baming
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SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oops, I did replace the SF2 stock VietnamSEA folder with my old moded WOV terrain soon after installing the game. My bad... I'm really sorry for wasting your time. -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
ebruger: The following text is from VIETNAMSEA_TYPES from Golden Fix Pack part.2 " [TargetType096] Name=Runway1_NV FullName=Runway ModelName=airfield1_NV.LOD TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetType097] Name=Runway5_NV FullName=Runway ModelName=airfield5_NV.LOD TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetType098] Name=Runway6_NV FullName=Runway ModelName=airfield6_NV.LOD TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 " But neither the stock VietnamSEA.CAT nor the VietnamSEA forlder from Golden Fix Pack part.2 inculdes airfield1_NV.LOD, airfield5_NV.LOD and airfield6_NV.LOD. And I think that's why these nv airfields' runways didn't show up. It's just a very small bug, I've already fixed it in my SF2V. And your NV terrain targets mods are great! Those railways, bridges and powerplants...Great! -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Pretty a good job! The VietnamSEA terrain is great! But I just found a bug. Runway1_NV, Runway5_NV and Runway6_NV failed to show up. I think the reason is these packages' Terrain Folder doesn't contain airfield1_NV.LOD, airfield5_NV.LOD and airfield6_NV.LOD. -
0 enemy air in missions?
baming replied to Squiffy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Yep, ths is a simple way. Another is to change the service years of all enemy planes in data.ini. Make sure they are not in service when your mission going on. -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Dave: Did TK mean he won't even make any improvement on the format for next SF3? Oh, that ain't cool... -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
eburger68: I knew those issues are beyond your capacity. And I just hope maybe you can tell TK about my ideas. You see I'm a new guy here and I don't kown how to contact to TK. Once more, your job of the SF2V fix pack is great enough! I really enjoy it. Baming -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
ebruger68: Your idea's great! Roles of engagement was indeed the one of the most important elements of bombing the north. The White House and the Pentagon always limited the strike targets. I remember president Johnson said,"Without my permission, they can't even bomb a toilet." And in SF2V, I think the score system should give low evaluation after the player or the player's flight damaged some civilian installations. Air-to-air refueling is necessary, I agree. Now I only can do it in Lock On... Another bug or incorrect setting I think is the behavior of those escort role flights. I've read some books about vietnam air combat, according those combat stories, fighters escorting strike package would never leave the bombers until the MiGs start attacking on the package. But in WOV and SF2V, once the Red Crown called bandits, every escorting flight just jettison fuel tanks and light their afterburner heading to the enemys! Though it's MiG-CAP or Fighter Sweep job! Fighter Sweeper flight sould also increase, USAF and USN usually put several flights for ingressCAP, TARCAP and egressCAP. Also, there was a kind of misson called chaff bombing. Really hope TK will work on it soon. I just thought another vietnam war icon -- helicopters! I think when go for some CAS, helicopters such as UH-1H can appear and use 50.cals and rockets engaging enemy ground force just like the scene in "Apocalypse Now". Is that any chance helicopters fly as Strike or SEAD role to make it happen? I've tested the UH-1H to let it fly in strike role and unfortunately it didn't work. The 8 Huey all hit the mountain one by one while began flying to their target. Maybe the helicopter's data.ini need to be fixed. Last question, can we put more than 2 planes in a NPC SEAD flight? , and in many real mission, to suppress one AAGun site or SAM site, there always no less than 4 wild weasels forming as one flight. Sincerely, Baming. -
SF2V / WOV Air & Ground Expansion Packs
baming replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
This campaign pack is great!!! And I have some idea for further fix. 1, I suggest the editors can read these articles: USAF in Thailand and USAF in South Vietnam on Wikipedia. You can find detail records of each US air bases in SEA and every US air unit over Vietnam. The exact start and end dates of each air units' in Rolling Thunder, LinebackerI and LinebackerII and their base deployment status. 2, Seems like that FAC is not available in SF2 series. FAC flight is one of the icons of Vietnam War. Is there any ways to let Snoopy back? I really miss him. 3, I found that when during a campaign, air units won't go for any missions if they deploy with player's unit in the same air base Further more, if it's convenient, I hope editors can make some air base mods for VienamSEA map, the original bases are too simple and crude. In the real world, big bases in South Vietnam and Thailand like Da Nang Air Base, Cam Ranh Air Base, Ubon RTAFB, Korat RTAFB, Udorn RTAFB are really magnificent. -
Campaign aircraft upgrades
baming replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Try This: [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Saigon AirOffensive[001].Primary=NAVAL_BASE,FUEL_STORAGE AirOffensive[001].Secondary=BRIDGE,WAREHOUSE,OIL_REFINERY AirOffensive[002].Primary=WAREHOUSE,FUEL_STORAGE,OIL_REFINERY AirOffensive[002].Secondary=BRIDGE,NAVAL_BASE,WAREHOUSE,EW_RADAR AirOffensive[003].Primary=BRIDGE,FUEL_STORAGE,SAM_RADAR AirOffensive[003].Secondary=BRIDGE,NAVAL_BASE,WAREHOUSE,SAM_RADAR,OIL_REFINERY AirOffensive[004].Primary=BRIDGE,WEAPON_FACTORY,FUEL_STORAGE AirOffensive[004].Secondary=BRIDGE,NAVAL_BASE,WAREHOUSE,OIL_REFINERY AirOffensive[005].Primary=FUEL_STORAGE,POWER_PLANT AirOffensive[005].Secondary=BRIDGE,NAVAL_BASE,WAREHOUSE,SAM_LAUNCHER,SAM_RADAR,MISC,OIL_REFINERY AirOffensive[006].Primary=BRIDGE,POWER_PLANT,SAM_RADAR,OIL_REFINERY AirOffensive[006].Secondary=BRIDGE,FUEL_STORAGE,NAVAL_BASE,WAREHOUSE AirOffensive[007].Primary=WAREHOUSE,FUEL_STORAGE,SAM_RADAR AirOffensive[007].Secondary=BRIDGE,NAVAL_BASE,WAREHOUSE,SAM_LAUNCHER,OIL_REFINERY AirOffensive[008].Primary=WEAPON_FACTORY,BRIDGE,NAVAL_BASE,SAM_RADAR,SAM_LAUNCHER,OIL_REFINERY AirOffensive[008].Secondary=BRIDGE,POWER_PLANT,NAVAL_BASE,WAREHOUSE,OIL_REFINERY AirOffensive[009].Primary=POWER_PLANT,BRIDGE,HARBOR,COMMAND_BUILDING,SAM_RADAR,SAM_LAUNCHER AirOffensive[009].Secondary=WEAPON_FACTORY,HANGAR,LARGE_RUNWAY,MEDIUM_RUNWAY,BRIDGE,FUEL_STORAGE,POWER_PLANT,NAVAL_BASE,WAREHOUSE,SAM_RADAR,SAM_LAUNCHER AirOffensive[010].Primary=FUEL_STORAGE,SAM_RADAR,SAM_LAUNCHER,BRIDGE AirOffensive[010].Secondary=ANY GroundOffensiveAllowed=FALSE StartGroundOffensive=100 StartInterdiction=1 Morale=100 Supply=100(Larger is better) NormalSupplyRate=100(Larger is better) OffensiveSupplyRate=-5 DefensiveSupplyRate=-5 SupplyForOffensive=100 AircraftReplacementTime=90 (Less is better) AircraftReplacement=240 (Larger is better) GroundUnitReplacementTime=180 GroundUnitReplacement=180 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=0 RulesOfEngagement=FALSE UseFAC=TRUE LimitTargetToActiveRunway=FALSE MaxSecondaryStrikes=8 And: [AirUnit032] AircraftType=F-4C Squadron=433TFS ForceID=1 Nation=USAF StartDate=12/1965 DefaultTexture=USAFCamo3 BaseArea=Ubon RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=24 StartAircraft=20 MaxPilots=24 StartPilots=20 Experience=80 Morale=100 Supply=100(Larger is better) MissionChance[sWEEP]=100 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=100 MissionChance=40 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=10/1966 Upgrade[01].Type=F-4C_8TFW Upgrade[01].Texture=USAFCamo3 Upgrade[02].Date=6/1967 Upgrade[02].Type=F-4D_67 Upgrade[02].Texture=USAFCamo3 I tried in SF2V and it works. -