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Everything posted by AGOSTINO
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SF2 F-84G v1.2
AGOSTINO replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I have installed this aircraft (F_84G_v1.2), but in "loadout screen", in "stores available", I have no TinyTim weapon!! Why this?? -
Just do it!!!! ----------------------- ----------------------- SoundFile027=StallSound SoundFile028=AmbientSound SoundFile029=TankTurbine SoundFile030=A1Engine SoundFile031=WPExplosion <<<<<<<<<<<<<<<<<<<<<<<<< ----------------------- ----------------------- MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [WPExplosion]<<<<<<<<<<<<<<<<<<<<<<<< Priority=NORMAL<<<<<<<<<<<<<<<<<<<<<< 3DSound=TRUE<<<<<<<<<<<<<<<<<<<<<<<<< DopplerEffect=TRUE<<<<<<<<<<<<<<<<<<< NumBuffers=4<<<<<<<<<<<<<<<<<<<<<<<<< MaxDist=2500.000000<<<<<<<<<<<<<<<<<< MinDist=400.000000<<<<<<<<<<<<<<<<<<< InsideConeAngle=360<<<<<<<<<<<<<<<<<< OutsideConeAngle=360<<<<<<<<<<<<<<<<< ConeOutsideVolume=0<<<<<<<<<<<<<<<<<< ------------------------ ------------------------ Now, all work and very well!!!!!!!!!!!!!!!
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I have no sound for AN-M47A4-PWP!!! I have the WPExplosion.wav in Sound folder, and this is the AN-M47A4-PWP_data.ini: [WeaponData001] TypeName=AN-M47A4-PWP FullName=AN-M47A4 PWP Bomb ModelName=AN-M47A4-PWP Mass=100.000000 Diameter=0.230000 Length=1.473000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN SpecificStationCode= NationName=USN StartYear=1960 EndYear=1978 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1960 ExportEndYear=1978 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=WPBombEffects DragAreaMultiplier=1.000000 WarheadType=3 Explosives=40.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WpBombEffects] GroundHitEffectName=WilliePeteBombExplosion GroundHitSoundName=WPExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName=WPExplosion.wav ObjectHitEffectName=WilliePeteBombExplosion ObjectHitSoundName=WPExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=WPExplosion.wav CraterModelName= CraterType=1 All the effects, works, and very well, but why I have no sound??
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I have this: [Engine1] ReferenceName=General Electric F120-GE-100 SystemType=JET_ENGINE ................................. ................................. ................................. ................................. AfterburnerNodeName=Afterburner_L AfterburnerEmitterName=F23AfterburnerEmitter <<<<<<<<<<<<<<<<<<<<<<< AfterburnerEffectSize=0.8 MinExtentPosition=-1.65,-3.80,0.63 MaxExtentPosition=-0.55,-6.70,-0.50 FireSuppression=TRUE And I have the F23AfterburnerEmitter.ini and F23AFTERBURNERFIRE.tga in the Effects folder, but it not work!!!
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SF2 Series UPDATE ALERT!
AGOSTINO replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you have news, if the better_widesky_for_sf2_series and EE3_SF2_update, work well with the SF2_update_Dec2009 patch?? -
Given that, nobody knows me suggestions, I have tried to resolve all alone!!! I have tried and tested this configuration, obtaining good results: 1) All in-game settings maxed out. 2) Exception of lens flare (off) and horizon distance (normal). 3) For Nhancer, in the OPTIONS menu.. make sure to select “ALLOW OVERRIDE OF PREDEFINED PROFILES” is selected. 4) 16xQ Multimsample AA Gamma correction=on 16x Aniso Vert Synch=On TextureFiltering=High Quality Trilinear Optimization=on Aniso Sample Optimization=on Negative LOD BIAS=clamp Prerender Limit=3 Power management mode=Max. performance Force mip maps=none High Dynamic Range (HDR)=Enabled CPU Multi-Core support=Multi-Core (Only for Vista) OpenGL Multi Display Mode=Optimized for single display modes 5) Move the bullet to Global. 6) Duplicate the same settings as shown in steps. 7) Then close Nhancer. This is all, and now we are going to fly!!!
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What cockpit for the Mig 17?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well said!! Thanks a lot!!! -
What cockpit for the Mig 17?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your answer!!! I kindly ask you to look at the following avionics.ini: ------------------------------------------------------------- A) [TextureData] RWRTexture=cockpit\rwr.bmp [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=MiGRWRS.wav LockSound=MiGRWRL.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 ------------------------------------------------------------- B) [RWR] Type=AUDIO_ONLY TrackSound=MiGRWRS.wav LockSound=MiGRWRL.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 Which of these two is correct for the Mig-17 and Mig-17F?? -
Runway, Taxiway upgrade
AGOSTINO replied to Squiffy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you very much!!!
