Jump to content

10107

VALUED MEMBER
  • Content count

    411
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by 10107

  1. Stung by the Hornet..

    From the album Pixelations and paint

  2. Oh and Gerwin, I think runway lights live there as well. I commend anyone who figured those out and had patience.
  3. Well currently the game lines the player up on the runway and the flight on the taxiway. I guess if you had a hardened shelter and started the player in there, then he could taxi out to the active and take off. But I would expect that AI coming off the field would experience problems if the player launched from a different field. Kreelins mission editor you could set yourself as #2 and watch the AI launch then you taxied out and took off and joined him. That was cool stuff.
  4. Did you try to change the colour of the sky Gepard with still the brightness on the day sun?
  5. I don't think so. They pretty much line the flight up on the runway. TK used to have the ability for the tower to give taxi instructions, but then of course, he broke it. Thanks Gerwin.
  6. Hey Gerwin, Going back a page to the question about allowing pilots to start in a hardened bunker, do you think you could have the tool display the positions for positions of aircraft during startup / taxi positions? Its in the airfields ini from what I remember.
  7. Your data.ini that you added is from the one I posted?
  8. Slow day on the flypro

    From the album Pixelations and paint

  9. Empty flight deck

    From the album Pixelations and paint

  10. Continue to tinker. I missed the pylons. A couple were on the wrong sides. I wondered why they didn't come off. MiG-31BM_DATA.INI
  11. img03346.JPG

    From the album Pixelations and paint

  12. img03345.JPG

    From the album Pixelations and paint

  13. img03343.JPG

    From the album Pixelations and paint

  14. img03341.JPG

    From the album Pixelations and paint

  15. img03340.JPG

    From the album Pixelations and paint

  16. img03338.JPG

    From the album Pixelations and paint

  17. img03335.JPG

    From the album Pixelations and paint

  18. The inis with the fixes. Made some RuAF stars and markings last night. I'll keep picking away at it. Back your own files up before you use these cause if you break it, there isn't any warranty. MiG-31BM_AVIONICS.INI MiG-31BM_DATA.INI
  19. Thanks. Good to be home again. - I'll have a look at that but I figured that the inis would have already been sorted out. I'm using it in an interceptor role mostly. I have it loading 4 x R-77 and 4 x R-33 missiles. That's what came with it. - My HUD / ini was messed up. Professional help from Germany fixed it in 30 secs. HUD material was missing in the ini. -The leading edge issue is related to the model. The animation for the nozzles is 8. The animation set in the model for slot 8 is the leading edge flaps. As per the data.ini, the only way I know how to fix it is by removing that animation callout and nothing should move that way. Need a modeller with access to the model to fix it. - Lights are moved. I could only find ref to wingtips, landing / taxi and one tail light in images and the ref that I'm using. (FRA Mikoyan MiG-31 by Yefim Gordon) - So through the LOD Viewer (such a wonderful tool) the MiG31BM skin, can't be repainted? The other skin that is with the MiG31M is in the folder but not being used.
  20. Looks great. Great fun doing lead collision intercepts on Bulls. Once you blow through on the initial pass and the full salvo away, trying to get in for guns kill is mostly suicidal.
  21. Back from deployment and got into this aircraft. Has this data.ini been updated anymore by anyone other than the above data.ini? I added the BM package and then added this data pack. -No changes to the FM. No knowledge in that field. -Modified the Min Max points to modify the hit boxes. When I opened it in Lod Viewer, the HBs appeared to be from maybe an F-5? New boxes as per attachment. -The ailerons move the same, fixed the right one. So now they move as they should. -Moved the pilot ahead a bit. Have to get seats for those dudes. Kinda looked like lowriders when I started. -Called out the afterburnernodename to the model declared one so the tga isn't visable all of the time. -Added the HBs for the VertTail1 and 2 for the fuel tanks and added the fueltanks in the wings and HBs. Found out in research that the fuselage setup was correct but evened out the fuel qualities for the added wing tanks. -Wingtip vorticies moved. -What is this? What does it do? AIROPEN] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=25 Setting[1].DeployValue=0 Setting[1].RetractValue=40 MaxDeflection=25.0 MinDeflection=0.0 ControlRate=0.4 AnimationID=3 - The wing leading edges seem to move on the throttle setting. They don't seem to move based on aero performance. In the data.ini....this is called out .. SystemName[002]=RightLEFlap But its not used in the control surfaces section on the ini. On the model its Left or RightSlat. Still have more work to do on it but for now it's my pet project.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..