-
Content count
129 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Shotgun 27
-
Hello! Renewed my sub yesterday, just notifying since it's been 24 hours since it went in for approval. Thank you!
-
Some photos from Thunder Over Michigan (click for big): The Mustangs were out in force. This is a P-51B with a pretty distinctive Spitfire-style canopy. The -D model with bubble canopy. Probably my favorite nose art of all time. B-25 Mitchell. And right next to Briefing Time was this B-25, Georgie's Gal. There were also 6 Skyraiders there, but I'm bad with my Skyraider variants so I couldn't tell you which variant this one was. An F-100F Super Sabre was also there; I hadn't seen one before, so that was pretty cool. EDIT: A Skyhawk was there, as well. I got a decent video of a low pass.
-
-
About the Downloads and Subscriptions
Shotgun 27 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gonna re-up my sub right now. I've gotten a lot of enjoyment out of CA, so it's the least I can do to give back. -
Viper Control Surface "Flutter"
Shotgun 27 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know I've seen references to this problem before and it's driving me crazy that none of my search terms are working. In any case, I am using a Full 5 Merged with Expansion Pack 1&2 install on the July 2012 patch level. When using the IAF Vipers (A & C, have not tested with the I), the AI planes have a control surface "flutter" during sub-sonic flight (typically between 400kts - 0.99 mach) - this is occurring on the normal flight model. To be specific, the flaperons and elevators rapidly "flutter" up and down during flight on the AI planes - my plane does not do this. Does anyone have a hint as to what needs to be modified to fix this? -
Viper Control Surface "Flutter"
Shotgun 27 replied to Shotgun 27's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interesting! It's good to know the source of the issue - thanks for the input, everyone! -
Viper Control Surface "Flutter"
Shotgun 27 replied to Shotgun 27's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh, absolutely. I love the Vipers, no doubt. I was just curious as to whether there was a fix or not; since it seems to be an issue with the internal workings of the game itself, I'll just live with it! -
Viper Control Surface "Flutter"
Shotgun 27 replied to Shotgun 27's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Haha, I wish I could say that it was an accurate representation of the FBW system, but unfortunately it isn't. I have this issue with nearly all of the C-model Vipers - I took a short video to show what's happening. http://www.youtube.com/watch?v=YvVjSENopjE -
SF2NA: Aircraft Angle of Attack
Shotgun 27 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I posted this over at the TW forums as well, but I thought I'd post it here to see if anyone had seen the same thing. Since the release of SF2:NA, it seems the player aircraft and the AI aircraft fly at a different angle of attack. I'm using a merged install of all SF2 titles and expansion packs patched to May 2012. This occurs with all aircraft, both stock ThirdWire birds and third-party aircraft. I have the difficulty settings at "customized", with everything but the flight model set on Normal. The flight modelling is set to "Easy". I've attached an example of the issue, using the stock F-100D. As you can see from the above images, the angle of attack on my wingman's plane is clearly higher than mine. This is with the wing leveler engaged and holding a steady altitude, so it isn't mistaken for climbing or anything like that. This is reproducible very easily for me (pick a plane and fly). I was curious as to whether this was a known issue or had been reported? I'm assuming this has something to do with the AoA of the taildragger planes, too - a possible side effect from the fixes to those? -
SF2NA: Aircraft Angle of Attack
Shotgun 27 replied to Shotgun 27's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK confirmed the behavior was as designed, pointing out that using the easy flight model, the aircraft goes where you point the nose instead of using any sort of angle of attack. Makes sense then and I'm kind of annoyed I overlooked the flight modeling difference and automatically assumed it was a bug. Silly me. -
SF2NA: Aircraft Angle of Attack
Shotgun 27 replied to Shotgun 27's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Setting the flight model to Normal resolves the issue, so I guess it's simply a matter of being messed up with the Easy flight model. Oh well! I can deal with it, not a huge issue. -
I guess the Celtics losing affected him more than he thought!
-
Great pics from the 80’s at Soesterberg AB
Shotgun 27 replied to steelflanker's topic in Military and General Aviation
That's a great link, thanks. I was a little disappointed when the early pages were full of bandwidth overruns, but the thread gets good real quick. -
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I don't know enough about campaign editing yet to determine whether there's anything wrong with yours, haha. I was surprised enough that I got the carriers to work in mine! My ultimate goal is to make a late 80s campaign using the Desert terrain; USAF, USN, USMC with their respective aircraft and such. The only problem is that the Desert campaign files are constructed differently from the other campaigns - instead of listing each air unit directly, because there are so many air units, each faction uses a base aircraft and then lets the game determine which squadron you fly for. It's a lot of text editing! -
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
You might want to use my watermap too. desert_Water.zip -
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Is it possible your campaign is crashing because some of the units have NAVALATTACK specified when you don't have an enemy CVBG specified? If the game has nothing for them to attack, would they not spawn, or try to spawn, attack something that isn't there, and crash? EDIT: I added my campaign files to my previous post if you want to look at them. -
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I was able to mod the stock 1975 campaign to allow the USN units to launch off a carrier with no issue. I didn't go beyond that (adding AEW or anything) because I wanted to see if it could be done, and it's pretty straightforward. When I get home from work I can attach my modified inis so you can compare against them. There's literally no changes beyond adding a carrier group - no additional planes or anything, aside from a few squadron changes for the F-14s. I'm tempted to wait until a patch to see if it fixes the issues with carriers being populated. I've narrowed down a couple issues with the carriers that I'm seeing: 1. No decks are populated in campaigns, whether stock or modified. This is using both stock and modified aircraft (with the appropriate ini edits). I get appropriately populated decks in Single Player missions. 2. The jet blast deflectors on the CVA-63 and SCB-125 carriers work with no issues. The JBD on the stock CVN-68 does not raise. EDIT: Attached campaign files. CAMPAIGN5.zip -
SF2 Screenshot Thread
Shotgun 27 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Reapers on patrol (with Swordsman's lo-viz skins - amazing!) -
Low Vis and Alternate Skins For SF2:NA F-14A + Also Decals Fixes for Stock Turkeys
Shotgun 27 commented on Swordsman422's file in F-14
-
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks, I did check that. I'm using all stock objects (CVA-63 and F-14A). Planes show up on deck in single player missions, but not during the campaign. Weird. Not a huge deal. -
SF2: NA Naval Combat & 3rd Party Campaigns
Shotgun 27 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Is there a trick to getting the decks of carriers populated? I have the task force working properly, but no planes occupying the decks. -
SF2 Screenshot Thread
Shotgun 27 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I love flying CAP in this game. -
SF2: North Atlantic
Shotgun 27 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Ha, I was wondering when my avatar and Dave's would get confused. I'm referencing some earlier posts in the thread, actually - I've pushed the boundaries back from 80000 to 35000 and 10000, but I'm still getting the planes flying backwards and sideways. Guess I'll really wait until the patch to figure it out, there are just too many other things to worry about. It's just an annoyance, mostly.