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Everything posted by DaniloE31
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Two-Seater Tuesdays
DaniloE31 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
RA-5C of the RVAH-13, in a Naval SEAD Role... -
Phantom Phriday. (READ RULES IN FIRST POST)
DaniloE31 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Phinally Phriday! CVW-3, VF-31 & VF-103, 1972 USS Saratoga. -
TMF F-14D Super Tomcat Cockpit
DaniloE31 replied to Spinoee's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Two-Seater Tuesdays
DaniloE31 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Someone said Voodoo? -
Decals showing up in Viewer but not in Game
DaniloE31 replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The stupid thing is that I don't even use GIMP! -
Decals showing up in Viewer but not in Game
DaniloE31 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yet another Decals problem. I thought, I would know the rules, but... I made a VF-31 skin for the F-4J for my personal use... As you can see below, the Nose and Bu. No. on the tail show up in the LOD Viewer but are missing in game. I know you can use a maximum of 4 Decals for every Mesh Node... but that isn't the case here: [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\TGnumAC Position=7.91,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\TGnumAC Position=8.10,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal004] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal005] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=2.06,-1.82 Rotation=-13.0 Scale=0.80 DecalMaxLOD=2 [Decal006] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=-2.06,-1.82 Rotation=13.0 Scale=0.80 DecalMaxLOD=2 [Decal007] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 [Decal008] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 I am missing something? -
Decals showing up in Viewer but not in Game
DaniloE31 replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually I'm glad I finally asked for help! I was trying to find this issue for weeks! -
Decals showing up in Viewer but not in Game
DaniloE31 replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This isn't in fact the case, but you brought me into something: The TGA's were saved with 24bit depth but compression ON... It has to be Uncompressed! Thank you mate! -
From the album Screenshots
All good in Viewer -
From the album Screenshots
Decals no joy -
Convair F-106 Delta Dart pack upgrade
DaniloE31 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nope. It's a LOD issue (ie 3D model). The Weapon Bay has just one animation slot and you can assign one animation to just ONE weapon station... So the first one works, the second one do not. It's a game engine limitation. -
Sukhoi Sunday
DaniloE31 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That's what I call a good Camouflage... -
Convair F-106 Delta Dart pack upgrade
DaniloE31 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Love the NASA bird! -
Phantom Phriday. (READ RULES IN FIRST POST)
DaniloE31 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Don't forget it's Friday! VF-92 1971 -
From the album Screenshots
Silver Kite 5 -
From the album Screenshots
Silver Kite 13 -
From the album Screenshots
What I call a good Camouflage. -
MIM-14 Nike Hercules
DaniloE31 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File MIM-14 Nike Hercules I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31 Submitter DaniloE31 Submitted 04/09/2020 Category Single Ordnance Files -
Version 1.0.0
179 downloads
I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31 -
Sukhoi Sunday
DaniloE31 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
There is a Sukhoi in that Pic, I swear!