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AGOSTINO

RED DEVILS
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Everything posted by AGOSTINO

  1. For me the problem is here: F-35A_Data: [Fuselage] ............ Armor[bOTTOM].Thickness=4 SystemName[001]=Engine SystemName[002]=InternalTank SystemName[003]=Pilot SystemName[004]=NoseGear SystemName[005]=LeftMainGear SystemName[006]=RightMainGear SystemName[007]=InternalGun SystemName[008]=MissileBay1 SystemName[009]=MissileBay2 SystemName[010]=WeaponsBay1 SystemName[011]=WeaponsBay2 SystemName[012]=WeaponsBay1Large SystemName[013]=WeaponsBay2Large SystemName[014]=FlareDispenser SystemName[015]=ChaffDispenser SystemName[016]=ECM1 SystemName[017]=LaserDesignator SystemName[018]=Cockpit SystemName[019]=CockpitArea SystemName[020]=FuselageSlimers SystemName[021]=LandingLight SystemName[022]=Airbrake SystemName[023]=CenterStation SystemName[024]=FuelDump <<<<<<<<<<<<<< here!! (Something is wrong!!!) SystemName[025]=ECM2 SystemName[026]=EOTS F-35B_Data: (There is not FuelDump !!) [Fuselage] ............. SystemName[001]=Engine SystemName[002]=InternalTank SystemName[003]=Pilot SystemName[004]=NoseGear SystemName[005]=LeftMainGear SystemName[006]=RightMainGear SystemName[007]=InternalGun SystemName[008]=MissileBay1 SystemName[009]=MissileBay2 SystemName[010]=WeaponsBay1 SystemName[011]=WeaponsBay2 SystemName[012]=WeaponsBay1Large SystemName[013]=WeaponsBay2Large SystemName[014]=FlareDispenser SystemName[015]=ChaffDispenser SystemName[016]=ECM1 SystemName[017]=LaserDesignator SystemName[018]=Cockpit SystemName[019]=CockpitArea SystemName[020]=FuselageSlimers SystemName[021]=LandingLight SystemName[022]=Airbrake SystemName[023]=GunPod SystemName[024]=LiftFan SystemName[025]=LiftFanSpinner SystemName[026]=RCSPitchU SystemName[027]=RCSPitchD SystemName[028]=RCSYawL SystemName[029]=RCSYawR SystemName[030]=ECM2 SystemName[033]=EOTS F-35C_Data: (There is not FuelDump !!) [Fuselage] .............. Armor[bOTTOM].Thickness=4 SystemName[001]=Engine SystemName[002]=InternalTank SystemName[003]=Pilot SystemName[004]=NoseGear SystemName[005]=LeftMainGear SystemName[006]=RightMainGear SystemName[007]=InternalGun SystemName[008]=MissileBay1 SystemName[009]=MissileBay2 SystemName[010]=WeaponsBay1 SystemName[011]=WeaponsBay2 SystemName[012]=FlareDispenser SystemName[013]=ChaffDispenser SystemName[014]=ECM1 SystemName[015]=LaserDesignator SystemName[016]=Cockpit SystemName[017]=CockpitArea SystemName[018]=FuselageSlimers SystemName[019]=LandingLight SystemName[020]=GunPod SystemName[021]=ECM2 SystemName[022]=Hook SystemName[024]=EOTS
  2. 1) F-35A_Data: Not work!!! [sound] EngineSoundName=F35Engine AfterburnerSoundName=F35AB DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear Stallsound=StallSound F-35B_Data: Work very well!!! [sound] EngineSoundName=F35Engine AfterburnerSoundName=F35AB DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear Stallsound=StallSound F-35C_Data: Work very well!!! [sound] EngineSoundName=F35Engine AfterburnerSoundName=F35AB DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear Stallsound=StallSound 2) F-35A_AVIONICS: [RWR] ...... LockFlashRate=0.1 TrackSound=F35Track.wav LockSound=F35Search.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=cockpit\RWR\F-35A_RWR.lst <<<<<< THIS Then, the F-35A_RWR.lst goes here: Objects\Aircraft\F-35A\Cockpit\RWR right??
  3. I have installed the F-35 Lightning II Joint Strike Fighter for SF2. Now, the B and C version works very well, but the A version is without sounds: 1) There are no engine sounds in the external views of my F-35A, the F-35B and F-35C both have normal working engine/afterburner sounds in the external view, they all use the same engine sound files!!! 2) There is not the RWR.LST for A,B,C version, where should go this file?? (RWR.LST)
  4. Sorry folks......for the Hungary squadron, should be: [squadronxxx] Name=59 Szentgyörgyi Dezso DisplayName=59th "Szentgyörgyi Dezső" Tactical Fighter Wing <------------------------ this (not "Szentgyörgyi Dezs?" ) Nation=Hungary
  5. View File Reworked and fixed JAS-39C Gripen skins For SF2 Series. Reworked and fixed JAS-39C Gripen skins For SF2 Series. Thanks to the following folks: Gux - For Model, Weps and Skins Column5 - For FM Jat and Moonjumper - For Avionics USAFMTL - For Testing AmokFloo - For 27MM_BK27 gun Any errors or mistakes are entirely mine. Description: 1) Add decals (CZJAS, idnum, serial and nosenum) made by me, for Czechoslovakia, Hungary and South Africa skins. 2) Fixed 27MM_BK27 gun. (Thanks to AmokFloo, see this topic: http://forum.combata...mm-mauser-bk27/) 3) Add numbers.lst, patch and Squadron made by me, for Czechoslovakia, Hungary, Sweden and South Africa skins. 4) Fixed Decals.ini for all the skins. 5) Fixed skins, (body1 and body2) for Czechoslovakia and Hungary. 6) Fixed userlist, lights and rollingradius. 7) Fixed CockpitSeat position. (Now you watch the canard correctly!!) 8) Add this to the JAS39_AVIONICS.INI: [DTVFilterMaterial] EffectShaderName=twColor1.fx <--------- add this What you will need first: 1) Strike Fighters 2/Vietnam/Europe/Israel - One of these are needed!!! 2) JAS-39C Gripen For SF2 Series installed!!! I have tested it, in my Strike Fighters 2/Vietnam/Europe/Israel merged installation, with the FEB. 2010 patch. Instructions: 1) Read and understand this entire readme FIRST!! 2) Copy the Objects directories located in this zip file to your mod folder, and let the folders and files overwrite themselves!!! 3) Add the following entry into your SquadronList.ini file to get the units added: [squadronxxx] Name=F7 DisplayName=F7 Wing "Skaraborgs Flyflottiilj" Nation=Sweden [squadronxxx] Name=59 Szentgyörgyi Dezso DisplayName=59th "Szentgyörgyi Dezs?" Tactical Fighter Wing Nation=Hungary [squadronxxx] Name=211.taktická letka DisplayName=211th "taktická letka" Tactical Squadron Nation=Czechoslovakia [squadronxxx] Name=2 Squadron "FC" DisplayName=2 Squadron "Flying Cheetahs" Nation=SouthAfrica 4) Optional: Copy the 3 files located in the JAS-39C Hangar and Loading screens directory to your mods/Objects/Aircraft/JAS39C directory and overwrite. 5) That's it!!! This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. Anything I forgot to mention is purely unintentional!!! AGOSTINO 20 Apr 10 Submitter AGOSTINO Submitted 04/20/2010 Category Gripen
  6. 625 downloads

    Reworked and fixed JAS-39C Gripen skins For SF2 Series. Thanks to the following folks: Gux - For Model, Weps and Skins Column5 - For FM Jat and Moonjumper - For Avionics USAFMTL - For Testing AmokFloo - For 27MM_BK27 gun Any errors or mistakes are entirely mine. Description: 1) Add decals (CZJAS, idnum, serial and nosenum) made by me, for Czechoslovakia, Hungary and South Africa skins. 2) Fixed 27MM_BK27 gun. (Thanks to AmokFloo, see this topic: http://forum.combata...mm-mauser-bk27/) 3) Add numbers.lst, patch and Squadron made by me, for Czechoslovakia, Hungary, Sweden and South Africa skins. 4) Fixed Decals.ini for all the skins. 5) Fixed skins, (body1 and body2) for Czechoslovakia and Hungary. 6) Fixed userlist, lights and rollingradius. 7) Fixed CockpitSeat position. (Now you watch the canard correctly!!) 8) Add this to the JAS39_AVIONICS.INI: [DTVFilterMaterial] EffectShaderName=twColor1.fx <--------- add this What you will need first: 1) Strike Fighters 2/Vietnam/Europe/Israel - One of these are needed!!! 2) JAS-39C Gripen For SF2 Series installed!!! I have tested it, in my Strike Fighters 2/Vietnam/Europe/Israel merged installation, with the FEB. 2010 patch. Instructions: 1) Read and understand this entire readme FIRST!! 2) Copy the Objects directories located in this zip file to your mod folder, and let the folders and files overwrite themselves!!! 3) Add the following entry into your SquadronList.ini file to get the units added: [squadronxxx] Name=F7 DisplayName=F7 Wing "Skaraborgs Flyflottiilj" Nation=Sweden [squadronxxx] Name=59 Szentgyörgyi Dezso DisplayName=59th "Szentgyörgyi Dezs?" Tactical Fighter Wing Nation=Hungary [squadronxxx] Name=211.taktická letka DisplayName=211th "taktická letka" Tactical Squadron Nation=Czechoslovakia [squadronxxx] Name=2 Squadron "FC" DisplayName=2 Squadron "Flying Cheetahs" Nation=SouthAfrica 4) Optional: Copy the 3 files located in the JAS-39C Hangar and Loading screens directory to your mods/Objects/Aircraft/JAS39C directory and overwrite. 5) That's it!!! This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. Anything I forgot to mention is purely unintentional!!! AGOSTINO 20 Apr 10
  7. Sure, give me a bit of time and I will try to do a good job!!! Now I found the original fonts!!!
  8. Is for Czechoslovakia/Hungary/SouthAfrica JAS-39C Gripen, and I tried at simmerspaintshop.com, but nothing!!!
  9. I need to find these fonts: Do you know, tell me how can I do??
  10. Which you uses?? You may post the correct one??
  11. What is the 27MM_BK27_data.ini more realistic for the 27mm Mauser BK27?? This: A) [GunData001] TypeName=27MM_BK27 FullName=Mauser BK 27 Caliber=27.000000 ROF=1700.000000 MuzzleVel=1025.000000 AmmoWt=0.260000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE or this: B) [GunData001] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  12. Then, your "F-107C Ultra Sabre" , is only fantasy??
  13. O.K., yes, but the F-107A Ultra Sabre, not the F-107C Ultra Sabre!!!
  14. But the F-107C Ultra Sabre, was a model really existed, or is it just a fantasy, a fictional model??
  15. [CockpitSeat001] ModelName=PitF5A Offset=0.0,0.0.0.0 Position=0.0,3.15,0.775 <<<<<<<<<<<<<<<<<<<<<<<<????? //Position=0.0,2.65,0.775 ViewAngles=0.0,0.0,0.0 MaxYaw=152 MinYaw=-152 MaxPitch=90 MinPitchFront=-60 MinPitchRear=-20 LightRange=1.5 Like this??
  16. I have installed the CF-116D Package in my merged SF2+SF2V+SF2E+SF2I+SF2I_update_Feb2010. This is the old cockpit position (no fix): This is the fixed cockpit position (with fix): But now, the position of the mirrors, is out??
  17. I have installed the Ordnance Shop II, in my merged SF2+SF2V+SF2E+SF2I+SF2I_update_Feb2010, and I see this afterburner effects: A) F5Effects: [F5AfterburnerMaterial] EffectShaderName=twColor1.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F5_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE B) F-18_Effects: [F18AfterburnerMaterial] EffectShaderName=effectFire.fx <<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F18_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Now, in the AT-38B Package and SuperHornetSF2 this effects are: A) F5EFFECTS: [F5AfterburnerMaterial] EffectShaderName=effectFire.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F5_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE B) F-18_Effects: [F18AfterburnerMaterial] EffectShaderName=twColor1.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,0.5000000 DiffuseColor=1.000000,1.000000,1.000000,0.5000000 ZBufferOffset=1.000000 PriorityLevel=1 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F18_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE What are the correct EffectShaderName?? twColor1.fx or effectFire.fx??
  18. "Che se dice?"........ In the Roman dialect, all is well!!! Thank you immensely, Fubar512!!!!
  19. I extracted the file FLIGHTENGINE.INI from FlightData.CAT, I wanted to know kindly which folder, (Mod Folder), I put it??
  20. In the XXX_AVIONICS.INI see below: [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=4 DisplayLimitRight=251 DisplayLimitTop=4 DisplayLimitBottom=251 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=cockpit\F-16A_DTV.tga [DTVFilterMaterial] EffectShaderName=twColor1.fx <------------ add this DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE And in XXX_EFFECTS.INI see below: [xxxFuseVaporSmokeMaterial] EffectShaderName=effectLightLevel.fx <---------- add this DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F5-fusevapor.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
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