-
Posts
908 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Spectre8750
-
You are Welcome rscsjsuso5. On the China Taiwan campaign, i could do a campaign. Is the terrain i have adequate? if it is i could do a Campaign. I noticed there is a Taiwan Terrain You posted. I'll look at it and check it out. I might go in with you in the project and do a Campaign with You rscsjsuso5, if you would like to help do some research. Private message me. Thanks Guys Spectre8750
-
Hmm... Strangelove? What kind of a name is that? That ain't no Kraut name is it, Stainesey?-- He changed it when he became a citizen. Used to be Merkwürdigeliebe.
-
Hehe yeah i set my points higher, i figure if i rack very many targets i should be be promoted to Angel and get out of being a spectre. Or make it worth my while since China was buying our debt but dumping our dollars now. You might want to crank down the points for Iraq or Afganistan or the like. heheh Just throwing this out but will add more versions to it. Thanks Kevin. Spectre8750
- 7 replies
-
- ground objects
- anti-aircraft
-
(and 3 more)
Tagged with:
-
View File GAZ-66 6x6 Trucks for SF2 series 29 Apr 2013 Version 1.03 Supplied: GAZ-66 6x6 with ZU-23 mounted AAA GAZ-66 6x6 W/Cargo GAZ-66 6x6 Covered GAZ-66 6x6 UnCovered ------------------------------------------------------------------------------------------------------------- The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead. ------------------------------------------------------------------------------------------------------------- Install: Drop Sounds in the Sounds Dir. Drop the GroundObject contents in the GroundObject Dir. Drop the contents of the Skin Folder into each Truck Folder in the Mods dir. And add these entries to the ???Types.INI in the Terrain Of your choice and change TargetTypexxx sequence respectively: [TargetTypexxx] Name=GAZ-66_Cargo FullName=GAZ-66 W/Cargo TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ-66_Cargo ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ-66_UNCVRD FullName=GAZ-66 UnCovered TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ-66_UNCVRD ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ66COVRD FullName=GAZ-66 Covered TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ66COVRD ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ66ZPU23 FullName=GAZ66 ZU-23 AAA TargetType=AAA UseGroundObject=TRUE GroundObjectType=GAZ66ZPU23 ActiveYear=1966 TargetValue=100 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 Enjoy! Spectre8750 Submitter Spectre8750 Submitted 10/27/2010 Category Ground Object Mods
- 7 replies
-
- ground objects
- anti-aircraft
-
(and 3 more)
Tagged with:
-
Version v1.03
700 downloads
29 Apr 2013 Version 1.03 Supplied: GAZ-66 6x6 with ZU-23 mounted AAA GAZ-66 6x6 W/Cargo GAZ-66 6x6 Covered GAZ-66 6x6 UnCovered ------------------------------------------------------------------------------------------------------------- The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead. ------------------------------------------------------------------------------------------------------------- Install: Drop Sounds in the Sounds Dir. Drop the GroundObject contents in the GroundObject Dir. Drop the contents of the Skin Folder into each Truck Folder in the Mods dir. And add these entries to the ???Types.INI in the Terrain Of your choice and change TargetTypexxx sequence respectively: [TargetTypexxx] Name=GAZ-66_Cargo FullName=GAZ-66 W/Cargo TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ-66_Cargo ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ-66_UNCVRD FullName=GAZ-66 UnCovered TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ-66_UNCVRD ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ66COVRD FullName=GAZ-66 Covered TargetType=TRANSPORT UseGroundObject=TRUE GroundObjectType=GAZ66COVRD ActiveYear=1966 TargetValue=50 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypexxx] Name=GAZ66ZPU23 FullName=GAZ66 ZU-23 AAA TargetType=AAA UseGroundObject=TRUE GroundObjectType=GAZ66ZPU23 ActiveYear=1966 TargetValue=100 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 Enjoy! Spectre8750- 3 reviews
-
- trucks
- spectre8750
-
(and 3 more)
Tagged with:
-
Spectre_USA This is my own map from scratch. It's updated, works, has plenty of targets, Seasonal Terrain, buildings, trees, bridges, Ships, Carriers support. Transports, Tanks, AAA, SAM's and more. Forces from Russia, China, North Korea, Japan, Singapore, South Korea, Japan, South Korea, USAF, USMC, USN. and yes it has the same frontline as before. Just try it out and let know what you think. I know it's not the greatest campaign ever, but i put months of work in it and i don't think it's that bad. Spectre8750
-
View File SF2: Modern Warfare Korea V1.03 Part1 12 January 2011 ------------------------------------------------------------------------------- Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750. ------------------------------------------------------------------------------- Campaign For SF2, SF2:E, SF2:V, SF2:I or SF2,SF2:E,SF2:V and/or SF2:I Merged Install. ------------------------------------------------------------------------------- Included: V1.01 update: Updated Ground Objects. Updated weapons. Fixed the SAM Radars and Batteries not showing up proper. V1.02 Update Minor Patching V1.03 Update Modified Terrain. Modified Camapign Dates. Added a few older Aicraft for 80's Single Missions that were added. Added New Planning Map. Added new Water Map to allow Single Mission editor Support. Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits. Other minor refinements. ------------------------------------------------------------------------------- This is a Campaign i created to hit on the possability of the situation in the Far East coming to a head and represent the possible Air Battle. The Campaign includes South Korea, Australia, Singapore, Japan and USAF, USMC, USN with Carrier support. And China, North Korea and Soviet Union. Plus Mercenary. Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from Skunkworks, all other files for that Aircraft are included and modded. Do not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be found in Operation Desert Storm in the "ODS_part1.exe" file. You only need the LOD's all others are already included. Also the F-16A(10) uses the F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded. If not it is not crucial as it is for the Mercenary Player only and won't affect the Game if not present. All other files are included and modified and needed as is. If you modify included files, I can't guarantee results. Also you will need to have the A-6A and A-7E Stock LOD's for both '88 OLYMPIC CAP Single Missions . Installing the Campaign: Install as per the Knowledge base for Standalone Mods. And Delete The Aircraft and Ground Objects before you dump these files in. Also Included are Icons for the Main Dir to use with the Desktop Shortcut. Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the "Strike Fighters 2" root dir. Make sure they are placed in the "Strike Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and Change it to the following at the bottom: [Module] ModuleDataFile=ModuleMWKorea.cat DefaultTerrainData=Korea DefaultAircraft=F-15C <----can be any aircraft in the mod. This will allow the use of the "Menu" file ModuleWFI.cat that goes in your "Strike Fighters 2" "Menu" dir. It adds Screens and Music. Then run the new exe once and go to the new "Mod" Dir it created and delete all the planes in the "Aircraft" Dir. You can leave any or all that you like. Do delete the Ground Objects in the "StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before adding New Ground Object Files. Also you need to edit the Options.INI in the "Mod" Main Folder to reflect the Mod or You Will have problems with the Game hanging or not closing properly. Example: [instantAction] AircraftType=F-15E <---needs to be an Aircraft in the Mod MissionMap=Korea <---needs to be Korea StartTime=16:30:00 StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=F-16C(40) <--- Service=USAF MissionMap=KOREA <--- MissionType=CAP MissionTime=NOON MissionWeather=CLEAR AirActivity=NORMAL AirDefenseActivity=NORMAL FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=???? MissionDate=2012 <--- StartYear=0 EndYear=2050 <--- EditMission=FALSE Do this for all related Sections in the Options.INI. I included an Options.INI if you want to use it. Then Drop contents of the 7Z files into the new "MOD" Dir, overwrite when it asks. Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea" Folder and open the KOREA.INI file and remove the semicolon in front of the game you have loaded as follows. Example if you have SF2 Israel. ;CatFile=..\GermanyCE\GermanyCE.cat ;CatFile=..\Desert\Desert.cat CatFile=..\IsraelME\IsraelME.cat ;CatFile=..\VietnamSEA\VietnamSEA.cat Leave all others with a semicolon. You should be ready to go. I want to thank the Following for making This Mod possible: _Thomas_ 101tfs 331KillerBee Actarus AGOSTINO AleDucat aleks AmokFloo ArturR Badger BANIDOS TEAM bib bigal1 bobrock Boopidoo BPAo Camouflage ***** Column5 Crab_02 Craig Crusader DamWaar Dante-JT Dave USAFMTL Dels Deuces Diego Digital Overlord Dr.Welsh Epizikl EricJ Erikgen Erwin_Hans FastCargo Flying Toaster Fubar512 Gaston gerwin Ghostrider883 Gabilon Hawker Howling1 HrntFixr Insky group J.M Langeron JA 37 Viggen Jat81500 Jeanba Joe Baugher Jimbib JSF Aggie Julheim Jv44kt Kesselbrut Kout Kreelin lindr2 LloydNB Mago Manetsim Marcfighter Matthew Ouellette Max Rudakov Mike1 Miracleman Mirage Factory MK2 Moonjumper Mig Master MJ NeverEnough Olivier ANGUILLE olo007 pablitoVPT Paladrian Pappy Pappychksix Pasko pcpilot petr005 Phamtuan Private Rafael Rampage ravenclaw_007 Raptore One raynor rscsjsuso5 Scrapper Sidewinder86 Signum Sony Tuckson spillone Starfighter2 Stary ST0RM SUICIDAL Sundowner Swede SWS Syrinx Talos The Trooper Thunder-Works Team Viper TFlash Tiwaz tomcat TORNO Tunderchief Typhoid UF Josse Veltro2K vrkuboy Wilco WingWiner Wpnssgt Wrench X Ray YEYEYE Third Wire and TK Thanks all, let me know if i missed anyone. Email Me. Have Fun Spectre8750 spectre8750@gmail.com Submitter Spectre8750 Submitted 10/25/2010 Category User Made Campaigns
-
View File SF2: Modern Warfare Korea V1.03 Part2 12 January 2011 ------------------------------------------------------------------------------- Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750. ------------------------------------------------------------------------------- Campaign For SF2, SF2:E, SF2:V, SF2:I or SF2,SF2:E,SF2:V and/or SF2:I Merged Install. ------------------------------------------------------------------------------- Included: V1.01 update: Updated Ground Objects. Updated weapons. Fixed the SAM Radars and Batteries not showing up proper. V1.02 Update Minor Patching V1.03 Update Modified Terrain. Modified Camapign Dates. Added a few older Aicraft for 80's Single Missions that were added. Added New Planning Map. Added new Water Map to allow Single Mission editor Support. Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits. Other minor refinements. ------------------------------------------------------------------------------- This is a Campaign i created to hit on the possability of the situation in the Far East coming to a head and represent the possible Air Battle. The Campaign includes South Korea, Australia, Singapore, Japan and USAF, USMC, USN with Carrier support. And China, North Korea and Soviet Union. Plus Mercenary. Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from Skunkworks, all other files for that Aircraft are included and modded. Do not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be found in Operation Desert Storm in the "ODS_part1.exe" file. You only need the LOD's all others are already included. Also the F-16A(10) uses the F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded. If not it is not crucial as it is for the Mercenary Player only and won't affect the Game if not present. All other files are included and modified and needed as is. If you modify included files, I can't guarantee results. Also you will need to have the A-6A and A-7E Stock LOD's for both '88 OLYMPIC CAP Single Missions . Installing the Campaign: Install as per the Knowledge base for Standalone Mods. And Delete The Aircraft and Ground Objects before you dump these files in. Also Included are Icons for the Main Dir to use with the Desktop Shortcut. Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the "Strike Fighters 2" root dir. Make sure they are placed in the "Strike Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and Change it to the following at the bottom: [Module] ModuleDataFile=ModuleMWKorea.cat DefaultTerrainData=Korea DefaultAircraft=F-15C <----can be any aircraft in the mod. This will allow the use of the "Menu" file ModuleWFI.cat that goes in your "Strike Fighters 2" "Menu" dir. It adds Screens and Music. Then run the new exe once and go to the new "Mod" Dir it created and delete all the planes in the "Aircraft" Dir. You can leave any or all that you like. Do delete the Ground Objects in the "StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before adding New Ground Object Files. Also you need to edit the Options.INI in the "Mod" Main Folder to reflect the Mod or You Will have problems with the Game hanging or not closing properly. Example: [instantAction] AircraftType=F-15E <---needs to be an Aircraft in the Mod MissionMap=Korea <---needs to be Korea StartTime=16:30:00 StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=F-16C(40) <--- Service=USAF MissionMap=KOREA <--- MissionType=CAP MissionTime=NOON MissionWeather=CLEAR AirActivity=NORMAL AirDefenseActivity=NORMAL FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=???? MissionDate=2012 <--- StartYear=0 EndYear=2050 <--- EditMission=FALSE Do this for all related Sections in the Options.INI. I included an Options.INI if you want to use it. Then Drop contents of the 7Z files into the new "MOD" Dir, overwrite when it asks. Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea" Folder and open the KOREA.INI file and remove the semicolon in front of the game you have loaded as follows. Example if you have SF2 Israel. ;CatFile=..\GermanyCE\GermanyCE.cat ;CatFile=..\Desert\Desert.cat CatFile=..\IsraelME\IsraelME.cat ;CatFile=..\VietnamSEA\VietnamSEA.cat Leave all others with a semicolon. You should be ready to go. I want to thank the Following for making This Mod possible: _Thomas_ 101tfs 331KillerBee Actarus AGOSTINO AleDucat aleks AmokFloo ArturR Badger BANIDOS TEAM bib bigal1 bobrock Boopidoo BPAo Camouflage ***** Column5 Crab_02 Craig Crusader DamWaar Dante-JT Dave USAFMTL Dels Deuces Diego Digital Overlord Dr.Welsh Epizikl EricJ Erikgen Erwin_Hans FastCargo Flying Toaster Fubar512 Gaston gerwin Ghostrider883 Gabilon Hawker Howling1 HrntFixr Insky group J.M Langeron JA 37 Viggen Jat81500 Jeanba Joe Baugher Jimbib JSF Aggie Julheim Jv44kt Kesselbrut Kout Kreelin lindr2 LloydNB Mago Manetsim Marcfighter Matthew Ouellette Max Rudakov Mike1 Miracleman Mirage Factory MK2 Moonjumper Mig Master MJ NeverEnough Olivier ANGUILLE olo007 pablitoVPT Paladrian Pappy Pappychksix Pasko pcpilot petr005 Phamtuan Private Rafael Rampage ravenclaw_007 Raptore One raynor rscsjsuso5 Scrapper Sidewinder86 Signum Sony Tuckson spillone Starfighter2 Stary ST0RM SUICIDAL Sundowner Swede SWS Syrinx Talos The Trooper Thunder-Works Team Viper TFlash Tiwaz tomcat TORNO Tunderchief Typhoid UF Josse Veltro2K vrkuboy Wilco WingWiner Wpnssgt Wrench X Ray YEYEYE Third Wire and TK Thanks all, let me know if i missed anyone. Email Me. Have Fun Spectre8750 spectre8750@gmail.com Submitter Spectre8750 Submitted 10/25/2010 Category User Made Campaigns
-
2,287 downloads
12 January 2011 ------------------------------------------------------------------------------- Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750. ------------------------------------------------------------------------------- Campaign For SF2, SF2:E, SF2:V, SF2:I or SF2,SF2:E,SF2:V and/or SF2:I Merged Install. ------------------------------------------------------------------------------- Included: V1.01 update: Updated Ground Objects. Updated weapons. Fixed the SAM Radars and Batteries not showing up proper. V1.02 Update Minor Patching V1.03 Update Modified Terrain. Modified Camapign Dates. Added a few older Aicraft for 80's Single Missions that were added. Added New Planning Map. Added new Water Map to allow Single Mission editor Support. Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits. Other minor refinements. ------------------------------------------------------------------------------- This is a Campaign i created to hit on the possability of the situation in the Far East coming to a head and represent the possible Air Battle. The Campaign includes South Korea, Australia, Singapore, Japan and USAF, USMC, USN with Carrier support. And China, North Korea and Soviet Union. Plus Mercenary. Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from Skunkworks, all other files for that Aircraft are included and modded. Do not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be found in Operation Desert Storm in the "ODS_part1.exe" file. You only need the LOD's all others are already included. Also the F-16A(10) uses the F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded. If not it is not crucial as it is for the Mercenary Player only and won't affect the Game if not present. All other files are included and modified and needed as is. If you modify included files, I can't guarantee results. Also you will need to have the A-6A and A-7E Stock LOD's for both '88 OLYMPIC CAP Single Missions . Installing the Campaign: Install as per the Knowledge base for Standalone Mods. And Delete The Aircraft and Ground Objects before you dump these files in. Also Included are Icons for the Main Dir to use with the Desktop Shortcut. Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the "Strike Fighters 2" root dir. Make sure they are placed in the "Strike Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and Change it to the following at the bottom: [Module] ModuleDataFile=ModuleMWKorea.cat DefaultTerrainData=Korea DefaultAircraft=F-15C <----can be any aircraft in the mod. This will allow the use of the "Menu" file ModuleWFI.cat that goes in your "Strike Fighters 2" "Menu" dir. It adds Screens and Music. Then run the new exe once and go to the new "Mod" Dir it created and delete all the planes in the "Aircraft" Dir. You can leave any or all that you like. Do delete the Ground Objects in the "StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before adding New Ground Object Files. Also you need to edit the Options.INI in the "Mod" Main Folder to reflect the Mod or You Will have problems with the Game hanging or not closing properly. Example: [instantAction] AircraftType=F-15E <---needs to be an Aircraft in the Mod MissionMap=Korea <---needs to be Korea StartTime=16:30:00 StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=F-16C(40) <--- Service=USAF MissionMap=KOREA <--- MissionType=CAP MissionTime=NOON MissionWeather=CLEAR AirActivity=NORMAL AirDefenseActivity=NORMAL FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=???? MissionDate=2012 <--- StartYear=0 EndYear=2050 <--- EditMission=FALSE Do this for all related Sections in the Options.INI. I included an Options.INI if you want to use it. Then Drop contents of the 7Z files into the new "MOD" Dir, overwrite when it asks. Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea" Folder and open the KOREA.INI file and remove the semicolon in front of the game you have loaded as follows. Example if you have SF2 Israel. ;CatFile=..\GermanyCE\GermanyCE.cat ;CatFile=..\Desert\Desert.cat CatFile=..\IsraelME\IsraelME.cat ;CatFile=..\VietnamSEA\VietnamSEA.cat Leave all others with a semicolon. You should be ready to go. I want to thank the Following for making This Mod possible: _Thomas_ 101tfs 331KillerBee Actarus AGOSTINO AleDucat aleks AmokFloo ArturR Badger BANIDOS TEAM bib bigal1 bobrock Boopidoo BPAo Camouflage ***** Column5 Crab_02 Craig Crusader DamWaar Dante-JT Dave USAFMTL Dels Deuces Diego Digital Overlord Dr.Welsh Epizikl EricJ Erikgen Erwin_Hans FastCargo Flying Toaster Fubar512 Gaston gerwin Ghostrider883 Gabilon Hawker Howling1 HrntFixr Insky group J.M Langeron JA 37 Viggen Jat81500 Jeanba Joe Baugher Jimbib JSF Aggie Julheim Jv44kt Kesselbrut Kout Kreelin lindr2 LloydNB Mago Manetsim Marcfighter Matthew Ouellette Max Rudakov Mike1 Miracleman Mirage Factory MK2 Moonjumper Mig Master MJ NeverEnough Olivier ANGUILLE olo007 pablitoVPT Paladrian Pappy Pappychksix Pasko pcpilot petr005 Phamtuan Private Rafael Rampage ravenclaw_007 Raptore One raynor rscsjsuso5 Scrapper Sidewinder86 Signum Sony Tuckson spillone Starfighter2 Stary ST0RM SUICIDAL Sundowner Swede SWS Syrinx Talos The Trooper Thunder-Works Team Viper TFlash Tiwaz tomcat TORNO Tunderchief Typhoid UF Josse Veltro2K vrkuboy Wilco WingWiner Wpnssgt Wrench X Ray YEYEYE Third Wire and TK Thanks all, let me know if i missed anyone. Email Me. Have Fun Spectre8750 spectre8750@gmail.com -
2,072 downloads
12 January 2011 ------------------------------------------------------------------------------- Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750. ------------------------------------------------------------------------------- Campaign For SF2, SF2:E, SF2:V, SF2:I or SF2,SF2:E,SF2:V and/or SF2:I Merged Install. ------------------------------------------------------------------------------- Included: V1.01 update: Updated Ground Objects. Updated weapons. Fixed the SAM Radars and Batteries not showing up proper. V1.02 Update Minor Patching V1.03 Update Modified Terrain. Modified Camapign Dates. Added a few older Aicraft for 80's Single Missions that were added. Added New Planning Map. Added new Water Map to allow Single Mission editor Support. Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits. Other minor refinements. ------------------------------------------------------------------------------- This is a Campaign i created to hit on the possability of the situation in the Far East coming to a head and represent the possible Air Battle. The Campaign includes South Korea, Australia, Singapore, Japan and USAF, USMC, USN with Carrier support. And China, North Korea and Soviet Union. Plus Mercenary. Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from Skunkworks, all other files for that Aircraft are included and modded. Do not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be found in Operation Desert Storm in the "ODS_part1.exe" file. You only need the LOD's all others are already included. Also the F-16A(10) uses the F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded. If not it is not crucial as it is for the Mercenary Player only and won't affect the Game if not present. All other files are included and modified and needed as is. If you modify included files, I can't guarantee results. Also you will need to have the A-6A and A-7E Stock LOD's for both '88 OLYMPIC CAP Single Missions . Installing the Campaign: Install as per the Knowledge base for Standalone Mods. And Delete The Aircraft and Ground Objects before you dump these files in. Also Included are Icons for the Main Dir to use with the Desktop Shortcut. Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the "Strike Fighters 2" root dir. Make sure they are placed in the "Strike Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and Change it to the following at the bottom: [Module] ModuleDataFile=ModuleMWKorea.cat DefaultTerrainData=Korea DefaultAircraft=F-15C <----can be any aircraft in the mod. This will allow the use of the "Menu" file ModuleWFI.cat that goes in your "Strike Fighters 2" "Menu" dir. It adds Screens and Music. Then run the new exe once and go to the new "Mod" Dir it created and delete all the planes in the "Aircraft" Dir. You can leave any or all that you like. Do delete the Ground Objects in the "StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before adding New Ground Object Files. Also you need to edit the Options.INI in the "Mod" Main Folder to reflect the Mod or You Will have problems with the Game hanging or not closing properly. Example: [instantAction] AircraftType=F-15E <---needs to be an Aircraft in the Mod MissionMap=Korea <---needs to be Korea StartTime=16:30:00 StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=F-16C(40) <--- Service=USAF MissionMap=KOREA <--- MissionType=CAP MissionTime=NOON MissionWeather=CLEAR AirActivity=NORMAL AirDefenseActivity=NORMAL FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=???? MissionDate=2012 <--- StartYear=0 EndYear=2050 <--- EditMission=FALSE Do this for all related Sections in the Options.INI. I included an Options.INI if you want to use it. Then Drop contents of the 7Z files into the new "MOD" Dir, overwrite when it asks. Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea" Folder and open the KOREA.INI file and remove the semicolon in front of the game you have loaded as follows. Example if you have SF2 Israel. ;CatFile=..\GermanyCE\GermanyCE.cat ;CatFile=..\Desert\Desert.cat CatFile=..\IsraelME\IsraelME.cat ;CatFile=..\VietnamSEA\VietnamSEA.cat Leave all others with a semicolon. You should be ready to go. I want to thank the Following for making This Mod possible: _Thomas_ 101tfs 331KillerBee Actarus AGOSTINO AleDucat aleks AmokFloo ArturR Badger BANIDOS TEAM bib bigal1 bobrock Boopidoo BPAo Camouflage ***** Column5 Crab_02 Craig Crusader DamWaar Dante-JT Dave USAFMTL Dels Deuces Diego Digital Overlord Dr.Welsh Epizikl EricJ Erikgen Erwin_Hans FastCargo Flying Toaster Fubar512 Gaston gerwin Ghostrider883 Gabilon Hawker Howling1 HrntFixr Insky group J.M Langeron JA 37 Viggen Jat81500 Jeanba Joe Baugher Jimbib JSF Aggie Julheim Jv44kt Kesselbrut Kout Kreelin lindr2 LloydNB Mago Manetsim Marcfighter Matthew Ouellette Max Rudakov Mike1 Miracleman Mirage Factory MK2 Moonjumper Mig Master MJ NeverEnough Olivier ANGUILLE olo007 pablitoVPT Paladrian Pappy Pappychksix Pasko pcpilot petr005 Phamtuan Private Rafael Rampage ravenclaw_007 Raptore One raynor rscsjsuso5 Scrapper Sidewinder86 Signum Sony Tuckson spillone Starfighter2 Stary ST0RM SUICIDAL Sundowner Swede SWS Syrinx Talos The Trooper Thunder-Works Team Viper TFlash Tiwaz tomcat TORNO Tunderchief Typhoid UF Josse Veltro2K vrkuboy Wilco WingWiner Wpnssgt Wrench X Ray YEYEYE Third Wire and TK Thanks all, let me know if i missed anyone. Email Me. Have Fun Spectre8750 spectre8750@gmail.com -
View File Ural-375 Trucks For SF2 Series 31 Dec 2011 Version 1.02 Converted MAX to LOD by Suicide and Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Updated 31 Dec 2011: Fixed Vehicle not showing up on Missions. Thanks to Crusader. Updated 30 Oct 2010: Added Tan Skins Added Low Poly Distance file for each Truck Fixed spelling Error Thanks christian59 and Wrench ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop Sounds in the Sounds Dir. Drop the GroundObject contents in the GroundObject Dir. Drop the files in the Skins Folder into each Truck Folder. This was done to save space for the release. And add these entries to the ???Types.INI in the Terrain Of your choice and change TargetTypexxx sequence respectively: [TargetTypexxx] Name=Ural-375D FullName=Ural-375D Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-U FullName=Ural-375D UC Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D-U RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-C FullName=Ural-375D W/Cargo Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural-375D-C RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural375wT FullName=Ural-375D w/Troops Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural375wT RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=U375_ZPU-2 FullName=U375 ZPU-2 AAA TargetType=AAA ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=U375_ZPU-2 RepairRate=0.155 StartDetectChance=80 StartIdentifiedChance=80 IncreaseDetectChanceKey=20 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 Happy New Year Spectre8750 Submitter Spectre8750 Submitted 10/17/2010 Category Ground Object Mods
-
Version v1.02
736 downloads
31 Dec 2011 Version 1.02 Converted MAX to LOD by Suicide and Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Updated 31 Dec 2011: Fixed Vehicle not showing up on Missions. Thanks to Crusader. Updated 30 Oct 2010: Added Tan Skins Added Low Poly Distance file for each Truck Fixed spelling Error Thanks christian59 and Wrench ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop Sounds in the Sounds Dir. Drop the GroundObject contents in the GroundObject Dir. Drop the files in the Skins Folder into each Truck Folder. This was done to save space for the release. And add these entries to the ???Types.INI in the Terrain Of your choice and change TargetTypexxx sequence respectively: [TargetTypexxx] Name=Ural-375D FullName=Ural-375D Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-U FullName=Ural-375D UC Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D-U RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-C FullName=Ural-375D W/Cargo Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural-375D-C RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural375wT FullName=Ural-375D w/Troops Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural375wT RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=U375_ZPU-2 FullName=U375 ZPU-2 AAA TargetType=AAA ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=U375_ZPU-2 RepairRate=0.155 StartDetectChance=80 StartIdentifiedChance=80 IncreaseDetectChanceKey=20 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 Happy New Year Spectre8750 -
Alguien tenía que secreta un archivo en formato LOD para mí, algo que no he recibido. repetidas preguntas sobre los archivos, pero no hay respuesta. Así que me decidí a hacerlo yo mismo. esto es lo que viene a la Comunidad de CombatAce. Saludo Spectre8750
-
Thanks Major Lee but the size is correct. I found the problem though. I'm using seasonal terrain and for some reason putting a tileset in the Mod Terrains root folder fixed the problem. Thanks
-
CTD on a Terrain i've made question Hi all I've created a Terrain that is 4000x4000 pix 2000x2000 km grid. It will cause a CTD only if you cycle through the Ground Radar. i've tested Edwards Korea terrain which is the same size but doesn't have that problem and i''ve ruled out the Hight Field Data file. It seems to be in the Tile Field Data file. Can you give me any clues to why this happens with terrains at 2000x2000 km or above for future reference? Please help! Thanks Spectre8750
-
Unicode -> Ansi file batch converter
Spectre8750 commented on Canadair's file in SF/WO* Utilities/Editors
-
Sounds like Fascism. Lets Ban all Games where you can play on other sides other than the prefered side chosen by some dweeb. Like Combat Flight Sims that have German Luftwaffe or Japanese Empire. Lets Ban all games that have violents, that way no-one will be affended. That's what i Love about Freedom in America, anyone can can be banned. Don't let the Globalist Elite that Control Giant Corporations and Military Industries control our Lives!
