
Gunrunner
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Everything posted by Gunrunner
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AV-8B plus
Gunrunner replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nah, the terrain's too repetitive and a little unrealistic... -
AV-8B plus
Gunrunner replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ultramax, that's a picture of the real thing, which he took when refueling it, just as inspiration and reference for bobrock. -
Who has succesfully merged it?
Gunrunner replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dave> Especially when you count your installs by the dozen, doing it for one was enough -_- -
Who has succesfully merged it?
Gunrunner replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You have to use the latest Weapon Editor for it to work (version 2.xxx), but appartently you already do, you should use the WoI WP first, then merge the WoE WP, then finally merge Bunyap's WP (and eventually merge whatever still missing). That's the only way to benefit from the latest and most compatible versions where available without ressorting to a long an painful manual edition. The process has a problem though, it will add the national versions of Bunyap's WP, to the old standard, but take the generic versions from one of the MF pack, meaning that a generic AIM-9B will not have the same stats than a Chilean AIM-9B (at the time Bunyap's decision made sense but now, with WoI new restrictions on loadouts and a lot of historic, it makes maintenance and upgrade a real nightmare). Take note that for the files (LOD, TGA, BMP) you have to merge in reverse order, first adding those from Bunyap, then overwriting them with WoE MF Pack, then overwriting them with WoI MF WP, then adding whatever is still missing. Unfortunately I can't send you my files as mine are manually built and modded and lack a lot of things I don't use. For the planes, you can import anything, the ShortName is a nice feature but you can omit it, the shadows are important if you play with them, the new pylon codes can be important if you plan on rebuilding loadouts manually, and you'll have to import a lot of extracted content in order to get cockpits to work, decals to show up or nationalities and service dates to be ok (as the MiGs are now by default egyptian with egyptian service dates, so you might want to change that). Porting the old games to the new engine is feasible, but requires a lot of careful work. -
Iceland 2015 Terrain WIP
Gunrunner replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was the first to download it. Nice first beta, smoothing some relief, adding objectives and eye candy (some geysers maybe... one reaching up to 200ft) and you have one very nice map to play with. It also would be the perfect candidate for using seasons with the new engine (meaning twice or even more work as you'd have to duplicate tiles for each season) as Iceland in Summer and in Winter are very different places. -
MiG E-8 needs FM help
Gunrunner replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Starfighter2> I know -_-' the answer was for Silverbolt... eraser_tr> Maybe it's time we drop the topic and paranoia around it, right. Knowing Blackbird, I guess he just added parts, canards are easily added parts, as is the nose cone, and as would be the air intake (except there would be visual overlap with the nose gear). Blackbird is after all one of the most enthusiastic user of this modding technique, have a look at his nice what-if L-29 project. -
Ok, while continuing to get as much WoI features to WoE (using WoI engine) I was working with shadows, unfortunately, the new shadow system doesn't seem to solve what I call the Peter Pan shadow bug. It is a bug that affects some 3rd party planes, as well as a handful of TW models, aircrafts and ground objects, creating long shadows out of parts of the model incredibly long, linking to the ground shadow for plane models. Here are 3 exemples, ground object, 3rd party plane and stock plane : For ground objects affected it appears whatever the angle you see the object from. For some aircrafts they appear whatever the attitude and view angle are (ie. the F-105D), for others, only when the plane is in a given position and viewed from certain angles (ie. the F-15D, when in reverse), the shadow linking where the gound shadow would be appears, whatever altitude you're at. So far I didn't find a way to solve them and have no sure theory on what happens (probably some specifity of some parts of the LOD that the engine doesn't interpret properly when processing shadows). It seems to appear on every graphic settings as long as shadows are here, and was already there with the old engine (WoE). Am I the only one with this bug, if not, is it or is it nor GPU dependent (ie. happening on some video cards but not others), has anyone solved it ?
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MiG E-8 needs FM help
Gunrunner replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The air intake is below, F-16-style, a triangular shape... -
Shadow bugs...
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the technical explanation Russo. So we might "fix" some planes by building "patches" and positionning them inside the plane thus fixing the "leak"(or is that a dumb idea ?), but that wouldn't work for the ground objects, but since most of those afflicted are dead simple, I guess it's not completely out of my reach. -
Iceland 2015 Terrain WIP
Gunrunner replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Baltika, you also could read Red Storm Rising from Tom Clancy, as a large part centers around Iceland, but I guess you'd need a larger map to permit some long range carrier operations (IIRC in the book Iceland was one of the first to fall to the Soviets as they used it to take control of the GIUK Gap and station bombers to interdict the zone to Allied convoys and carrier groups). Oh, BTW, during WW2 it was invaded by the Allies (can't remember if they were neutral at the time or not) in order, already at the time, to secure the Atlantic North for convoys; that would limit the potential for campaign, unless you decide that the Germans moved first, sub hunting from a plane in WW2 being far from fascinating with the SF series (or any other). -
Nope, most if not all went to Israël, the Iranian Revolution was in 1979 and I think that at the time a lot of tooling and spare parts were either in Iran or underway and some planes were already in the region, Israël first F-16 were oficially delivered around 1980/81 IIRC and Venezuela only acquired theirs later in 1984/85, I think they were one of the target market for the F-20 or the re-engined F-16 which delayed things. We could simply go to F-16.net to have the definitive answer I guess.
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Iceland 2015 Terrain WIP
Gunrunner replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Iceland has been independent since late in WW2, and even before it was mostly a symbolical part of the Danish crown I think, Commonwealth style... The move toward independance was gradual and started in late 19th, early 20th, WW2 only accelerated things as Iceland ended up isolated and then invaded. Baltika, as everyone I look forward to test your work... -
Shadow bugs...
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The trouble is that some older drivers don't play nice with some other games and gaining shadows in SF but losing Trainz (well, using OpenGL might save the day though) is a trade-off I might not make, thanks for the tip anyway, I'll wait until I can get the new rig operationnal to try drivers. -
Shadow bugs...
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the quick answer guys. So far no luck with drivers change on a 7900GTX (using 169.21, 169.44 or 175.16) and I can't test on a 9800GTX yet, that was a good suggestion though, didn't think to check with different driver versions. Well, I've lived without shadows so far, I might go back to that if there's no other way. -
I got a neat piece of history...
Gunrunner replied to pcpilot's topic in Military and General Aviation
Actually, it is not B.O. or S.O. but S.C. then, according to the link already provided by gwar... -
Smoke from the engine
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lexx, there is a difference between pushing the limits of the engine to reproduce something making sense (even in strange contexts, such as introducing planes and weapons from Macross/Ace Combat...) and another to just touch everything seamingly at random and with goals not making much sense to my eyes... I come from software, meaning I favor a methodic, controlled approach to tinkering, not just changing things at random and make conjectures at what happens even though you don't understand how it was working beforehand. My philosophy is to first understand the system, and then only push its limits, not do it "accidentally"; blind tinkering is for me a desperate action. And I'm very aware of your own experiments, some are very very interesting indeed, I like your cirrus particularly. I have nothing against tinkering, I just see Basher's experiments as anarchic, uncontrolled, with little understanding of both how the stock game works (knowledge he acquires with his experiments, that's one way of doing it, just not mine) and how things work in reality (adding smoke trails to smokeless missiles, removing contrails...), but that doesn't mean it's wrong, his ideas are stupid or that tinkering in general is a problem, just that, at the present moment, I can't understand what he is after and why. Basher, don't mind me, keep experimenting, we all have our own way to learn and work, that I, or anyone, disapprove of yours doesn't mean you should stop, on the contrary, we're all happy to benefit from what you may learn or discover we wouldn't have thought of with our own methods. -
I got a neat piece of history...
Gunrunner replied to pcpilot's topic in Military and General Aviation
The words above Paragon are "trade mark"... nothing exciting alas... On the second picture it might be S.O. rather than B.O. but havin the real objects on hands I guess you are right on the B part. Nice find anyway, once restored it will look very nice... -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sexier is a question of taste, what you can't deny though is that she definitely is the one with the most grace, almost bird-like. -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Spinners, I guess you are both right, the pun being to good for a pilot to pass up when it's justified... Now, let's concentrate on drooling, the bird craig's working on being one of the most elegant ever to fly. -
Smoke from the engine
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No problem Jug, especially since I never said otherwise, my wording was just far too imprecise. -
European tileset, which one are you using ?
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn, so many choices... Tristan, sorry to have forgotten you (especially since I still use your desert tiles for some installs), but I don't have it around and you apparently pulled it out of CA. Anyway, I'll have to find some infinite free time and some graphic talent now that I got into my small brain to introduce seasons into WoEinWoI -_- (the WoI engine inherited seasons from FE, and they work fine). -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OT : Sparkomatic, actually, it wasn't the F-20 thread as the F-20 already HAD a name, Tigershark, you probably are thinking of the F-29 threads, of which there are two, one discussing the plane, the other discussing the name, no problem here... ;) Craig> She's absolutely gorgeous, I always had a soft spot for her and her tragic history, so symbolic of the organised destruction of the british aeronautic industry. -
Smoke from the engine
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Basher> Oh, you changed the picture, too bad I didn't see it earlier... Wrench> He actually WANTS to get rid of contrails and smoke emission for whatever reason, probably "immersion", like having thousands of missiles launching at extreme range, with all seeing sensors... Or maybe just because in a sim he knows already, things aren't done that way; in which case I don't quite get the point of playing another sim if you are going to make it a replica of the game you left. I don't get what he wants or why he would break a game to the point of it being utter nonsense, but I just don't care anymore, it's easier to help him in his "experiments" than trying to talk some sense into him. -
Smoke from the engine
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's because you commented both the ExhaustEmitter and the ExhaustPosition, which is needed by the AB IIRC as there is no specific position for AfterburnerExhaust; Use : //ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-0.70,-6.50,-0.00 and //ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.70,-6.50,-0.00 for the other engine and you should get the AB back. Also, it is strange that you would get smoke in static missions but not dynamic ones with the same plane, there's no way to tell that to the engine AFAIK, I'll test it. PS : Couldn't reproduce it with a stock, patched install; The F-15A uses the CleanEmitter in both cases. Are you sure you were not in afterburner when you didn't saw the exhaust trail, or that you were not shot by something, it may happen that a lucky shot kills your engines without setting you aflame, you then would effectively be flying without engines and thus you wouldn't have exhaust trails, which might be more logical if you didn't saw it in static missions, as the stock ones pit you against close bogeys on a frontal approach, giving them a chance to shoot you fast. -
Smoke from the engine
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CleanExhaustEmitter still has smoke emission IIRC, the absence of emitter is actually the solution used by TW for the A-10A in WoE ^^