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Mike1

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Posts posted by Mike1


  1. Ah, I forgot to mention that I only have SF2, none of the other games. :doh:  As of yet anyway!

     

    I had a rake through the site and I found something I could use. I renamed the Jungle.tga from Stary's Green Hell 2 to City_trees1.tga and that fixed the square trees issue as it seems the mapping of the 3d file for the trees in the city tods matches that particular texture rather than the stock one.

     

    So, all good now! :cool:

     

    Does anyone know if the Ratel and Buffel are available as ground objects?

     

    Mike. :smile:


  2. Great looking terrain, Spudknocker! :cool:

     

    I have noticed that the trees on the city tiles look a bit odd, though. The City_trees1.tga included with the terrain doesn't seem to match whatever tod file the city tiles are using, so they look like square blobs ingame. Not a major dealbreaker as far as gameplay is concerned, but it does look a bit strange!

     

    The link for the effects pack you posted earlier doesn't go to the download, but the provider homepage? Any chance of adding it to CA?

     

    Mike. :smile:


  3. Thanks Stephen, awesome plane, and great model.

     

    36 planes! No kidding, you and Oscar deserve medals!

     

    Personally of all of them, the ones I most appreciate are the early war 2-seaters - russian, austro-hungarian, british, french and german of which there must be now 12 or more. A fascinating collection for a ww1 flying enthusiast.

     

    I'll delurk to second that, Stephen's models are great and cover a nice variety of subjects.good.gif.pagespeed.ce.PoYRIVsMjL.gif

     

    I admit to having a partiality to the two seaters as well, in particular the German and Austrian C types. My current favourites are the Phonix and UFAG C.1's, but I also like the various Albatros machines as well.

     

    Keep up the good work, Stephen!

     

    Mike. :cool:


  4. It's going to be the best terrain ever designed for any of the Thirdwire sims.

    I'll agree with that! It's amazing what a well constructed terrain can do.

     

    I can appreciate what gterl is going through with placing the targets. Many moons ago when I was massively into SF1 I had a go at making a Persian Gulf terrain (http://combatace.com/topic/10692-new-terrain/ - lost everything in an HD crash!) and I remember laboriously placing the airfields and changing the tiles.

     

    Mike.


  5. Well sooner or later it was going to happen. I am not convinced they will operate at the same level of USN carriers. Launching fighters in calm seas in the day is one thing...but launching and recovering them in the dead of night in pitching seas is another and I bet the USN will remain the only Navy to operate its aircraft regularly in adverse weather.

     

    Never say never - underestimating a potential opponent is not a great idea. I'd imagine that the DoD, and other countries in the region, are probably going to err on the side of caution about this.

     

    IIRC, the JMSDF have a pair of 20,000+ tonne "Helicopter Cruisers" on the stocks that are enlarged versions of Hyuga and Ise. If the Japanese were willing to go through the political hoops, I'd bet they'd be able to operate JSF. You also have India expanding it's carrier arm as well, both with the ex-Gorshkov and a domestically produced class. They do know how to conduct conventional carrier ops as well, though it was a while ago.

     

    I tend to agree with Gepard - short term, something to keep an eye on. Long term, let's see what the Chinese do with what they learn.

     

    Mike.


  6. Mike,

     

    That's right. Specially, the SF2 series all support bump and specular mapping, but only on DX 10 or 11. On DX9, those features are disabled. But most of the other coding features are supported.

     

    FC

     

    Thanks FC - I've bought FEG, but I'll see about getting one of the 2nd gen games and having a nosey.

     

    Thanks again,

     

    Mike. :good:


  7. Hi everyone,

     

    Thought I'd post some examples of my handiwork, all in 1/72 scale:

     

    Mitsubishi A6M2 Model 21, Hasegawa kit:

    picture5bo.jpg

     

    Curtiss P-40B Warhawk, new tool Airfix kit:

    picture1zh.jpg

     

    Lockheed Hudson Mk IV, Italeri/MPM kit (this was a pig to build!):

    hudson14.jpg

     

    Supermarine Spitfire PR Mk IV, Tamiya Mk I conversion:

    model19u.jpg

     

    and

     

    Brewster B339D, Hasegawa kit:

    buffcomplete00.jpg

     

    Finally here's something nautical:

    hmsfury10.jpg

     

    HMS Fury, F class destroyer built from the Tamiya 1/700 E Class kit.

     

    Mike. :smile:


  8. all but SF2NA can run in XP i use it untlil last year in my old rig

     

    Aaah, that's even better news! :cool:

     

    Wonder why Thirdwire's store says they won't? I assume that means that the games aren't supported on XP, but will run?

     

    Mike. :smile:


  9. Hmm, interesting.

     

    I did see the version 2 of the games, but as my comps still running on XP, they're a closed door at the moment. I'll possibly have a look as and when I upgrade.

     

    In the meantime I'll have a good rake through the archives and see if I can get myself more or less up to date!

     

    Thanks for the welcome cocas! Much appreciated!

     

    Thanks again,

     

    Mike. :smile:


  10. Hi everyone,

     

    A random comment over on another forum I use made me re-install my copy of SFP1 and have a muck about, which led me to buying First Eagles second hand and having a go at that.

     

    I'm glad that the skins I did for the Mirage Factory's F-5E haven't gone to waste and I'm astounded to see how many people downloaded the "New Nations Pack" for SF! :shok: I see that TK expanded his own Nations.ini in the later patches!

     

    I see that a lot has happened in the interim, so what, exactly, have I missed?

     

    Mike. :smile:


  11. SwissHornet.rar


    Skin for the MDD F/A-18A Hornet model from the Mirage Factory and Flying Toaster.

     

    Skin plates based on the originals by Column 5 and USAFMTL.

     

    McDD/Boeing F-18C, various Squadrons, Kommando der Fleiger und Fleigerabwehrtruppen (Swiss Air Force).

     

    McDD/Boeing F-18C's J-5011 and J-5017, Fliegerstaffel's 11 and 17, Kommando der Flieger und Fliegerabwehrtruppen (Swiss Air Force).

     

    J-5011 and J-5017 are two of only three Swiss Hornets that carry squadron insignia and appear to be permanently assigned to one squadron. The other is F-18C J-5018 (Fliegerstaffel 18, also at Payerne). J-5011 is depicted with special tail art as applied in 2004.

     

    Skin Version 2, updated to Service Pack 4 standard.

     

    Michael "Mike1" Riddell, 25/05/06.


     


  12. FinnishHornet.rar


    Skin for the MDD F/A-18A Hornet model from the Mirage Factory and Flying Toaster.

     

    Skin plates based on the originals by Column 5 and USAFMTL.

     

    McDD/Boeing F-18C, various Squadrons, Suomen Ilmavoimat (Finnish Air Force).

     

    Skin Installation:

     

    Unzip to a temporary folder. Move the Finn folder into the FA-18a folder in your Objects\Aircraft folder in either SFP1 or WOV.

     

    Skin Version 2, updated to Service Pack 4 standard.

     

    Michael "Mike1" Riddell, 25/05/06.


     


  13. KuwaitiHornet.rar


    Skin for the MDD F/A-18A Hornet model from the Mirage Factory and Flying Toaster.

     

    Skin plates based on the originals by Column 5 and USAFMTL.

     

    McDD/Boeing KAF-18C, Nos 9 and 25 Squadrons, Al-Quwwat al-Jawwiya al-Kuwaitiya (Kuwait Air Force).

     

    Skin Installation:

     

    Unzip to a temporary folder. Move the 9KAF and 25KAF folders into the FA-18a folder in your Objects\Aircraft folder in either SFP1 or WOV.

     

    Skin Version 2, updated to Service Pack 4 standard.

     

    Michael "Mike1" Riddell, 25/05/06.


     

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