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Spectre8750

+MODDER
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Everything posted by Spectre8750

  1. img00029

    From the album A-10 Warthog

  2. Cleaned up the Cockpit some more on all models and added new "Reduced Distance" Polygon LOD's and Destroyed Model for next update v1.1F for Final. If anyone has noticed anything else that needs to be fixed for next update, please let me know now.
  3. img00026

    From the album A-10 Warthog

  4. Malaysian Flight MH370 WTF?!

    Lost? It's all a metaphor. Maybe we're all dead.
  5. A-10A and C Thunderbolt II "Warthog" Pack

    Version 1.1E is posted
  6. future_tuskegee_airman It's awaiting approval.
  7. This one might be an older one (maybe from you) I integrated into the model. works great. I wouldn't mind checking the one you have out though.
  8. Advantages: Actually scans and looks for and at targets (Ground or in the Air) Custom skin can be dropped in each Aircraft folder. Can be animated in the Cockpit like Gear Down, Canopy shut, Flaps etc. Disadvantage: Will be sitting in the Cockpit while in Parking Animation mode. Animation can be shut off though.
  9. Ranenclaw Thanks. I would have taken you up on it. I added one to the A-10 as internal model. I'll bet yours is higher detailed.
  10. Anyone have a working LAU-117 Maverick Launcher?
  11. It's newtons. I use http://joshmadison.com/convert-for-windows/
  12. I guess TK's either on vacation, happy with where the Game is now or most likely and I'm hoping, working on the next best version of Strike Fighters. Would've been nice to have a couple of basic things though like Engine shut down, Fuel Tank release and even low altitude sound. But I guess it would've pushed the cost up so much Third Wire would go bankrupt...Uh, Right.
  13. Lan and TCP/IP connect is the way to go. Like Battlefield Series uses. Then you would still be able to play. I thought that you could do that with SF1, but I haven't tried in a while.
  14. Multi-player Co-op is always the best way to go game wise.
  15. MQ-9 NEW MOD

    Thanks frtn
  16. Thanks I knew the Frames, just couldn't remember if SF Series 1 's animations were hard coded to specific animation types. OK, cool, should be able to get this going and done soon.
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