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Winston DoRight

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Everything posted by Winston DoRight

  1. Saturdays still a go

    Although there's not much of a turnout lately. OFF is the plan for Saturday and Sunday but Loopy and I fly MAW and PTO if nobody else shows up. I may have to cancel the formal sessions if poor attendance continues.
  2. X52.Pro Profile?

    Nothing hasty about it. I used it for over an hour on various sims before deciding it wasn't built well enough for me. The sloppyness in the joysticks center is something I could not live with. It would have to be built with much closer tolerances to get me to spend $300. After all, it's certainly not going to ever get any better with use.
  3. Saturdays still a go

    I keep forgetting that other people have real lives. Yes, it's springtime. At least I fly with my computer room window open now!
  4. X52.Pro Profile?

    I've lusted after a Logitech G940 System since they were introduced. Force feedback, nice throttle, and rudder pedals too! Until I tried one out in a local store here. I was completely turned off by the excess play in the joysticks center. It gave the feeling that it was completely worn out already. This was right out of the box. The rudder pedals had a strange feel; my feet would not stay on them somehow, perhaps they are too slippery or the footrests don't have the proper angle? I can now put this out of my mind as I'll not be purchasing one of these. Nice idea though. Maybe future production runs will have improved joystick construction tolerances?
  5. X52.Pro Profile?

    Enjoy your Saitek HOTAS and do OFF the way you like it. FFB is nice but why settle for less in a control system simply for the sake of FFB? I'll be using my 16 year old Thrustmaster gear for OFF and all my sims until it breaks, I run out of spare parts, or I die. Most importantly; opinions are like bums, everybodys got one.
  6. It only occurs when the sky color is blue. You'll never see it when the sky is grey or at night. This is also true in CFS3 and all the mods (ETO, PTO, and MAW). Not a video card lacking issue or it would also happen when the sky color was grey or dark? I have 896mb GTX 260's and also have seen this in 1.7gb GTX 285's. Maybe we need a different shade of blue for a clear sunny day?
  7. Trackir 5 with XP

    I'm using Track IR 5 and the hat clip with Track IR 5 software in WinXP 32bit. Works perfectly.
  8. Strange new problem

    Are you running OFF in XP compatibility mode?
  9. Calling all Brits

    Now that's smug. Get over yourself please.
  10. Calling all Brits

    It's a great video. Here's a scene I extracted a few months ago: http://forum.combata...-off-to-france/ few more: http://www.youtube.com/watch?v=NyetqMqClMc http://www.youtube.com/watch?v=ioFmoFzdF3s
  11. I just tried both "Buy" buttons. They work OK for me.
  12. Last weekend we flew the first 4 multiplayer missions (shown in red). We'll fly a few more missions starting with No.5 on Saturday and do-overs on Sunday. (Still recruiting for airship gunners) Briefing for Mission 1 ---------------------- Our highly decorated squadron based at Walmer has been tasked with the protection of our new Airship. We leave at dawn to rendesvous with the R-80 which is enroute to attack a German convoy that was spotted sneaking up the Channel last night. The R-80 will bomb from 10,500 ft altitude where it is safe from AA fire from the enemy ships. Sopwith Pups will escort the R-80. SE5a's will provide top cover and carry bombs to further damage the convoy if possible. <Intelligence>Flak from the ships is expected to be heavy. Watch out for enemy planes protecting the convoy. Briefing for Mission 2 ---------------------- We need to damage these convoys more, so this time were also sending in a flight of Short torpedo planes. The Shorts will attack after the R-80 has dropped all it's bombs. SE5a's protect the Shorts, the Pups will escort the R-80. <Intelligence>Watch out for enemy planes protecting the convoy. Briefing for Mission 3 ---------------------- We have sunk some ships and are doing so well that Headquarters is impressed with our performance. We are being sent on a special assignment. Were transfering our squadron to Koksijde airfield in France. Takeoff now and get there before dark. Briefing for Mission 4 ---------------------- Intel has reported that the convoys we've been attacking lately have been unloading their cargo at a shipyard about 12km northwest of Coolkerke airfield. They're transporting the raw materials necessary for the production of poison gas. These materials are being trucked from the shipyard to the nearby railyard and then transported by train to a nearby refinery. We must destroy this refinery and stop the enemy from making their weapon of mass destruction. <Intelligence>The R-80 will make one bombing run only and drop all it's weapons on the refinery and nearby facilities on the first pass. Due to heavy ground fire, there can be no second try. Get out as fast as you can. Briefing for Mission 5 ---------------------- Our reputation precedes us. We've been asked to perform another special mission. The Squadron is transferring to Calais. There will be new aircraft and equipment there for our use. We leave at dawn. Briefing for Mission 6 ---------------------- We've arrived in Calais to find spanking new Vipers and Camels to replace our old aging aircraft. An even bigger surprise is our new R-82 airship. With the capture of the first Zeppelin, our engineers were able to learn much about the enemys airship design and have built us the new R-82. We will be testing it here in Calais. Let's get a move on, there's two convoys moving up the Channel right now. We'll be taking both airships. <Intelligence>Reports are coming in of enemy U-Boats attacking our convoys off the northern coast of France east of Calais. If you see these submarines use any ordinance you have left and attack them. Briefing for Mission 7 ---------------------- Were going to attack two convoys again. This time the airships will fly a "in-line" formation. The R-82 will drop it's bombs first, targeting the lead ship (destroyer) in each group. If we can kill the convoy escorts the Shorts can have their way with the cargo ships. Briefing for Mission 8 ---------------------- A Navy ship was sent to France to pickup one of our Spies and deliver him back to England. He is in possession of stolen documents that reveal future enemy shipping plans in this area. Last night that ship was sunk and this morning a few life rafts were spotted by one of our submarines. Our submarine has surfaced and is providing first aid to the survivors, but cannot pick them up due to space limiations onboard. There are no other friendly ships in the area. You are to fly out with the Short torpedo planes and rescue the survivors. The shorts have no armament. To make the rescue land within 100ft of the rafts and cut your engine. The survivors will climb onto the pontoons and you can then start engines and leave. SE5a Vipers will provide top cover. <Intelligence>Watch out for enemy E-boats in this area. We suspect they are the ones who sank our ship last night. Briefing for Mission 9 ---------------------- Looks like were going back to Koksijde. They're having more enemy convoy sightings in that area again. The airships and Camels departed earlier and are probably there by now. Ferry the Vipers and watch out for that pesky Gotha flight that's been seen doing recon of our airfields. Briefing for Mission 10 ----------------------- The enemy continues to unload convoy after convoy at the shipyard northeast of Coolkerke. We can't destroy every ship they send, but me may be able to destroy the shipyard. The airships will not be used on this mission, they're too vulnerable to AA fire. Instead we're borrowing Bristol's from a nearby squadron to do the bombing. Our Camels will take rockets to help out and the Vipers will provide escort. Briefing for Mission 11 ----------------------- We didn't completely destroy the shipyard so we're going to call on the Navy to do the job. Escort the Cruisers and Destroyers over to the enemy shipyard and protect them while they bombard the target. Briefing for Mission 12 ----------------------- The enemy are building a new Power Station from blueprints their spies stole from us. We are going to bomb the power station before it becomes operational. We'll take the R-82 and leave tonight. In order to retain the element of surprise, we will not take any fighter escort. Instead I need volunteers to man the gun stations. Briefing for Mission 13 ----------------------- We've destroyed the shipyard but the enemy has rebuilt the poison gas refinery and it's again in full production. We need to destroy it and all the stockpiles of gas stored there. <Intelligence>The R-82 will make one bombing run only and drop all it's weapons on the refinery and nearby facilities on the first pass. Due to heavy ground fire, there can be no second try. Get out as fast as you can. Briefing for Mission 14 (final) ----------------------- Scramble! One of our convoys is being attacked. Hurry out and help in any way you can. The R-82 departed some time ago and is enroute as well. Here's our chance to show the Navy boys what we can do! <Intelligence> A 7 day leave will be granted to all pilots who survived this campaign.
  13. We've found a problem with the damage model in all the Airships that causes the top 3 guns to break after only one burst from an enemy plane. I've done a beta fix that corrects this and am looking into a permanent fix for later. All multiplayers can get the beta fix at my download site, along with some practice gunnery missions. This also fixes the existing Zeppelin that has the same problem. Just copy the .xdp files from the file "Beta-R80,R82,Zepp_fix.zip" into the respective folders of the R-80, R-82 and Zeppelin. Download here: http://drop.io/winplanes I'm online right now at 09:30 PDT, hope to fly today if anyone can make it.
  14. Claim form issue

    My experience is that it's most likely a misreporting of the number of aircraft claimed rather than just having a fifth claim line. When this happens try to think back and then alter the number of kills you're claiming on each line. If necessary, keep a pen and paper close by when flying and quickly write down your kills as they occur. You're get less "erroneous" messages this way. and remember, if one of your flight puts 1 more round into your kill before it hits the ground, it doesn't count as a kill for you.
  15. Nieuport 16 in HiTR 1.47

    Yes, there's definately a problem with the Nieuport 16's flight model. I tried it ONCE in multiplayer and it requires almost 90% backstick just to keep it level. Needless to say that doesn't give you much movement for maneuvering. I decided not to report it as the the chance of a fix would be slim to none, the Devs having moved on to P4.
  16. New aircraft and new skins

    Not exactly true. You can build a mission with any combination of OBD existing and other peoples "add-on" aircraft, then enter "multiplayer". When you get to the screen with the two medals, select the top one "missions". You can now fly and enjoy your created mission as "single player".
  17. Last weekend we flew the first 4 missions (shown in red). We'll fly missions 5 and up on Saturday and do-overs on Sunday. Briefing for Mission 1 ---------------------- Our highly decorated squadron based at Walmer has been tasked with the protection of our new Airship. We leave at dawn to rendesvous with the R-80 which is enroute to attack a German convoy that was spotted sneaking up the Channel last night. The R-80 will bomb from 10,500 ft altitude where it is safe from AA fire from the enemy ships. Sopwith Pups will escort the R-80. SE5a's will provide top cover and carry bombs to further damage the convoy if possible. <Intelligence>Flak from the ships is expected to be heavy. Watch out for enemy planes protecting the convoy. Briefing for Mission 2 ---------------------- We need to damage these convoys more, so this time were also sending in a flight of Short torpedo planes. The Shorts will attack after the R-80 has dropped all it's bombs. SE5a's protect the Shorts, the Pups will escort the R-80. <Intelligence>Watch out for enemy planes protecting the convoy. Briefing for Mission 3 ---------------------- We have sunk some ships and are doing so well that Headquarters is impressed with our performance. We are being sent on a special assignment. Were transfering our squadron to Koksijde airfield in France. Takeoff now and get there before dark. Briefing for Mission 4 ---------------------- Intel has reported that the convoys we've been attacking lately have been unloading their cargo at a shipyard about 12km northwest of Coolkerke airfield. They're transporting the raw materials necessary for the production of poison gas. These materials are being trucked from the shipyard to the nearby railyard and then transported by train to a nearby refinery. We must destroy this refinery and stop the enemy from making their weapon of mass destruction. <Intelligence>The R-80 will make one bombing run only and drop all it's weapons on the refinery and nearby facilities on the first pass. Due to heavy ground fire, there can be no second try. Get out as fast as you can. Briefing for Mission 5 ---------------------- Our reputation precedes us. We've been asked to perform another special mission. The Squadron is transferring to Calais. There will be new aircraft and equipment there for our use. We leave at dawn. Briefing for Mission 6 ---------------------- We've arrived in Calais to find spanking new Vipers and Camels to replace our old aging aircraft. An even bigger surprise is our new R-82 airship. With the capture of the first Zeppelin, our engineers were able to learn much about the enemys airship design and have built us the new R-82. We will be testing it here in Calais. Let's get a move on, there's two convoys moving up the Channel right now. We'll be taking both airships. <Intelligence>Reports are coming in of enemy U-Boats attacking our convoys off the northern coast of France east of Calais. If you see these submarines use any ordinance you have left and attack them. Briefing for Mission 7 ---------------------- Were going to attack two convoys again. This time the airships will fly a "in-line" formation. The R-82 will drop it's bombs first, targeting the lead ship (destroyer) in each group. If we can kill the convoy escorts the Shorts can have their way with the cargo ships. Briefing for Mission 8 ---------------------- A Navy ship was sent to France to pickup one of our Spies and deliver him back to England. He is in possession of stolen documents that reveal future enemy shipping plans in this area. Last night that ship was sunk and this morning a few life rafts were spotted by one of our submarines. Our submarine has surfaced and is providing first aid to the survivors, but cannot pick them up due to space limiations onboard. There are no other friendly ships in the area. You are to fly out with the Short torpedo planes and rescue the survivors. The shorts have no armament. To make the rescue land within 100ft of the rafts and cut your engine. The survivors will climb onto the pontoons and you can then start engines and leave. SE5a Vipers will provide top cover. <Intelligence>Watch out for enemy E-boats in this area. We suspect they are the ones who sank our ship last night. Briefing for Mission 9 ---------------------- Looks like were going back to Koksijde. They're having more enemy convoy sightings in that area again. The airships and Camels departed earlier and are probably there by now. Ferry the Vipers and watch out for that pesky Gotha flight that's been seen doing recon of our airfields. Briefing for Mission 10 ----------------------- The enemy continues to unload convoy after convoy at the shipyard northeast of Coolkerke. We can't destroy every ship they send, but me may be able to destroy the shipyard. The airships will not be used on this mission, they're too vulnerable to AA fire. Instead we're borrowing Bristol's from a nearby squadron to do the bombing. Our Camels will take rockets to help out and the Vipers will provide escort. Briefing for Mission 11 ----------------------- We didn't completely destroy the shipyard so we're going to call on the Navy to do the job. Escort the Cruisers and Destroyers over to the enemy shipyard and protect them while they bombard the target. Briefing for Mission 12 ----------------------- The enemy are building a new Power Station from blueprints their spies stole from us. We are going to bomb the power station before it becomes operational. We'll take the R-82 and leave tonight. In order to retain the element of surprise, we will not take any fighter escort. Instead I need volunteers to man the gun stations. Briefing for Mission 13 ----------------------- We've destroyed the shipyard but the enemy has rebuilt the poison gas refinery and it's again in full production. We need to destroy it and all the stockpiles of gas stored there. <Intelligence>The R-82 will make one bombing run only and drop all it's weapons on the refinery and nearby facilities on the first pass. Due to heavy ground fire, there can be no second try. Get out as fast as you can. Briefing for Mission 14 (final) ----------------------- Scramble! One of our convoys is being attacked. Hurry out and help in any way you can. The R-82 departed some time ago and is enroute as well. Here's our chance to show the Navy boys what we can do! <Intelligence> A 7 day leave will be granted to all pilots who survived this campaign.
  18. So Long, and Thanks for All the Fish

    Why leave? How does one depart from such a wonderful support forum for an equally wonderful simulation?
  19. http://forum.combatace.com/topic/54983-fix-for-r-80-r-82-gun-station-id/ or http://drop.io/winplanes Fixes an error in the text showing which gun station you're currently in.
  20. You can get the R-80 and R-82 now. Enjoy! We need volunteers to man the gun stations on Saturday/Sunday! http://forum.combata...&showfile=10825
  21. The "Twins" are uploaded

    Here's a small fix file for an error in the way the gun stations are shown: http://forum.combatace.com/topic/54983-fix-for-r-80-r-82-gun-station-id/ It only changes the text in MP when you're at the screen where you choose your play position, and in single/multiplayer when you jump to a gun station it now shows clearly what position you are in.
  22. File Name: Fix for R-80, R-82 Gun Station ID File Submitter: Winston DoRight File Submitted: 15 Apr 2010 File Category: Aircraft Models This small fix will quickly let you to see the exact gun station you've just switched to. Just unzip the file, copy the Allied_R80.xdp into the R80's folder and allow it to overwrite the old one. Then copy the Allied_R82.xdp file into the R82's folder and allow it to overwrite the old one. Now you'll be able to more easily select the gun station you want in multiplayer, and in single player and multiplayer when you jump into or switch gun stations you'll get a clear message at the top of the screen letting you know which gun station you're in. Click here to download this file
  23. Fix for R-80, R-82 Gun Station ID

    Version

    63 downloads

    This small fix will quickly let you to see the exact gun station you've just switched to. Just unzip the file, copy the Allied_R80.xdp into the R80's folder and allow it to overwrite the old one. Then copy the Allied_R82.xdp file into the R82's folder and allow it to overwrite the old one. Now you'll be able to more easily select the gun station you want in multiplayer, and in single player and multiplayer when you jump into or switch gun stations you'll get a clear message at the top of the screen letting you know which gun station you're in.
  24. Latest snap of the "Twins" Looking for gunners for the Saturday MP sessions. Any volunteers?
  25. The "Twins" are uploaded

    Here's a link to the calendar which has all the info you need to get online: http://forum.combatace.com/index.php?app=calendar&module=calendar&cal_id=2 Once you get teamspeak installed and working I'll give you a checkout and show you how to measure your lag to the USA. If your lag is acceptable we can quickly check your game files installation and try to connect. I'm on teamspeak most every day starting at about 10:00am Pacific daylight time and am on for about 6 hours. Dolly is definately the one on the left. Or is she on the right? $[#!?^(&* Oh what the heck! They're both BIG!
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