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AGOSTINO

RED DEVILS
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Everything posted by AGOSTINO

  1. Certainly ... I will work for them!!!!
  2. Thank you infinitely ...... but this one, is not for heightmaps!!!
  3. Could you kindly post, your ISRAELME_DATA.ini, for trees and heightmaps??
  4. I solved the problem!! The error is, in your data.ini: http://combatace.com...ry/page__st__20 A) corrected IsraelME_data for version with trees and trees+heightmaps and B) ISRAELME_DATA for use with trees and heightmaps In fact, if you use these, I have the problem!!!
  5. Okay, I'll try! Could you post a photo of your "renders perfectly fine" ??
  6. Trees renders wrongly in Enhanced SF2: Israel Terrain by CA_Stary !!! View down:
  7. ....removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc).
  8. Sorry Stary, you maybe thought this update for: 1) Green Hell 3 2) Enhanced SF2: Israel Terrain by CA_Stary 3) Formosa tileset update -new seasons 4) Gepard's Formosa Strait visual update Would be great!!!
  9. I have all SF2 products. I have installed them, following this order: 1. Strike Fighters 2 2. Strike Fighters 2 Vietnam 3. Strike Fighters 2 Europe 4. Strike Fighters 2 Israel 5. Strike Fighters 2 Expansion Pack 1 6. Strike Fighters 2 Expansion Pack 2 Now, to get the game updated with the latest patch, which patch do I need??
  10. In the HR SF2E GermanyCE terrain update, have you noticed this?? mmmhhh???
  11. In the DESERT3_DATA.INI, this setting is wrong!!! [HeightOffset] NonTexturedMesh=-10.0 LowDetailMesh=-1.0 <<<<<<<<<<<< TexturedMesh=-5.0 DetailedMesh=0.1 LowDetailMesh=-1.5 <<<<<<<<<<<< WaterMesh=0.9 Should this be: [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.1 LowDetailMesh=-1.5 <<<<<<<<<< WaterMesh=0.9 or this: [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.1 LowDetailMesh=-1.0 <<<<<<<<< WaterMesh=0.9
  12. In the india-pakistan_terrain_readme file, there is written: "........However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things!!!" Which of these things I'm missing??
  13. Well, thanks to all of you!!! And with regard to: RenderMeshVertexCount = and RenderMeshIndexCount =
  14. Controlling all the STOCKTERRAINS_DATA.ini (GermanyCE, Desert, IsraelME and VietnamSEA), I noticed that the settings for [TerrainMesh], are these: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 Now, many different SF2 Series Add On Terrains, have these different settings!! Why these settings are different?? On the basis of what are assigned these values??
  15. Thank you both, I'll try and I'll let you know!!!
  16. Thank you infinitely for the reply! with DetailMeshSize = 15, which may be the optimal settings for: [backgroundSceneClip] FarClipDistance =??? NearClipDistance =??? [ForegroundSceneClip] FarClipDistance =??? NearClipDistance =??? [insideSceneClip] FarClipDistance =??? NearClipDistance =??? [FarSceneClip] FarClipDistance =??? NearClipDistance =??? [NormalSceneClip] FarClipDistance =??? NearClipDistance =??? [NearSceneClip] FarClipDistance =??? NearClipDistance =??? Whereas I have a good/strong system??
  17. What are the settings of your FLIGHTENGINE.INI???
  18. Thanks for the reply, I've been using these settings, and it seems to run much better than before!!! [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.777778 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [FarSceneClip] FarClipDistance=120000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=50000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=15 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=16 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=|
  19. Stary said: "The distance at which trees render is set by flightengine.ini variable DetailMeshSize= where defaults are 4 for low, 5 for medium and 6 for high, 7 for unlimited, values are in kilometers (single WOE tile covers 2x2 kilometers) If you have strong system you may wish to increace the DetailMeshSize= to higher number. Values like 8, 9 or 10 seems to work ok on med-high systems, but you may have to increase NearClipDistance=3000.0 under [NormalSceneClip] to avoid scene clipping issues (values like 35000, 40000 works ok)." Now this is my flightengine.ini: [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.200 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.777778 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=25000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=25000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=16 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=17 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| What values do I need to change?? [NormalSceneClip] FarClipDistance=25000.0 <<<<<<<<<< this?? NearClipDistance=249.9 <<<<<<<<<< or this?? Thanks in advance!!!
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