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DaniloE31

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Everything posted by DaniloE31

  1. RA-5C of the RVAH-13, in a Naval SEAD Role...
  2. Phinally Phriday! CVW-3, VF-31 & VF-103, 1972 USS Saratoga.
  3. DaniloE31

    img00022.JPG

    From the album: Screenshots

    Cat
  4. DaniloE31

    img00039.JPG

    From the album: Screenshots

    VF-31
  5. DaniloE31

    img00035.JPG

    From the album: Screenshots

    VF-103
  6. DaniloE31

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    From the album: Screenshots

    SEAD
  7. DaniloE31

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    From the album: Screenshots

    Fox2
  8. Actually I'm glad I finally asked for help! I was trying to find this issue for weeks!
  9. This isn't in fact the case, but you brought me into something: The TGA's were saved with 24bit depth but compression ON... It has to be Uncompressed! Thank you mate!
  10. Yet another Decals problem. I thought, I would know the rules, but... I made a VF-31 skin for the F-4J for my personal use... As you can see below, the Nose and Bu. No. on the tail show up in the LOD Viewer but are missing in game. I know you can use a maximum of 4 Decals for every Mesh Node... but that isn't the case here: [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\TGnumAC Position=7.91,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\TGnumAC Position=8.10,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal004] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal005] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=2.06,-1.82 Rotation=-13.0 Scale=0.80 DecalMaxLOD=2 [Decal006] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=-2.06,-1.82 Rotation=13.0 Scale=0.80 DecalMaxLOD=2 [Decal007] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 [Decal008] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 I am missing something?
  11. DaniloE31

    VF-31_Viewer.jpg

    From the album: Screenshots

    All good in Viewer
  12. DaniloE31

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    From the album: Screenshots

    Decals no joy
  13. Nope. It's a LOD issue (ie 3D model). The Weapon Bay has just one animation slot and you can assign one animation to just ONE weapon station... So the first one works, the second one do not. It's a game engine limitation.
  14. That's what I call a good Camouflage...
  15. DaniloE31

    img00028.JPG

    From the album: Screenshots

    Silver Kite 5
  16. DaniloE31

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    From the album: Screenshots

    Silver Kite 13
  17. DaniloE31

    img00008.JPG

    From the album: Screenshots

    What I call a good Camouflage.
  18. View File MIM-14 Nike Hercules I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31 Submitter DaniloE31 Submitted 04/09/2020 Category Single Ordnance Files
  19. Version 1.0.0

    186 downloads

    I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31
  20. There is a Sukhoi in that Pic, I swear!
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