Bananimal
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No, the cops are different in N. GA. Specifically Lumpkin County. They target sportbikes and will put you in jail for crossing a double-yellow where everywhere else in the country that is not a jailable offense. Won't do it to a cruiser rider though. I ride a 2006 Triumph Speed Triple 1050 and have had them pull me over just to screw with me. Last time I checked it's a violation of your rights to be stopped by law enforcement for no reason. They always have a BS reason for pulling you over. Can't much say I blame them though. Seems every week during riding season two or three people lose their lives up there being retards. As far a luck is concerned living so close to the gap is concerend? Not really. It was intentional. We moved up here after Katrina wiped out my home town of New Orleans. I wanted to move to a place where I can ride and get to the gap within a couple hours. Turns out the roads are better in N. GA than the Gap and I picked the best place on the east coast to live for riding. That was luck. I had no idea that I was moving less that 30 miles from a motorcycle mecca. The Gap is nice but too many people ride it in summertime. It's gotten so bad that the Tennessee State Patrol are doing stings out there now. And, you get the nut jobs coming into your lane as mentioned above. We prefer to ride elsewhere most of the time. Hey, if you really want a nice place to stay try www.twowheelsonly.com in Suches, GA. It's about 27 miles from my house and about an hour and fifteen minutes from the gap. I could meet you up there and show you around. N. GA is awesome for riding. Two Wheels Only is on what we call the N. GA Loop. You can hit 60, 180, 129 and 348 from there.
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The Gap is only two hours from my driveway. We ride to the Cherohala and Gap all the time. If you get a chance ride into N. Georgia and ride Hwy 60, 129, 180 and 348. The Gap is nice but the Cherohala and N. GA roads are better IMO. Watch out for cops on 129, 180 and 60. Lumpkin County HATES sportbikes.
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White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I uploaded it today. It's in the environment mod area. -
Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod
Bananimal posted a file in Environmental Mods
Version
343 downloads
This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod. I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale. INSTALLATION: Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked. That's it. Go fly. Legal: Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only. Cheers, Bananimal -
Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod
Bananimal posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod File Submitter: Bananimal File Submitted: 12 Dec 2008 File Category: Environmental Mods This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod. I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale. INSTALLATION: Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked. That's it. Go fly. Legal: Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only. Cheers, Bananimal Click here to download this file -
Weapons Pack 2.52 by the WO*/SFP1 Community
Bananimal replied to Bravo2009's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I tried to merge my updated ini with your new ini and not all of my ini entries merged over. Don't know why. So, I merged your my file to your ini and that kept all my add-ons. Not sure what weapons work or not because I was using Bunyap's last pack the the MF pack. Are both these packs included in your mod? -
White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Alright guys I found the answer. Well, at least if you use Photoshop. There is a bug in Photoshop 7.0 that doesn't handle TGA files properly. It causes the white borders. Well 99% of them. There are still some border issues with trees on the top of hills or mountains. Here's a tool that will resolve the issue. It's quick and easy to use. http://www.flipcode.com/archives/Photoshop...Alpha_Fix.shtml On a side note, once I removed all the whities there seems to be an issue with what I call "slag" hovering just above some groups of trees. I have seen these before I uploaded and thought I had them all knocked out. WRONG! The one's that are left are persistent. I can't seem to get rid of them. Don't know why. Maybe an issue with the colored squares used behind the images on the original TGAs? -
Rescaled Green Hell 2 Trees.rar
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Alright, well it seems that Photoshop 7.0 has a bug that renders alpha pixels near the edge of an object white no matter what you do. This is why the issue got worse when I rescaled the trees. Here's a neat little tool that worked for me. It removed 99% of the white edges. Some still appear but I think that is game engine related. Just launch the app, drag the 2 files in my download onto this app and you are fixed. Make sure you turn Mipmaps on in your terraindata.ini file if you turned mipmappng off. http://www.flipcode.com/archives/Photoshop...Alpha_Fix.shtml I tried creating the images with a similar color background. Photoshop hosed them. No only that, there is an issue that has surfaced since the whities are gone. There seems to be some leftover border material or something on the transparent layer. I've tried erasing, creating new TGA base file. In short, I've tried everything I know how to and I can't make them go away. Maybe was an issue on the original files. I don't know. I'll be trying to resolve it so look for a version 1.1 soon. -
Rescaled Green Hell 2 Trees.rar
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Not sure what the cause could be. Suffice it to say that the included viewlist.ini has been a work in progress for quite some time. If a view needed a tweak then I go in and tweak it. I like it myself and couldn't enjoy the external views half as much as I do with the modded ini. The flyby's are awesome. -
Version
1,121 downloads
This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed. I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased. I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use. Cheers, Bananimal webaccount@alltel.net -
Rescaled Green Hell 2 Trees.rar
Bananimal posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Rescaled Green Hell 2 Trees.rar File Submitter: Bananimal File Submitted: 26 Nov 2008 File Category: Terrains This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed. I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased. I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use. Cheers, Bananimal webaccount@alltel.net Click here to download this file -
White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, last night I was doing some editing of the Vietnam trees. In order for me to do that I have to do it in WinXP instead of Vista because MS in all their wisdom considers the Com1 port to be a security risk in Vista. Therfore my Wacom Pad doesn't work in Vista. After making the changes I booted back into Vista. My WOE graphics were corrupted. So, I removed NHancer and tried again. No luck, Graphics were still corrupt. I removed the drivers and installed the latest Nvidia drivers. Turning off mip mapping is bearable now. Shimmering is at a minimum. I have not reinstalled NHancer. Still, if I use mip mapping the white around the trees is bad. I'd say that this mod is ready to go. CA, can I get your permission to upload my modified version of your textures? 200ft off the deck looks like you are hauling the mail now! :-) -
White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interesting. When I set it to DST I get worse white outlines that introduce hellacious shimmering to boot. This issue appears to be some kind of Z-buffer or clipping issue. the further away the trees are the worse the white border. I can get rid of it by turning off mip maps but nothing I do in my graphics driver kills the shimmers. How frustrating. Nvidia sucks! I would post a pic but I don't have any webspace to do so. CA, I painted them onto a blue background. Even then the originals do the same thing. The problem with the white really becomes noticable at altitude where the trees in the distance turn to a silver color. I guess because there are more of them and they are smaller. I need this to go away otherwise the popup effect in the distance is unbearable. -
White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey CA, I've gone through the entire DATA file. Nothing makes a difference. What application did you use to setup the alpha mask on the trees CA? I'm wondering if this is a byproduct of my editing the files in Photoshop. Then again, the originals have the same white border. I suspect Nvidia. I have an 8800GTX. Nothing but problems with visual quality with this card. I'll never buy another Nvidia as long as I live. No settings in NHancer resolve the issue. Supersampling just reduced it but does not get rid of it. Yes, mipmapping causes it but without it the trees shimmer. I even clamped the LOD in my driver and that doesn't stop the shimmering. -
White border around trees
Bananimal replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The only thing that has an effect is AlphaTestEnabled=FALSE but doing that causes clipping in the trees and other objects. Not a viable fix. If I turn off MipMapping then I get the shimmers big time. I've changed every setting in the [AlphaObjectTextureMaterial] group and nothing is getting rid of the white border. Guess I'll fool around with my graphics driver settings and see what I can come up with.