont have anything to replace it right now. 230 35s wont exactly cut it...
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(feels judged while converting stock B-52D textures to 2048....)
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damn near every USAF aircraft got the SEA camo treatment after 1967. pure interceptors (F-101Bs, F-106s) and special mission birds were the exception to that rule. and the F-102 was the exception to the exception
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the main time i experience crashes is after running 3-4 unique missions back to back. but these are hard, system killing (not just CTD) crashes
run three then quit is what i usually do.
also i forget specifics (other than it being designed for and therefore better on dual core rather than quad core systems), but yes it was optimized for systems from a decade ago
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you know i dont ever keep it simple
that said, if i can get a HSAB similar to the Hound Dog pylon, i'll need to ask you about GBU-15s. thats teh main reason why im interested in HSABs all of a sudden
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looking for an existing Heavy Stores Adapter Beam pylon that i might have overlooked, or requesting a new one
i know it's part of the model for the G and H models that are in game, but not so much the stock D model however.
not looking for ravenclaw007 level of a model (unless he has one up his sleeve
), just looking for something to better work on a late 70s/early 80s bomber
can also do texture and ini work. just needing a model
any assistance would be greatly appreciated
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FM question: B-52 takeoffs
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted · Edited by daddyairplanes
hello all, im trying to make the F and D model takeoffs run more like the G an H models where they have that is the weird little almost nose down attitude and gentle lift off runway ( if you dont apply any input).
currently the D and Fs im working with try to imitate the Phantom jocks with sharp pitched climbs. pretty sure a Big Belly D shouldnt be 1000ft over the runway at the halfway mark.
what entries in the data ini should i be looking at to adjust/ match to the G?