FrankD
JAGDSTAFFEL 11-
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Everything posted by FrankD
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SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great edition of a great pic Xclusiv8! It looks like a cartoon where the author would be a former pilot overwhelmed by his souvenirs and just after that box, you have a full page draw. Do you mind if I ask what effects is in Photoshop? -
Hello jdbecks, please try C:\Users\name\Saved Games\ThirdWire\StrikeFighters2 Europe\Campaigns\campaigne2 There you should find the files "campaigne2.ini" and "campaigne2_DATA.INI". In other words, as far as I know, the main ".ini" file and this campaign's folder must have the same name. PS: By the way, the update to get GR.4 from the Tournedo GR.1 was finished in 2003, so the ServiceYear may be a bit off for the 1979 campaign.
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SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Looks good Kevin Eager to show up shots of things being shot down -
Thanks for the illustration Fubar, it helps to visualize the complexity of things. I was going to ask to TK about the AIM-9L's 28G of acceleration but I think that I understand his point about things being so complex in reality and "so" abstracted in the game that the figure itself doesn't really matter, it's all about the relation between the different missiles's figures and their impact on the gameplay. So, what I'm going to do will simply be to rely, as much as possible, on a single source to get some kind of a consistency, even if the figures are different than the original figures or even than some of the published sources. About the figures I have, the most detailed I found are from Falcon 4 as thrust values for different timing are detailed. The "fuel state" is not mentioned but the weight of the propellant is so, assuming that the consumption is linear (which is probably oversimplified), I could subtract the consumed propellant from the missile's weight and then calculate the acceleration... Not sure that it will really matter though, as the results will be averaged anyway. Edit: with this methodology, my results are very close to the figures calculated by TK! :) Of course, the arbitrary values quoted in some sources are still unexplainable, but I think that I now have a somewhat reliable way to get not so off from a probable "reality" figures. Thanks again for your help Fubar512!
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Great! Thank you very much for the clarification Toryu, no more guessing.
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Hello my dear neighbours, please accept my apologies for speaking English here but my German would give you headaches so let's say that it's to preserve your health. ;) In a Gepard's post about the Russian AAMS, I read a word that I'm not sure to have translated right and I would like a clarification from a native german speaker. http://combatace.com...523#entry126523 The word is "Lenkflugdauer". I know that flugdauer is about a flight duration but I'm not sure about the "Lenk" prefix, and thus if it's realy about the missile's flight duration (even if it's highly probable) or about another duration. Thanks for your forbearance
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Thanks for your attention and your answer Fubar. I thought that the "peak" acceleration was the Acceleration expressed in M/S², which is very probably a wrong assumption since, going that way, the figures would be much higher than what we have in the ini. As Google led me to earthquake simulation related document that seen me lost after the first page, could you please explain, if you don't mind to probably raise even more questions, how to calculate that peak acceleration? Best regards
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Mmmmh, Google may not be enough to patch up for my ignorance in physics after all. I thought I understood how to compute the , but I'm obtaining results that doesn't match with published figures. here is how I would calculate the Booster Acceleration for an AIM-9J: I know the amount of Motor Impulse, which is expressed in Lbs-sec: 8800 I know the weight of the Missile, which is expressed in Lbs: 170 I know the booster's burn time (aka "BoosterDuration" in TW's parlance), which is expressed in Seconds: 2.2 Now, I go on the Force Equation Formulas Calculator page, I select "acceleration" as the variable to solve and I input the Force and Mass figures, then I launch the calculation to obtain the result, expressed in m/s², as shown below: Now, to obtain the result expressed in G, I switch to the Acceleration Unit Converter page, thanks to Fubar512, and I enter the figures expressed in "metre per second per second" with five decimals, to obtain an acceleration of 51.76471G, as below: Now, I divide the Acceleration, eventually expressed in G "per second per second" by the booster's burn time, expressed in second, so 51.76471 / 2.2 = 23.5294136 or, reduced to two decimals, a BoosterAccel of 23.53 (G). That is a pretty wide "near miss" compared to the 28G quoted on the "Air-to-air missile non-comparison table" or even computed by TK himself. So dear knowledgeable modders amongst the wisest, where did I gone wrong in my calculation?
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Length does matter
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For whom who don't visit TW Forums, here's the answer provided by TK: -
As far as I remember correctly, the F-5E from Spectre8750's War For Israel is pretty good in regards of the cockpit. While curious about that two seater, I checked the files and I may have noticed a few things. It seems that there may be missing files in the F-5F's Cockpit folder as the "F-4D_MIRROR.BMP", "F-4E_PANEL.BMP" are mentioned in the PitF5E.LOD but not present as a file. Same for the "A-4E_ATTITUDE.BMP", which looks very similar to the "F-4E_ATTITUDE.BMP" though, so there may be a choice to be made in the LOD file. Also, the file "F-4E_radarPPI.bmp" is mentioned in the "F-5F_AVIONICS.INI" but is not in the pit folder. By the way, in the "F-5FFRONT_COCKPIT.INI", the Instrument[017]=ARM04 have an "ItemNumber" value of 9, while the Instrument just above it have an "ItemNumber" value of 6. So, shouldn't its "ItemnNumber" value be 7 instead of 9? I'm joining Exhausted here to thank all the people that devoted their time to develop and convert such full of fun planes. Best regards
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Mirage Factory Mirage 2000 AdA
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh, good to know FC, it was making me mad. -
Mirage Factory Mirage 2000 AdA
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Forgot to mention two small issues. The gun rounds counter on the hud doesn't seems to work but I haven't been able to identify exactly what's wrong in the ini. Also, there's no 1200-ltr Drop Tank (M2k_RP1200) on Mirage 2000. Instead it's a 1300 liters one (known as "RP62") with 1001 Kg of JP4 in it. -
Mirage Factory Mirage 2000 AdA
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It seems to me that only the illustrating picture is new, the download is exactly the same, bit for bit. -
Libya - Ver 3.75
FrankD replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
After further testing, it seems that there must be something wrong in my file, as I added the line "WaterMap=LIBYA_WATER.BMP" in the "Libya.INI" but the ships are now generated on land and vehicles now have the temptation to taste salted water. Would anyone know if it's my bmp that is corrupted or that have I forgot to include something in the ini? Best regards -
The F-104G were retired in September 1983 and the Mirage 5BA retired in 1991 as they come back from Turkey, were they flown their last mission as CAP/Intercept over the Iraqi border during the '91 Gulf War (Operation "Ace Guard"). So, in 1992, the Belgian Squadrons were all on F-16, Block 15 OCU being the most advanced version in service. Their weapons would be the ubiquitous AIM-9 (N or L) and Mk-82/84 plus Snakeye. Their primary mission would be Intercept, CAP maybe Escort, and would have Strike as secondary mission. Good luck with your project
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SF2 Exp2 UPDATE Jan2011
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that entry was already there after the Dec C patch, as far as I can tell. -
Oh man, I feel so stupid! I'm so used of the spanned archive that extract itself automatically after the first, that it's only after reading your post mentioning the "SF2WFI_Mod InstallerV2.1.D01" file that I realized that the part2 had to be extracted manually too. Now it's properly installed and the nations that were causing a CTD now works like a charm. Thank you very much for your patience Spectre[8750]!
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Well Spectre[8750], here it doesn't. I'm sure that you tested it hard and deeply before posting it but the fact is that I have an error message. I understand your point of view and I know that you are making efforts to not call me a moron, and I thank you for not doing it, but be sure that I only want to enjoy your hard work, as it deserve to be. Do you want to help me to do so? The "SF2WFI_Mod InstallerV2.1.exe" file is 500,000 Kb big here, is it the same for you? Best regards
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Hello Spectre[8750], I'm eagger to enjoy your new version but I'm having an issue with the Mod installer. At about 37% of the installation process, it stops and display the following error message. I tried it three times, while having downloaded again the files the last one and I'm unfortunately still facing it the corrupted file error. Could you please verify your installer and provide the checksum of both files? Best regards
