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Everything posted by Olham
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You must have a 4:3 screen then, and that should be fine. What is your screen's resolution, Creaghorn? For a true 4:3 screen the perfect FOV would be: 20 x 15 (= 4:3) But it also depends on the resolution. I had a 4:3 screen with this resolution before: 1480 x 1024 That is in fact wider than 4:3 - it is rather 4,33 : 3 If I wanted 16 degrees vertically, I calculated: 1024 : 16 = 64 1480 : 64 = 23,125 So, one possible FOV would be 23 x 16 for that res.
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So true, Wodin, what a great praise. Only one point isn't correct - this is not a game.
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Do you YouTube users here know, what you accept when you create an account there? I am not sure if I should go through the process - on the other hand, I have made a new video.
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German Kamikaze & a lucky Liberator crew
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
I have witnessed the prop swirlwind of a P-51 D at the ILA 2005 near Berlin. The pilot let the engine warm up at the ground. He seemed to give full throttle, although that may have still only been half. But the roaring sound was impressive, and the whirlwind the prop caused, almost blew me off my feet. Had the guy flown in front of the left wing, he could have caused more lift there and so balanced the plane, perhaps? -
As far as I can see, your first setting the screen width at the left in "Workshop" makes it fit 16 : 10 widescreen. So now the relationship of width to height should be adjusted. The FOV now allows you to adjust, how close or remote you are from your environment. You can choose various views, between "wide angle" (more degrees) and "zoom" (less degrees). But I think one should keep the ratio of screen width to height? That's what I tried with my calculations. Of course, you have every right to "compress" either width or height, by using other numbers.
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German Kamikaze & a lucky Liberator crew
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
That's why I posted this one. I hate watching bloody tragedies. The outcome of this was so lucky for all, that it is fun to watch it. -
How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
...which may not get you too far in a Dr.1 chased by a SPAD XIII or an S.E.5a, Carrick. Sometimes, you can only fight - or try the "flying below grass root level" method. -
One can also calculate the relationship of width to height of the resolution. 1920 : 1080 = 1,77 So whatever number you choose for the vertical, must be multiplied by 1,77 for the horizontal number. In my case that's 1680 : 1050 = 1,6 So if I want 17 degrees vertically, I'll have 17 x 1,6 = 27,2; that an FOV of 27 x 17 in my case. Everybody dizzy now?
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No, my monitor really is 1680 x 1050. I have calculated for you the FOV for vertical 16, 17 and 18 degrees. 1080 : 16 = 67,5 1920 : 67,5 = 28,44 Result: FOV = 28 x 16 1080 : 17 = 63,53 1920 : 63,53 = 30,22 Result: FOV = 30 x 17 1080 : 18 = 60 1920 : 60 = 32 Resulting FOV = 32 x 18 I hope you get the idea - you can use any of these three variants. The first example would be the most zoomed in (enemy specs are largest), the last one would be more remote from everything, showing more environement. The last one is also the one, where I had not to round up or down any numbers. It would therefor be without any slight distortion, as you might get from the others (but it won't be noticable).
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German Kamikaze & a lucky Liberator crew
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Isn't it? But it's what I would have expected - this guy was sooo extremely lucky! Hope he made something of his life after that. -
German Kamikaze & a lucky Liberator crew
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Jesus Christ - you re-payed it pretty well! Your impact was more devastating, but if I understand it right, your pilot died. No wonder. If you ask me - according to the original event, it is a miracle to me, that the Bf 109 pilot survived such a stunt. I mean - the whole fighter cardwheeled! Imagine the G-forces! In a simple car crash, you already get a whiplash! -
Glad you like it, gaw! And if you prefer it one notch zoomed in, you would just need to make a new calculation according to my above, with one degree less in the height (as 16 instead of 17), and the resultung width from that. This FOV offers us a lot - like the whole sim actually does. Just in case you missed this post - it's about better graphic settings: http://combatace.com/topic/60374-an-easy-pictorial-guide-graphics-setup/page__view__findpost__p__452080
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"Gefügelte Worte -Winged Words" and more great finds
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
PS: I have added observer cameras - have a look there, if you are interested in cockpit instruments and stuff. -
Well, now you almost made me blush - what a nice "thank you" - that made it worth it!
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Paul Blum's Story: A BHaH Pilot's Saga
Olham replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
A fine part written again there, Lou! That beginning is great - about how they have to re-adjust the mixture due to the cold weather - very "being there, doing it". A compass with an engraving "You give my heart wings" is a cute idea of Paul's lady. And to force down an opponent instead of killing him, is very chivalrous. If only it could always be like that... -
Found this booklet as a PDF file in the website "German Luftwaffe". It expains all the German words used by aviators, like "Emil" for the pilot, and "Franz" for the observer. (In German we say about someone who lost track "er hat sich verfranzt" - this is from the name for the observer, who also mostly did the navigation). http://german-luftwa...lte%20Worte.pdf http://german-luftwaffe.com/ http://german-luftwaffe.com/index-englisch.htm There was also this wonderful altimeter. It is a Höhenmesser, ca. 1914 by Otto Bohne Nachf., Berlin (0 - 3500 Meter) Here are two observer cameras from this lovely website: Type: GOERZ AG Fliegerlichtbildgerät (ca. 1916) To see more, click on "Equipment Catalogue WW I", there on "Equipment Catalogue" again, and in the frame on the left, click on "Equipment type". You'll get a list to click on.
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In Workshops we find two important settings for the "field of view" of our sim on the monitor. The first is at the left side - there you can and should tick the correct box for either 4:3 or 16:10 monitor size. Then there is also the Set FOV (Field of view) menue. As I understand it, the Field of View can be increased or decreased here. You will find, that a bigger field of view will also result in your pilot being more remote from the windscreen and guns. The whole surrounding aircraft is getting smaller, and you can see more environement in width as in height. But also, like everything else, enemy aircraft will appear smaller. You can set up your desired field of view for all aircraft in that menue. Higher numbers give you a more wide angle view - you see more environement, but it will also appear more remote. The recommended setting is said to be 23 x 16. Now I think, this was written, when we had 4:3 monitors; and for 16:10 it should be different. If we regard the 23 x 16 as degrees, you understand what I mean. Here is what I have calculated for my own screen. My screen is 16:10 with a resolution of 1680 x 1050. Now I have firstly chosen the vertical "degrees" should be "17". So I divided the vertical screen resolution of 1050 through 17, which is 61,76 Now I have divided 1680 through 61,76 which is 27,20 I've rounded the result; so I now use a FOV of 27 x 17 You must press "Set FOV" after changing anything there, and the sim calculates it for all aircraft then. Another example - if I want to see everything "closer" (resulting in a narrower overall view, but a larger surrounding aircraft, and also larger "specs"/distant aircraft) I can choose 15 degrees for the vertical setting. So I divide: 1050 : 15 = 70 1680 : 70 = 24 My "closer" FOV would now be 24 x 15 I hope this makes sense to you; please feel free to ask. I was quite good in English at school, but not in mathematics.
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That was only changed after the war. 77Scout: Nothing beats labels and the TAC for turning the experience of flying a first class WW1 simulator into the experience of playing Nintendo. Well, I wouldn't totally condemn the use of aids. You could use them during the early learning phase; because of less good eyesight, or lower resolution. Flying OFF (and staying with it) is a development, a learning process, in which you may sooner or later come to switching all aids off and try to fly like in RL. But it's great the choice is offered.
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How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Haha, you beat me by days, Hellshade! I also "recorded a flight with the Dr.1 yesterday, but the cutting and editing may well take some more time. The video shows well, how incredibly agile the Dr. 1 was. It often feels, as if it didn't have to follow the rules of gravitiy as much as other aircraft, or the rules of inertia of masses in motion. The advantage of instability. The video also shows, how much sense an olive drab or other camo makes on upper surfaces. Whilst the blue undersides don't disguise a craft much, due to the silhouette effect against the brighter sky, the upper surface camo may well make you lose a craft out of your sight. TaillyHo: I wonder whether 'aerobatics' are used more for evading or attacking? The video also answers that IMHO - if you want to get a pilot, who uses them for evasive maneuvres, you'll have to use them for your attacks, too. But the starter is mostly the evading one. And you're right - throttle or blip-switch control make a big difference. I confess, that since getting TrackIR it took me almost a year, to become a halfways decent combat pilot on the Albatros, and now on the Dr.1, I saw that I had really learned a bit - I can handle it much better. Still far from being a Werner Voss though! -
How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Hellshade: You'll be the terror of the skies, Olham. Oh yeah, I am already! And I wanted to travel round England before the war began - I think I can forget about that! Your learning method is a very good idea - I think MvR would have liked it. -
How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Well, actually rather not so hard - we have reincarnation here in OFF - MvR didn't . -
How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
When HitR was new, I was not a good pilot at all, and found TrackIR still quite straining. Now that I have become better, the Fokker Dr.1 is a joyride, I must say! I feel almost invincible in it! (Did perhaps MvR feel the same on his last flight?) -
Well - that's how it often was. I must have passed hundreds of enemy planes nearby, without us noticing each other. You could keep "Labels" on, until you are near to enemies - and then switch them off. I know, it IS tough to find anyone.
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How are you guys flying in a fight?
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
You're one of those "secret heroes" who never get mentioned, when it's about the "Blue Max", Hasse Wind. Always keeping the really important goals in mind - always bringing back the valuable photos.
