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Everything posted by whiteknight06604
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J7 pg etc
whiteknight06604 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I hope I do not come off like I want to rush anyones work or tell them how they should spend their free time but I do check everyday to see if there is any updates on this model. -
HAL TEJAS Beta Banidos Team
whiteknight06604 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have been looking forward to this one. Thank you to the whole team involved. -
SA.341 / SA.342. Pack of Gazelles. SF2.
whiteknight06604 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
freaking love it! thanks. -
excellent!
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I'm really looking forward to this. thanks
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Enough with these squadrons already
whiteknight06604 replied to LegitPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this has to be a fake post right? someone with a fake name having some fun? LegitPilot maybe your intent was not to be insulting and demanding but that is how your initial post came across. maybe a more contrite followup like "I was frustrated and didn't intend to sound insulting and demanding" would get you more help than doubling down on the everyone else is wrong attitude. -
Got some free 3ds .max files...
whiteknight06604 replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think theraw 3d model is the easiest part, the animations and optimazation in Max to get the model ready for SF2 is the hard part...then the flight model the skinning and all the ini work. I think getting the raw 3d model is just the very start. -
to one of those planes that is just so ugly it's beautiful.
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welcome to the loony bin Sir. Enjoy your stay.
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Condor is one of my favs too. i remember using and old FS98 modle of it in Combat Flight Simulator 2 back in the day.
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beautiful stuff
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and I feel like weeping with joy everytime I see you post these....
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need some expert advice with adding missiles to AAA guns
whiteknight06604 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm not sure if this is something that can be done but I am trying to add some crew figures to existing AAA vehicles. Ive added them as misiles and they show but the problem I'm having is I can't figure out a way to have the figure pivot side to side with the gun without elevating with it. Any experts have any tips or know if I'm trying the imposible? -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
really? lol -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I might be able to but I'll have to figure out how to do that first ;) -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's a WWI type looks like the seat is fixed. but this was more a proof of concept to see if it could be done. if so it might be far easier to get a modder to make a few generic crew men than to make awhole new AAA unit. It does seem to work in FE with less issues than in SF. in FE the movement of the seated crewman is far less than in SF for some reason. looks like lots more testing to do here. -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i will have to check edit. I tried but that stops the gun from moving too. it will allow me to add drivers to the trucks at least. Well that is if the missile codes are still alive in FE ;) -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the funny thing is I don't want it animated. I added it as a missile. the issue is the guy rotates and elevates with the gun. the rotating is cool but the elevation ruins it. if I could even just get no movement I'd be a happy camper and just add the guy in the drivers seat. that lack of crews on the FE/SF AAA guns and the FE trucks is a huge I\immersion killer for me. -
need some expert advice with adding missiles to AAA guns
whiteknight06604 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok I PMed you KJakker -
Armchair Aces over Galicia updated!
whiteknight06604 replied to ojcar's topic in Thirdwire - First Eagles 1&2
many thanks! -
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thanks for all the hard work and patience that you have put into these uploads. It is very appreciated. Am I the ony one who noticed the remark about the SPAD XI? I'm giddy as hell over that ;) if memory serves there was just an engine change between that and the SPAD XVI?
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Essex class (long-hull) aircraft carrier
whiteknight06604 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OMG!!! -
most excellent!!!! something i never thought about and now want to kick myself for not noticing just how needed these were.