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paulopanz

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Everything posted by paulopanz

  1. Make reds flyable is an easy task. - Before skinning 21 I'm taking care of 19.
  2. Thank You gents, but as I'm looking for some more AURI skins I discovered some decal bugs to fix, so please, if You want enhance Your old, new Midget, please D/L this little patch MiG-15UTI.rar @ Paul
  3. First look at beta-campaign: - 3 AURI Mig-17PF, I think, are too much! I found very few (4) numbers. They could field a squadron at last (I suppose). - Maybe You could add some Mig-17F instead And a little clue: - when the squadron it'snt coded in squadronlost use UNITNAME= both in campaign and in campaign.data inis: it will work well and you will have not to edit official (and sometimes edited by tk) squadron list. This way You could make AURI flyable, too! PS: I upgraded the old Timor 75 by A-TEAM campaign adapting it to new target names in new terrain and it works fine ....
  4. This looks great! - check my last Mig-15UTI compilation: there are 4 AURI skins. I have a plenty of AURI Mig-17, Mig-17PF, Mig-19S, Mig-21F, IL-28, Tu-16 make/in the makings, too ......
  5. Little txt editing pending from approval ..... I'm sorry my friends.
  6. View File MiG-15 UTI Midget Collector Edition A variety of MiG-15 variants were built, but the most common was the MiG-15UTI (NATO reporting name "Midget") two-seat trainer. Because Mikoyan-Gurevich never mass-produced the transition training versions of the later MiG-17 or MiG-19, the MiG-15UTI remained the sole Warsaw Pact advanced jet trainer well into the 1970s. A whole new SF-2 edition for an old plane: - New / Remade Skins: Albania, Algeria, Indonesia (3), Bulgaria (2), Cambodia, Congo, Cuba (2), Czechoslovakia (2), Egypt (3), Romania, Finlandia (2), Guinea, Iraq (2), East Germany (2), Hungary, Mozambique, Nigeria, China (2),Pakistan, Poland (6), Syria, Somalia, Sudan, Sri Lanka, Tanzania, Vietnam - Fixed some data entries - Great Stary's Pit fitted - Hangar & SCreens jpg - Pilot, Gun, Weapons & Sound included INSTALL: - All in any SF-2 Mod folder NA included CREDITS: - Pasko: Model - Stary: Cockpit - Suhsjake: Temps - Spillone104: Sounds - Wrench: First SF-2 edition Inside skin folders You will find pics, history references and single original skin remade credits. Enjoy. @Paulopanz Submitter paulopanz Submitted 09/07/2012 Category MiG-15
  7. Version 1.0

    674 downloads

    A variety of MiG-15 variants were built, but the most common was the MiG-15UTI (NATO reporting name "Midget") two-seat trainer. Because Mikoyan-Gurevich never mass-produced the transition training versions of the later MiG-17 or MiG-19, the MiG-15UTI remained the sole Warsaw Pact advanced jet trainer well into the 1970s. A whole new SF-2 edition for an old plane: - New / Remade Skins: Albania, Algeria, Indonesia (3), Bulgaria (2), Cambodia, Congo, Cuba (2), Czechoslovakia (2), Egypt (3), Romania, Finlandia (2), Guinea, Iraq (2), East Germany (2), Hungary, Mozambique, Nigeria, China (2),Pakistan, Poland (6), Syria, Somalia, Sudan, Sri Lanka, Tanzania, Vietnam - Fixed some data entries - Great Stary's Pit fitted - Hangar & SCreens jpg - Pilot, Gun, Weapons & Sound included INSTALL: - All in any SF-2 Mod folder NA included CREDITS: - Pasko: Model - Stary: Cockpit - Suhsjake: Temps - Spillone104: Sounds - Wrench: First SF-2 edition Inside skin folders You will find pics, history references and single original skin remade credits. Enjoy. @Paulopanz
  8. Jon, here the fix (left pylons were inverted!) // Weapon Stations --------------------------------------------------------- [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R01 PylonMass=40.0 PylondragArea=0.03 [RightInnerWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_3 PylonMass=40.0 PylondragArea=0.03 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_4 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode=
  9. Ed take a look on the old one reporked in D/L section ...... At your disposal for skinning the new on september. A better mapping is needed for camo skins.
  10. They are very basic and I think that shouldn't be a problem to fit in new mappings. Sure. 2 bombs in 4 pylons .... try to double the station groups like in above post.
  11. I haven't ..... Have you changed nothing, Jon? BTW try this to make 2 pair of bombs operational instead of all four as a one. // Weapon Stations --------------------------------------------------------- [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R PylonMass=40.0 PylondragArea=0.03 [RightInnerWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_3 PylonMass=40.0 PylondragArea=0.03 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 <------------------------- StationType=EXTERNAL AttachmentPosition=-2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R01 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 <--------------------- StationType=EXTERNAL AttachmentPosition=2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_4 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= ..... and tell me if you solved. :sohappy:
  12. View File PZL TS-11 ISKRA by Veltro2k The PZL TS-11 ISKRA (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India. It is notable as the main trainer plane of the Polish Army, the oldest jet plane still in service in Poland - and one of the most reliable. This is the first, old Veltro's ISKRA. I tweaked all the entries (pylons, lights, weapons loadouts, taxing etc.) and made 3 PWL & 1 IAF basic skins. An optional data.ini for early ISKRA bis A (no weapons) included. Working canopy: key 10 The next ISKRA in the makings will be perfect, this can't be finish up due source files loss.So accept this as it is, I made my best. Wellcome back Ed. @ Paul [PS: the IAF skin is for Sandesh, who helped me a lot with references, and all the people around Indo-Pak mod. Let's finish it gents!] Submitter paulopanz Submitted 08/28/2012 Category Other Origin  
  13. Version 1.0

    339 downloads

    The PZL TS-11 ISKRA (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India. It is notable as the main trainer plane of the Polish Army, the oldest jet plane still in service in Poland - and one of the most reliable. This is the first, old Veltro's ISKRA. I tweaked all the entries (pylons, lights, weapons loadouts, taxing etc.) and made 3 PWL & 1 IAF basic skins. An optional data.ini for early ISKRA bis A (no weapons) included. Working canopy: key 10 The next ISKRA in the makings will be perfect, this can't be finish up due source files loss.So accept this as it is, I made my best. Wellcome back Ed. @ Paul [PS: the IAF skin is for Sandesh, who helped me a lot with references, and all the people around Indo-Pak mod. Let's finish it gents!]
  14. View File Yak-15 "Feather" The Yakovlev Yak-15, NATO reporting name: Feather, was a first-generation Soviet turbojet fighter developed by the Yakovlev design bureau (OKB) im- mediately after World War II. It used a reverse-engineered German Junkers Jumo 004 engine. Along with the Swedish Saab 21R, it was one of only two jets to be success- fully converted from a piston-powered aircraft and enter production. 280 aircraft were built in 1947. Although nominally a fighter, it was mainly used to qualify piston-engine- experienced pilots to fly jets. @ Original Pasko's model (as just edited by Wrench, Eburger and so on, excuse me if I don't remember all) 2012 rebuilt: - tail mapping bug fixed - rudder mapping main bug fixed - front wings upside-down mapping bug solved - Inner cockpit corners ouside canopy painted - Stary's cockpit fitted in place (thank You man!) - a better pilot seat added - 13 historical skins made/fixed - 2 original fictional camo skin revamped - a whole new decalset - new hangar & loadout pics Enjoy @ Paul Submitter paulopanz Submitted 08/28/2012 Category Other
  15. ..... as the Yak-15 is pending for approval, we can go to bed. Good night, gents.
  16. Version 1.2

    907 downloads

    The Yakovlev Yak-15, NATO reporting name: Feather, was a first-generation Soviet turbojet fighter developed by the Yakovlev design bureau (OKB) im- mediately after World War II. It used a reverse-engineered German Junkers Jumo 004 engine. Along with the Swedish Saab 21R, it was one of only two jets to be success- fully converted from a piston-powered aircraft and enter production. 280 aircraft were built in 1947. Although nominally a fighter, it was mainly used to qualify piston-engine- experienced pilots to fly jets. @ Original Pasko's model (as just edited by Wrench, Eburger and so on, excuse me if I don't remember all) 2012 rebuilt: - tail mapping bug fixed - rudder mapping main bug fixed - front wings upside-down mapping bug solved - Inner cockpit corners ouside canopy painted - Stary's cockpit fitted in place (thank You man!) - a better pilot seat added - 13 historical skins made/fixed - 2 original fictional camo skin revamped - a whole new decalset - new hangar & loadout pics Enjoy @ Paul
  17. Oh Yes but you could - one of these days - put in place a better cockpit too!
  18. The cockpit shot is fantastic! About colors there are quite a lot of different greens. Your is taken from a real thing, but museum planes are often repainted. For example except Acro trams VVS planes of that era should not have red stars on upper wings .... BTW I will surely use your pic for a skin. Thank You.
  19. Sure thing, Viking. And maybe some new Yak-23, too ....
  20. .... oh yes, downgrade is the right word! I have a whole book full of Yak-15/17/23 skins to make for You Stary .....
  21. That's what I hoped: please upgrade Your Yak-23 pit in a Yak-15 one! I wait for you.
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