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Everything posted by 10107
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RCAF A-10 Thunderbolt
10107 replied to 10107's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
What would be red? -
What If Screenshot Thread.......
10107 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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RCAF JA-37 Gripen
10107 replied to 10107's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Oops JAS 39C -
Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A SAM pad detonation and a sunrise :) -
Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The fix above is for the original A-37 pit. The position is not checked against the Mossie pit that is in the package now.- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Amend above to Position=-0.308,2.75,0.33 Offset=-0.33,-0.15,-0.22- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Don't forget to add to the main ini [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga Copy in your fave damages and rename to the lods name. I changed the pilots position. Position=-0.308,2.75,0.30 Offset=-0.33,-0.15,-0.22 Almost in the exterior pilots helmet there.- 11 replies
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- flygvapnet
- sweden
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Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sans day glo. Detailing continues. The pit got some new colours but it needs some movement to get in better positions. -
Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Got my crayons out again...fun plane. -
TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'm finding on the take off roll with or without weapons, the A/C is pulling right. In level flight with AP on, then switched off, it would start to roll to the left. Can't isolate that one.- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
In the data.ini...right aileron ReverseModelOrientation=FALSE <<<<< set to this- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Added landing lights. You can finesse the Y position is you wish. On the right and left wings in the data.ini SystemName[008]=LandingLightR SystemName[008]=LandingLightL [LandingLightR] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.15 Position=0.64,0.42,-0.96 LightSrcOffset=2.5,50.0,3.5 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLightL] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.15 Position=-0.64,0.42,-0.96 LightSrcOffset=2.5,50.0,3.5 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE Fun jet for zipping around in and carrying huge gun pods.- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OK. Thanks- 11 replies
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Right on. The speed brakes...are they modeled? I don't see them in the lod viewer but I see them in the data.ini.- 11 replies
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- flygvapnet
- sweden
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TSF Saab 105 (Sk 60) Flygvapnet Package
10107 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Morning, I haven't been playing a lot lately but I heard this A/C was out so I picked it up. Seen lots of videos of the SK60s on YouTube. :) I noticed the plane wouldn't load via the loadout. It would work manually though. Otto said to check the LOADOUT.ini and get rid of the special character A and replace it with a standard A. Work's fine now. My system wouldn't recognize the character in the title of the loadout. Change: [Lätta Attacken-Raketer] to [Latta Attacken-Raketer] Same for the 2nd loadout. For the modder, the seat wasn't included. I don't know if this is a standard seat from a different load but I didn't have it. Just letting you know. Maybe even break out Photoshop for some detailing if I can remember how :)- 11 replies
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What If Screenshot Thread.......
10107 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Yaaaaaaaaaaaaa !!!!! -
What If Screenshot Thread.......
10107 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Oooooh my.... Any Vipers and Raiders? -
LOD Viewer
10107 replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Mue, Could you add a short cut to the viewer. Maybe "R" for Reload. I like to have the side panel collapsed and if I could just click R or some other key to reload the skin after changes would be appreciated. Love the toolsets, wayyyy overdue. :) -
Alternate TFD Terrain Tilemap editor/viewer
10107 replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I haven't seen any hits. Would rather see this get back on track for the tool set vice false positives for AV. -
CF-205 Super Arrow
10107 replied to ext's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
At least it has a "black nose"- 1 reply
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[WIP] Target Area Editor
10107 replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Mue.....can you add a feature that if you have added a bunch of stuff to a target area...and you go to refresh that it will challenge you to save first? -
Alternate TFD Terrain Tilemap editor/viewer
10107 replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You know, I think the best thing that could come to this next is the Google earth style of rotating the terrain and being able to see the vertical component of the tiles. I know Mue hasn't been able to do that in his target area editor. Well the last version I have seen anyway. Had a beautiful port made up and found out that cargo ships are now mountaineers :)