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Posts posted by daddyairplanes
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4 hours ago, STS-Dreamer said:
what mod allows you to see in flight missiles on the map screen? would love to know as that would be a big QoL addition for my gameplay experience.
iirc, cruise missiles can be seen ever since stock SF2NA. they are targetable by fighters, thats why they can be seen.
yeah, Harpoon is pushing it. but the original feature covered the huge fighter jet sized cruise missiles that Bears and Badgers would have lobbed at CVBGs
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56 minutes ago, Gepard said:
First picture is the artificial horizon. Works similar to western articial horizons.
thats interestng
my wife likes watching air disaster videos (ticked about my hobby?
). i recall one of them about a Tu-154 crash stating something about Russian artificial horizons being opposite from western ones and this being a cause of the crash (french pilot iirc, got confused by instruments). also swear i recall reading that as being a reason for difficulty in converting Ukrainian pilots over, again difference in instruments
but maybe i heard/remembered wrong
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On 11/10/2025 at 8:30 AM, ravenclaw_007 said:
Thank You , you have no idea how long i have to search to get the pictures , manuals or drawings i need
making the 3d part is not that difficult or time consuming the research is
preach brother.
even for the other parts of a mod
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simply meet with the High Table at midnight and remove your right ring finger as fealty.
oh wait, this aint DAT. you'll be ok.............
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On 11/6/2025 at 8:41 AM, Cellinia_Texas said:
But this is an air force content exchange platform, not a naval-themed one, isn't it?
What Eric said. but in the videos ive seen, theres plenty of air action as well. kind of like a mix of Harpoon (yup just told on myself) and DCS cinematics
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21 hours ago, Gepard said:
https://www.facebook.com/reel/1956154138566387
Song: I stole a F-16
appreciated, but the intent is to make videos with SF2 footage in them. either as coolage of screenshots or videos
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for those too young to remember, MTV means Music Television
the rules: a video, with music and either a colage of SF2 screenshots OR video recorded from missions
a first effort of something i've wanted to do for a while now
now we wait for someone to do a Danger Zone video
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a clean install means non modded
each of those games and the 2 expansions have their own exe, and generates their own mod folder when played.
so you can have specific installs. for example my SF2 install is mostly US based units and terrains, Europe has European based units, North Atlantic is a nautical themed install and so on. I keep my Israel install clean, only throwin things in when i am checking something. then i delete it all and leave it alone
using a clean install, you can pinpoint issues better than if you have a million other mods in there
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posting after skimming the topic, so bear with if i miss something
you could try getting an Enterprise (theres a few in the internets, try YAP-RW models page) and running in a clean install in 1975
if that works, run single mission in your SF2V Expansion install
if that works, edit the campaign to use the Enterprise you picked
if your gonna do any modding for SF2, best to keep a clean install (exe) to check things in. clean it out everytime you are satisfied with what youre checking
out of curiousty, how is your install? some games (like just SF2Europe and Vietnam), full 5 plus two (all five base games plus the two Thirdwire expansion packs) or the all in one (Thirdwire release from a couple of years ago that has everything TW released over the years for around 100 bucks)?
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On 10/22/2025 at 1:15 PM, simonmiller416 said:
No, it's too late now because I already created a new folder in UE5 to make SF3!
1. dont tease. someone will read that and take you seriously
2. i am trying to make a tank sim in UE5 for a class right now. only because i dont think i could get aircraft working by Nov 20th (the due date)
but i think it has possibilities. esp using Vigilante's models as a start....
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ya know, if you two were to start a Sea Power forum, im sure there'd be some interested parties around here
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1 hour ago, Erik said:
We used to use AF ranks, they seem ordinary at this point. Plus those who have earned those ranks in real life, feels a little bit of a disservice to toss them around like they mean nothing. That's kind of why we changed to the old groups / badges.
well not too much a disservice from my point of view, but i would feel weird with an officer rank as a retired mess sergeant, weirder still with AF rank as retired Army
plus AF dont have Warrant Officers, which would also fit modders well imho
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11 hours ago, Muesli said:
Use Air Force ranks...
i was thinking that at first.
but officer ranks or enlisted?
but for citizen67s suggestions, i suggest using Kelly Johnson for the modders. especially apt for cats like ravenclaw007 and simonmiller416 who are always finding new stuff in SF2, over a dozen years after the last official TW release
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2 hours ago, allenjb42 said:
I wonder if it would be possible to remove (or hide using an .ini edit) the AAR probe, as the MH-60Ls deployed to Somalia removed them as the flights they had to perform were only short distances.
easiest way to tell would be to hide the nodes in the LODviewer and see how it looks. if theres a big hole left in the model then not so much. if you got a few wires or things, then you have a few extra parts to ini edit off. my money would be on it being an easy ini edit however
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enroute to Dallas
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KLu recce zippers.
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
cmon now
you know that 75% of us would prefer to have more options/variety
the rest are the ones too busy crying "free, free, free" to notice theres a difference
(TW Discord. 2025, colorized)