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Everything posted by Spectre8750
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CVN75 is the Carrier i actually use for the Campaign sorry for forgetting, but you should have that Directory with all the files in it including the LOD's. it should work. I've reinstalled several times and it allways shows up. and the campaign file has that Carrier file for the U.S. [CarrierUnit001] CarrierType=CVN75 CarrierNumber=74 UnitName=CVN-74 USS John C. Stennis ForceID=1 Nation=USN BaseArea=Task Force 1 NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=05/2012 Tour[01].End=12/2015 [CarrierUnit002] CarrierType=CVN75 CarrierNumber=75 UnitName=CVN-75 USS Harry S Truman ForceID=1 Nation=USN BaseArea=Task Force 2 NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=05/2012 Tour[01].End=12/2015 [CarrierUnit003] CarrierType=CVN75 CarrierNumber=76 UnitName=CVN-76 USS Ronald Reagan ForceID=1 Nation=USN BaseArea=Task Force 3 NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=05/2012 Tour[01].End=12/2015 [CarrierUnit004] CarrierType=CVN75 CarrierNumber=77 UnitName=CVN-69 USS Dwight D. Eisenhower ForceID=1 Nation=USN BaseArea=Task Force 4 NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=05/2012 Tour[01].End=12/2015
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woojay X:\Users\Yourname\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael\Objects\GroundObject\CVA-63 for Windows 7 and Vista or X:\Documents and Settings\Yourname\My Documents\ThirdWire\StrikeFighters2 WarForIsrael\Objects\GroundObject\CVA-63 For Windows XP should be there. You will only get Carriers in Campaign mode. Spectre8750
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Ok, The Mods Directory - In general this is the way the Strike Fighters 2 series uses mods. First with Vista and Win7 you want to copy and rename a SF2 exe file to create a new Mods dir. I'm using Win7 64 so it should be the same. For me i go to "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" where the exe's are and copy "StrikeFighters2 Israel.exe" to a temp directory and rename it "StrikeFighters2 WarForIsrael.exe" and put it back in with the other exe's and add the "StrikeFighters2 WarForIsrael.ini" in the 7z file under "\Strike Fighters 2 Main Dir" with it that i supplied. Also place the "ModuleWFI.cat" in the "C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Menu" and run the new "StrikeFighters2 WarForIsrael.exe" once and let SF2WFI open, may take a minute, then exit the Game. Now go to the "C:\Users\Spectre8750\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael" for me Directory, Your's will have your name or logon name in place of Spectre8750 after Users. This is the Mods Directory. You'll see the other Game versions in the ThirdWire Dir. We want to edit the new "C:\Users\Spectre8750\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael" Dir. Go into "C:\Users\YourName\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael\Objects\Aircraft" Directory and delete all the planes in that directory and make sure you leave the Aircraft directory intact. Now all you need to do is drop the subdirectory contents of the 7z file "\ThirdWire Mod Dir\StrikeFighters2WarForIsrael\" <------the subdirectories under here in the 7z file into the Mods root Directory. and overwrite any files and Folders in the "C:\Users\YourName\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael" directory. keep the options.ini file in the root of "C:\Users\YourName\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael" intact from when you first ran the Mod named exe. If you ever run a patch to update the Sim - back up the modded directory and do the same process we just did here. Whenever the game is patched You'll need to rename the new patched "StrikeFighters2 Israel.exe" again to "StrikeFighters2 WarForIsrael.exe" and run it to get a newly patched Mod and it will probably put all the stock aircraft back in the Mod Aircraft Dir. So back it up run the newly patched and renamed exe then delete the stock planes again in the Mod Dir and move the backed Mod files back over, just don't overwrite the new option.ini or when you run the mod it will create a new on again and put stock aircraft back in the SF2WFI Mod Aircraft Directory. Hope this Helps Message me for any help any time. Spectre8750
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ace888 Yeah it only works with Stock terrains only, but can be the SF1 IsraelME.cat. anyone who has a SF2 game just follow instructions exactly and have Either the new stock IsraelME.cat Or the Older SF1 IsraelMe.cat in the New Strike Fighters 2 "Main" not "Mod" Terrains Folder and it will work fine. example below C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains\IsraelME.CAT ------------------------------------------------------------------------------------------------------------------------------- The Mod Directory should look like this: C:\Users\Spectre8750\Saved Games\ThirdWire\StrikeFighters2 WarForIsrael\Terrains\IsraelME <--------Folder with only these modded files for the Campaign in it listed below: IsraelME.INI IsraelME_DATA.INI IsraelME_NATIONS.INI IsraelME_TARGETS.INI IsraelME_TYPES.INI hope this clears it up
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F/A-18 Pits converted for SF2 series Updated 27 March 2011
Spectre8750 commented on Spectre8750's file in Jet Cockpits
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Sorry just checked these posts been really busy on Korea. Yes IT IS a busy campaign. on thing i learned to do is to fly from base and access everything along the way so you can react. I also noticed that the Wing Tanks are'nt ejecting on the F-16I Sufa. Makes it a pig to fly. not sure i'm happy with the flight model. may change it. i will fix the WingTanks in update soon. here's a quick Fix open F-16I_Data.INI Go to here [station4F] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.765,1.285,-0.218 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE <--------------------change to FALSE AttachmentType=ISRAEL,USAF,NATO ModelNodeName=Station4_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station6F] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.765,1.285,-0.20 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE <--------------------change to FALSE AttachmentType=ISRAEL,USAF,NATO ModelNodeName=Station6_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank Thanks Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
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From the album: SF2:Korea
© © SF2:Korea Spectre8750
