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daddyairplanes

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Posts posted by daddyairplanes

  1. ohare had tankers stationed out of it for many years, going back to KC-97 days iirc

    plus you have alot of cargo running through there 

    tactical birds in the Chicago area would more typically go to NAS Glenview until the mid 90s tho. especially when doing displays for the annual Air and Water show,  they'd park at Glenview before doing the flight display over the lake. dont know how that goes since Glenview shut down

    damn, typing this make me realize i went to the last airshow at Glenview before it closed

     

  2. 4 hours ago, STS-Dreamer said:

    what mod allows you to see in flight missiles on the map screen? would love to know as that would be a big QoL addition for my gameplay experience.

    iirc, cruise missiles can be seen ever since stock SF2NA. they are targetable by fighters, thats why they can be seen.

    yeah, Harpoon is pushing it. but the original feature covered the huge fighter jet sized cruise missiles that Bears and Badgers would have lobbed at CVBGs

    • Like 2
  3. 56 minutes ago, Gepard said:

    First picture is the artificial horizon. Works similar to western articial horizons.

    thats interestng 

    my wife likes watching air disaster videos (ticked about my hobby? :lol:). i recall one of them about a Tu-154 crash stating something about Russian artificial horizons being opposite from western ones and this being a cause of the crash (french pilot iirc, got confused by instruments). also swear i recall reading that as being a reason for difficulty in converting Ukrainian pilots over, again difference in instruments

    but maybe i heard/remembered wrong

  4. for those too young to remember, MTV means Music Television :biggrin:

    the rules: a video, with music and either a colage of SF2 screenshots OR video recorded from missions

     

    a first effort of something i've wanted to do for a while now

    now we wait for someone to do a Danger Zone video

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  5. a clean install means non modded

    each of those games and the 2 expansions have their own exe, and generates their own mod folder when played.

    so you can have specific installs. for example my SF2 install is mostly US based units and terrains, Europe has European based units, North Atlantic is a nautical themed install and so on. I keep my Israel install clean, only throwin things in when i am checking something. then i delete it all and leave it alone

    using a clean install, you can pinpoint issues better than if you have a million other mods in there

  6. posting after skimming the topic, so bear with if i miss something

    you could try getting an Enterprise (theres a few in the internets, try YAP-RW models page) and running in a clean install in 1975

    if that works, run single mission in your SF2V Expansion install

    if that works, edit the campaign to use the Enterprise you picked

    if your gonna do any modding for SF2, best to keep a clean install (exe) to check things in. clean it out everytime you are satisfied with what youre checking

    out of curiousty, how is your install? some games (like just SF2Europe and Vietnam), full 5 plus two (all five base games plus the two Thirdwire expansion packs) or the all in one (Thirdwire release from a couple of years ago that has everything TW released over the years for around 100 bucks)?

     

  7. On 10/22/2025 at 1:15 PM, simonmiller416 said:

    No, it's too late now because I already created a new folder in UE5 to make SF3!😈

    1. dont tease. someone will read that and take you seriously

    2. i am trying to make a tank sim in UE5 for a class right now. only because i dont think i could get aircraft working by Nov 20th (the due date)

    but i think it has possibilities. esp using Vigilante's models as a start....

    • Like 1
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