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Major Bloodnok

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Everything posted by Major Bloodnok

  1. Done my small bit for the forum, sorry I couldn't do more.
  2. USS Coontz (*)

    You should have the coontz if you have an up to date YAP(SET 7 I think it is), if not, try copying and renaming either the king.lod or mahan.lod
  3. USS Coontz (*)

    Yes, it is in YAP3 along with DLG-10 and DLG-11.
  4. This is from the MF A-7E: Add these to the fuselage section: SystemName[xxx]=Chaff1 SystemName[xxx]=Flare1 The entries must be in sequence after the entries already there. Then further down: [Chaff1] SystemType=DECOY_DISPENSER EjectPosition=-0.182,-5.542,-0.713 EjectVelocity=0.0, 2.00,-1.25 NumFlare=0 NumChaff=30 MinExtentPosition= -1.097, -1.301, -1.04 MaxExtentPosition= -0.945, -1.022, -1.076 [Flare1] SystemType=DECOY_DISPENSER EjectPosition= 0.182,-5.542,-0.713 EjectVelocity=0.0, 2.00,-1.25 NumFlare=30 NumChaff=0 MinExtentPosition= 1.097, -1.301, -1.04 MaxExtentPosition= 0.945, -1.022, -1.076 As for the Aim9: Open the loadout ini file and change the entries. For example: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAir] Loadout[01].WeaponType=AIM-9G Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9G Loadout[02].Quantity=1 But remember that the weapons must be in the timeframe of the aircraft, if the aircraft goes out of service before the new missiles are available, then they will not show.
  5. Here is a nice link: http://www.themodellingnews.com/2012/05/zotz-4-skyhawks-of-vietnam-war-in-132.html Another: http://www.fold3.com/spotlight/2346/a4e_skyhawk_chu_lai/ Yet another: http://forums.military.com/eve/forums/a/tpc/f/5671946761/m/6640090092001
  6. There is one for WOV, you can use it, but the decals will have to be moved. http://skyhawks.combatace.com/downloads/a4.htm
  7. They will show as part of a NavalUnit: An example is below: [NavalUnit001] UnitName=USS Bon Homme Richard Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=0 RetireDate=9/1967 StartPosition=592000.00,618000.00 ObjectivePosition=592000.00,618000.00 HomePortPosition=200000.0,260000.0 MinFleetSpeed=10.289 Ship[01].Type=CVA-31L Ship[01].Name=USS Bon Homme Richard Ship[01].Number=31 Ship[01].Texture=USNGrey31L Ship[02].Type=GearingFRAM1B Ship[02].Name=USS Charles R. Ware Ship[02].Number=865 Ship[02].Texture=USNGrey Ship[03].Type=GearingFRAM1B Ship[03].Name=USS Forrest Royal Ship[03].Number=872 Ship[03].Texture=USNGrey Ship[04].Type=DDG-2 Ship[04].Name=USS Barney Ship[04].Number=6 Ship[04].Texture=Gray Ship[05].Type=DDG-2 Ship[05].Name=USS Waddell Ship[05].Number=24 Ship[05].Texture=Gray Then the aircraft must point to the NavalUnit so: [AirUnit001] AircraftType=A-4E_65 Squadron=VA212 ForceID=1 Nation=USN StartDate=02/1967 RetireDate=09/1967 DefaultTexture=VA212 StartNumber=0 NavalUnitID=001 ShipID=1 CarrierBased=TRUE BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=0 UpgradeType=NEVER And in the campaign, this statement: StartDate=26/01/1967 StartDateDeviation=0 EndDate=25/08/1967 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE MaxMissions=50 NormalMissionRate=180
  8. Factory Plant for StrikeFighters

    Yep really great.
  9. Lebanon 1982-83

    Some info: http://www.acig.org/artman/publish/article_278.shtml
  10. Magnificent! Thanks to all who worked on it.
  11. Fantastic! Especially the light grey. Ideal for the USS Hornet. Superb!
  12. Set 10 for YAP.

    http://www.facebook.com/pages/YankeeAirPirate/284823034925452
  13. According to this old thread: http://simhq.com/forum/ubbthreads.php/topics/2917898/Missions_61_70#Post2917898 Mission set 61-70
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