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Found 43 results

  1. View File SF2_2008_Dhimar_Cheetah_C(DH).7z Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa. I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on. Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements. Original Work: Aircraft - Denis Oliveira Skin - paulopanz Coupi - data, cockpit, loadout.inis Decals - Spinners (SF1 Decal Pack) Ordnance Shop - 331KillerBee (Weps) Mirage IIIO - Thirdwire (DLC Store) Sounds - Thirdwire (?) This Mod by StoneAxe1492 I used Gimp for Decal and Skin modding. Notepad of course. I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.) Hope you like it. Let me know if you need help or find a prob. Submitter StoneAxe1492 Submitted 07/01/2019 Category What If Hangar  
  2. SF2_2008_Dhimar_Cheetah_C(DH).7z

    Version 1.0.01

    59 downloads

    Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa. I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on. Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements. Original Work: Aircraft - Denis Oliveira Skin - paulopanz Coupi - data, cockpit, loadout.inis Decals - Spinners (SF1 Decal Pack) Ordnance Shop - 331KillerBee (Weps) Mirage IIIO - Thirdwire (DLC Store) Sounds - Thirdwire (?) This Mod by StoneAxe1492 I used Gimp for Decal and Skin modding. Notepad of course. I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.) Hope you like it. Let me know if you need help or find a prob.
  3. F-4E-41 Phantom II (69) RNZAF - Initial delivery batch of 11 Block 41 F-4E Phantom delivered in 1969 (first batch of a five year 16 aircraft order.) - Serial # NZ6201 to NZ6211. - Standard SEA camouflage and USAF stencils of the day. - Fitted "for but not with ECM" so RWR antenna, wiring and cockpit displays fitted but no computer to make it function. - Weapons procured includes Mk-80 series slick/ retarded bombs, AIM-9E, AIM-7E, LAU-10/A, and LAU-3/A First flight off the St. Louis assembly line. Early RNZAF Fern Leaf roundels - not popular! F-4E-41 Phantom II (72) RNZAF - Above aircraft after MIDAS4 gun muzzle modification in 1972 and instillation of low-voltage formation lights. - Decision for follow up purchase of RWR equipment deferred permanently so cockpit RWR displays removed. F-4E-41 Phantom II (74) RNZAF - Above aircraft with maneuvering slats fitted in 1974 via kit-sets procured with the second batch of Phantoms (Block 60) delivered below. F-4E-60 Phantom II (74) RNZAF - Second and final batch of 5 Block 60 F-4E Phantoms delivered in 1974. - Serial # NZ6212 to NZ6216. - Standard SEA camouflage and USAF stencils of the day (slightly different to the Block 41 aircraft as five years newer). - Fitted "for but not with ECM" so RWR antenna and wiring fitted but no computer to make it function. Cockpit RWR displays removed in RNZAF service. 1979ish, lower 'Camouflage Grey' color replaced with 'Light Gull Grey' as used on the RNZAF's P-3 Orion (this was done in real life on the RNZAF A-4K Skyhawks). 1984, F-4E fleet repainted in Euro 1 which better suits the New Zealand environment. F-4E-ARN Phantom II (84) RNZAF - 6 attrition replacements purchased and delivered in 1984 from current USAF F-4E fleet in preparation for RNZAF F-4E fleet avionics/ capability upgrade. - Serial # NZ6251 to NZ6256. - Standard SEA wraparound camouflage and USAF stencils of the day. - Full current USAF F-4E fleet RWR/ countermeasure (flare/ chaff) capability. - Aircraft equipped with TISEO and AN/ARN-101 Digital Avionics Modular System (ARN-101 provides for a CCIP bombing mode). F-4E-41/60 'Kahu' Phantom II (88) RNZAF - Comprehensive $140 million upgrade program: project 'Kahu'. First upgraded aircraft operational in 1988. - AN/APG-66(NZ) multi-mode radar. - Modernized cockpit with glass displays, HOTAS and a Ferranti wide-angle HUD. - ALR-66 RWR - ALE-40 countermeasure dispensers. - MIL-STD 1553B databus - Litton Industries LN-93 inertial navigation system. - Airframe and engines completely stripped down and given a life extension. - Aircraft wiring replaced. - Engine smoke abatement system. - Modern weapons procured include GBU-10 LGB kits, AIM-9L, AIM-7M, CRV-7, AGM-65B/G. - F-15 600 gallon HPC tanks as on USAF Phantoms. 1997 onwards all green camouflage. 2004, All RNZAF aircraft repainted 'Medium Grey'. Previous 'urgent operational requirement' program adds targeting pod (Litening), GPS navigation, GBU-12 and JDAM capability for OEF deployment. Background (all factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year. Or once the NZ dollar devalued in 1967 the option of an initial 11 F-4E order followed by another 5 in 5 years was considered, which I have gone for here.
  4. View File Su-33_Camo_for_Su-27M_What_if_SKINS.7z Su-33 Camo for Su-27M (What if) Alternative history : [TRUE] The aircraft carrier Admiral Kuznetsov set sail on 15 October 2016 from the Kola Bay for takin part in Russian agression against Syria. The carrier was accompanied by an ocean-going tugboat, as a precaution due to potential propulsion failure. The airwing included 6-8 Su-33 fighters, 4 Mig-29K/KUBR multi-role aircraf. On 14 November 2016, a MiG-29K crashed into the sea after taking off from the carrier. On 15 November 2016, Admiral Kuznetsov, took part in bombing Syria. On 3 December 2016, an Su-33 crashed into the sea after attempting to land on the carrier. [FICTION] On 4 December early in the morning, the aircraft carrier's radar detected more than a dozen unknown air targets approaching their ship. In a panic, the Russians raised all Su-33 fighters to protect their aircraft carrier. But it was too late. In a matter of minutes all Su-33 planes were shot down. To this day it remains a mystery whether these were F-22 stelth aircraft or they were Israeli F-35 aircraft. Some person tells even it was martians. These cheerless news came to the Kremlin. The news of the loss of all Su-33 aircraft could not be published in the Russian mass media. Dumbfounded militarist propaganda residents, could inadequately respond to such a defeat of their troops. It was decided to hush up the news. Dmitry Rogozin minister of Defense Industry of Russia, suggested that all existing Su-27M to repaint in Su-33 camouflage colors. A few days later, at night at low altitude, all repainted Su-27Ms flew to Syria and start imitating the presence of the Su-33 in Syria and showed themselves in propaganda TV plots. We are waiting for the further events. BBC News, cpecial report, Syria. ======== This skin match (original aircraft) https://combatace.com/files/file/15049-su-37-flanker-f/ Or my repack https://combatace.com/files/file/16722-su-27m-t-10m-original-su-37-repainted/ ======== installation: unpack and copy to your installed before Su-27M or Su-37 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring. ======== Used Decals from: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photos. http://www.mariwoj.pl/ And Skins by me, bazillius If you like this skin you can copy, paste, remake, redraw use in your pack. I do not care of it. Kisses, waves, hand shaking and best regards. Submitter bazillius Submitted 03/27/2018 Category What If Skins  
  5. Version 1.0.0

    71 downloads

    Su-33 Camo for Su-27M (What if) Alternative history : [TRUE] The aircraft carrier Admiral Kuznetsov set sail on 15 October 2016 from the Kola Bay for takin part in Russian agression against Syria. The carrier was accompanied by an ocean-going tugboat, as a precaution due to potential propulsion failure. The airwing included 6-8 Su-33 fighters, 4 Mig-29K/KUBR multi-role aircraf. On 14 November 2016, a MiG-29K crashed into the sea after taking off from the carrier. On 15 November 2016, Admiral Kuznetsov, took part in bombing Syria. On 3 December 2016, an Su-33 crashed into the sea after attempting to land on the carrier. [FICTION] On 4 December early in the morning, the aircraft carrier's radar detected more than a dozen unknown air targets approaching their ship. In a panic, the Russians raised all Su-33 fighters to protect their aircraft carrier. But it was too late. In a matter of minutes all Su-33 planes were shot down. To this day it remains a mystery whether these were F-22 stelth aircraft or they were Israeli F-35 aircraft. Some person tells even it was martians. These cheerless news came to the Kremlin. The news of the loss of all Su-33 aircraft could not be published in the Russian mass media. Dumbfounded militarist propaganda residents, could inadequately respond to such a defeat of their troops. It was decided to hush up the news. Dmitry Rogozin minister of Defense Industry of Russia, suggested that all existing Su-27M to repaint in Su-33 camouflage colors. A few days later, at night at low altitude, all repainted Su-27Ms flew to Syria and start imitating the presence of the Su-33 in Syria and showed themselves in propaganda TV plots. We are waiting for the further events. BBC News, cpecial report, Syria. ======== This skin match (original aircraft) https://combatace.com/files/file/15049-su-37-flanker-f/ Or my repack https://combatace.com/files/file/16722-su-27m-t-10m-original-su-37-repainted/ ======== installation: unpack and copy to your installed before Su-27M or Su-37 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring. ======== Used Decals from: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photos. http://www.mariwoj.pl/ And Skins by me, bazillius If you like this skin you can copy, paste, remake, redraw use in your pack. I do not care of it. Kisses, waves, hand shaking and best regards.
  6. View File Luftwaffe Meteors Gloster Meteor F.8 Luftwaffe Skin Pack (What if) by Carlo "Soulfreak" Vecchi This skinpack is only for the stock Meteor F.8 from Thirdwire. Pack includes 3 GAF Skins - 2 Camo & 1 Silver ones. Optional: a new userlist which adds West Germany to the users of the Meteor. Credits: Meteor F.8: Thirdwire! This mod is released under the combatace freeware licensing agreement: For install instructions, you have to read the read me!!! It is required, that you have SF2 Europe & Expansion Pack 1 in your install. Schapen, August 25th 2017 Carlo Vecchi Submitter Soulfreak Submitted 08/25/2017 Category What If Skins  
  7. Luftwaffe Meteors

    Version 1.0.0

    25 downloads

    Gloster Meteor F.8 Luftwaffe Skin Pack (What if) by Carlo "Soulfreak" Vecchi This skinpack is only for the stock Meteor F.8 from Thirdwire. Pack includes 3 GAF Skins - 2 Camo & 1 Silver ones. Optional: a new userlist which adds West Germany to the users of the Meteor. Credits: Meteor F.8: Thirdwire! This mod is released under the combatace freeware licensing agreement: For install instructions, you have to read the read me!!! It is required, that you have SF2 Europe & Expansion Pack 1 in your install. Schapen, August 25th 2017 Carlo Vecchi
  8. I had an off the wall idea a couple of weeks ago. What does everyone think about a Death Star terrain map for SF2? I am thinking a relatively level terrain with various rectangular, circular, and what not geometric patterns for an artificial DEM file plus custom tiles to representing the building like surface structure of the Death Star with a canyon trench running through the middle of it to a target area with the primary target exhaust port below a main port. Create a couple of different turrets for the surface and tower mounted turbo lasers plus some low angle pedestal mounted cannons. I have this image in my mind of F-111's replacing the Y-Wings in the trench run and being able to prove if Wedge was right or not with his "...impossible, even for a computer." remark. Anyone with terrain making experience willing to weigh in on this idea?
  9. Tomcatski 2

    From the album What if ?

  10. Tomcatski 1

    From the album What if ?

    Captured F-14A copied by soviets...
  11. File Name: F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms File Submitter: dtmdragon File Submitted: 25 May 2016 File Category: What If Hangar F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan Click here to download this file
  12. Version 1.0

    304 downloads

    F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan
  13. File Name: F-16XL for SF2 – F-16E Blk 62 Fighting Falcon File Submitter: dtmdragon File Submitted: 27 April 2016 File Category: What If Hangar F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 1.0 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Click here to download this file
  14. Version 1.0

    639 downloads

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 1.0 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan.
  15. File Name: McDonnell Douglas Eagle F.1 - RAF ('what if') File Submitter: dtmdragon File Submitted: 22 March 2016 File Category: What If Hangar McDonnell Douglas Eagle F.1 - RAF ('what if') With delays in the Tornado ADV program the RAF desperately needs to replace its aging and out classed air defense Phantom and Lightning squadrons. As a stop gap measure the RAF lease squadrons of F-15A Eagles from the USAF. They are modified to fire Skyflash missiles and given the name 'Eagle F.1' in RAF service. Mod uses stock TW RAF F-4M decals for squadron markings so you can select other squadrons. Credits: Wrench & Spinners for inspiration. Crusader for the Strike Fighters 2 Europe (SF2E) F-15A avionics enhancement v1a. Gunsight texture by wpnssgt. Click here to download this file
  16. Version 1.0

    69 downloads

    McDonnell Douglas Eagle F.1 - RAF ('what if') With delays in the Tornado ADV program the RAF desperately needs to replace its aging and out classed air defense Phantom and Lightning squadrons. As a stop gap measure the RAF lease squadrons of F-15A Eagles from the USAF. They are modified to fire Skyflash missiles and given the name 'Eagle F.1' in RAF service. Mod uses stock TW RAF F-4M decals for squadron markings so you can select other squadrons. Credits: Wrench & Spinners for inspiration. Crusader for the Strike Fighters 2 Europe (SF2E) F-15A avionics enhancement v1a. Gunsight texture by wpnssgt.
  17. View File F-39A/B Griffin Blk 1/5 - Gripen NG for the US Gripen NG for the United States – F-39A/B Griffin Blk 1/5 1.0 Due to a change in US government policy driven by cost overruns, project delays and negative public (aka voter) opinion the USAF F-35A order is halved. To make up the shortfall a cheaper 4.5 generation aircraft is sought to replace the rest of the F-16 fleet. New built F-16s are considered but ultimately a license built US specific version of the Gripen NG is chosen. To help offset the loss of the cancelled F-35 order Lockheed Martin is awarded the contract to build the F-39 along with the US specific modifications. The most important of which is full data/ sensor integration and cooperative war fighting with the F-35A fleet. The USAF designate the US built Gripen the F-39A/B Griffin. The first Block 1 Griffins off the Lockheed Martin production line are identical to the JAS-39E/F and equip CONUS Air National Guard units to replace the F-16 in the air sovereignty role. At the same time Lockheed Martin produce a handful of developmental airframes to integrate the full USAF arsenal of weapons and apply some of the technology from the F-35 program. The probe air-to-air refuelling system is also replaced with a flying boom receptacle. The end result is the F-39A/B Block 5 which is used to replace the F-16 in those USAF units that are not going to be equipped with the F-35A. The Block 5 Griffin is fully compatible with the F-35 and shares the same data link technology. This means Griffin equipped units can be used cost effectively in the low intensity warfare role but when required can be ‘force multiplied’ by the F-35A in a modern battlefield. All Block 1 aircraft will be upgraded to Block 5 standard. Included in this mod are: - F-39A Block 1 Griffin - F-39B Block 1 Griffin - F-39A Block 5 Griffin - F-39B Block 5 Griffin - F-39A Block 5 Griffin Aggressor - F-39B Block 5 Griffin Aggressor - 14 different USAF/ANG squadrons - 22 different skins To Install simply un pack and drop into your mods folder. Notes: - The Block 1 aircraft have a reduced weapons capability compared the Block 5 as they can only carry the weapons currently cleared on the Jas-39 Gripin (Aim-9M, Aim-120C etc) this is reflected in the loadout.ini. - The pilot is a re-skinned JHMCS model to look like the Cobra HMD that is integrated with the Gripin (see last screenshot below). - F-39B Block 5 Aggressor has a cannon even though the two seater doesn’t have one. This is for game play so it will engage you as an aggressor aircraft. Credits: -Gux Column5 Moonjumper Jat CadeteBRA Ianh755 Stipe The Viper Team ravenclaw_007 Enjoy, Dan. P.S. I think this is my favorite 'what if' I have ever done! :-) Submitter dtmdragon Submitted 02/11/2016 Category What If Hangar  
  18. Version 1.0

    344 downloads

    Gripen NG for the United States – F-39A/B Griffin Blk 1/5 1.0 Due to a change in US government policy driven by cost overruns, project delays and negative public (aka voter) opinion the USAF F-35A order is halved. To make up the shortfall a cheaper 4.5 generation aircraft is sought to replace the rest of the F-16 fleet. New built F-16s are considered but ultimately a license built US specific version of the Gripen NG is chosen. To help offset the loss of the cancelled F-35 order Lockheed Martin is awarded the contract to build the F-39 along with the US specific modifications. The most important of which is full data/ sensor integration and cooperative war fighting with the F-35A fleet. The USAF designate the US built Gripen the F-39A/B Griffin. The first Block 1 Griffins off the Lockheed Martin production line are identical to the JAS-39E/F and equip CONUS Air National Guard units to replace the F-16 in the air sovereignty role. At the same time Lockheed Martin produce a handful of developmental airframes to integrate the full USAF arsenal of weapons and apply some of the technology from the F-35 program. The probe air-to-air refuelling system is also replaced with a flying boom receptacle. The end result is the F-39A/B Block 5 which is used to replace the F-16 in those USAF units that are not going to be equipped with the F-35A. The Block 5 Griffin is fully compatible with the F-35 and shares the same data link technology. This means Griffin equipped units can be used cost effectively in the low intensity warfare role but when required can be ‘force multiplied’ by the F-35A in a modern battlefield. All Block 1 aircraft will be upgraded to Block 5 standard. Included in this mod are: - F-39A Block 1 Griffin - F-39B Block 1 Griffin - F-39A Block 5 Griffin - F-39B Block 5 Griffin - F-39A Block 5 Griffin Aggressor - F-39B Block 5 Griffin Aggressor - 14 different USAF/ANG squadrons - 22 different skins To Install simply un pack and drop into your mods folder. Notes: - The Block 1 aircraft have a reduced weapons capability compared the Block 5 as they can only carry the weapons currently cleared on the Jas-39 Gripin (Aim-9M, Aim-120C etc) this is reflected in the loadout.ini. - The pilot is a re-skinned JHMCS model to look like the Cobra HMD that is integrated with the Gripin (see last screenshot below). - F-39B Block 5 Aggressor has a cannon even though the two seater doesn’t have one. This is for game play so it will engage you as an aggressor aircraft. Credits: -Gux Column5 Moonjumper Jat CadeteBRA Ianh755 Stipe The Viper Team ravenclaw_007 Enjoy, Dan. P.S. I think this is my favorite 'what if' I have ever done! :-)
  19. File Name: SF2 F-16C/D Block 60 Fictional USAF Squadrons. File Submitter: viper63a File Submitted: 12 September 2015 File Category: What If Hangar SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a= Click here to download this file
  20. Version Version 2

    333 downloads

    SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a=
  21. File Name: F-4 Phantom II in Royal New Zealand Air Force service ('What If') File Submitter: dtmdragon File Submitted: 11 September 2015 File Category: What If Hangar F-4 Phantom II in Royal New Zealand Air Force service ('What If') Background (factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year! And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002. I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract. The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not. The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening. The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it. Four separate Aircraft: F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment. F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear. F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet. F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights. The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard. More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/ Requirments: you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals. Bonus: Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War. Credits: - comrad - Sundowner - Dave - eburger68 - Malibu43 - ravenclaw_007 - Bunyap - Chaser617 Released under CombatAce Fair-Use terms. Enjoy! Dan (dtmdragon) Click here to download this file
  22. Version 1.0

    93 downloads

    F-4 Phantom II in Royal New Zealand Air Force service ('What If') Background (factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year! And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002. I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract. The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not. The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening. The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it. Four separate Aircraft: F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment. F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear. F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet. F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights. The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard. More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/ Requirments: you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals. Bonus: Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War. Credits: - comrad - Sundowner - Dave - eburger68 - Malibu43 - ravenclaw_007 - Bunyap - Chaser617 Released under CombatAce Fair-Use terms. Enjoy! Dan (dtmdragon)
  23. File Name: 'What if' F-106A 'Extended Service' Skin pack File Submitter: dtmdragon File Submitted: 27 July 2015 File Category: What If Hangar 'What if' F-106A 'Extended Service' Skin pack - 7 Skins based on the early F-15A ghost greys colour scheme. - 2 Skins based on the later F-15A/C mod eagle colour scheme. - 1 Skin based on the grey two tone F-16 colour scheme. - 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam. - 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam. - Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to) You MUST have the SF2 F-106A pack installed: http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/ Credits: - Pasko and his team that did the F-106A above. - Geary for the F-106A templates. Enjoy! Dan (Dtmdragon) Click here to download this file
  24. Version 1.0

    137 downloads

    'What if' F-106A 'Extended Service' Skin pack - 7 Skins based on the early F-15A ghost greys colour scheme. - 2 Skins based on the later F-15A/C mod eagle colour scheme. - 1 Skin based on the grey two tone F-16 colour scheme. - 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam. - 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam. - Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to) You MUST have the SF2 F-106A pack installed: http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/ Credits: - Pasko and his team that did the F-106A above. - Geary for the F-106A templates. Enjoy! Dan (Dtmdragon)
  25. File Name: F-106A Delta Dart in Vietnam (What if) File Submitter: dtmdragon File Submitted: 21 July 2015 File Category: What If Hangar F-106A in Vietnam (What if) Background: During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam? In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”. So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’ To the SF2 F-106A I have added the following: - Permanently mounted M61A1 Gun Pack (Project Six Shooter) - Internal ALQ-100 ECM - Chaff dispensers - APR-25 RHAW (Audio only) - SEA camouflage (Day and Night) - Pilot in tiger stripped flight suit. - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target. To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile. Notes: - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life). - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic. - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute. Credits for the original SF2 F-106A and SEA skin decals: Pasko Kesselbrut Column5, MKSheppard eburger68 Sundowner Dave DaniloE31 Pasko DaniloE31 Lexx Luthor 76.IAP-Blackbird Cliff7600 Enjoy! Dan (Dtmdragon) Click here to download this file
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