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Stratos

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Everything posted by Stratos

  1. Shouldn't we try? We lose nothing but a couple minutes replying a post saying, I want that code!
  2. Original post by Wags here: http://forums.eagle.ru/showthread.php?p=2172667#post2172667 Looks nice, but I fail to see why we need another what if conflict area to play. And the only "enemy" air force present in the map is vastly underepresented in terms of planes, both flyable and AI. DCS: STRAIT OF HORMUZ MAP COMING IN WINTER 2014 DUXFORD, UK, September 11th, 2014 – DCS: Strait of Hormuz map coming in winter 2014. The Fighter Collection and Eagle Dynamics are pleased to announce that DCS: Strait of Hormuz map will be coming to DCS World in the winter of 2014. This will be the first, new combat theatre maps for DCS World 2! The DCS: Strait of Hormuz map is the strategic choke point between the oil-rich Persian Gulf and the rest of the world. Flanked by Iran to the North and western-supported UAE and Oman to the south, this has been one of the world’s most potentially dangerous flash points for decades. The region also includes the vast Arabian Sea that is well-suited to combat aircraft carrier operations. Be it from land bases in Iran, UAE and Oman, or from the deck of an aircraft carrier, the DCS: Strait of Hormuz map will offer a wide array combat mission scenarios to prove your metal. Key Features of the DCS: Strait of Hormuz Map: • 390 x 390 km highly detailed map area that centers on the Strait of Hormuz. • As part of DCS World 2, it will support highly detailed terrain, textures, and buildings. • Numerous, accurately rendered airbases in Iran, the UAE and Oman. • Detailed cities such as Dubai and Bandar Abbas with unique buildings. • “Strong Hold” islands such as Abu Musa and Greater Tunb. • Iran, the UAE and Oman will be added to the list of DCS World nations. DCS: Strait of Hormuz map will be released as a separate module that will be available for sale from the DCS e-shop in the winter of 2014. Please note that all included images are work in progress images from our land viewer tool and not within DCS World 2.
  3. Ravenclaw, can we get this guy in soviet Style gear please?
  4. Sorry, first versions of the F carried 2 guns with 30 rounds each. Then one gun was removed but the 60 rounds were kept.
  5. I think he will need something more MiGish If you know what I mean, but I'm just speculating.
  6. Interesting, but I never saw one. Think they will need to be build from scratch.
  7. Then my idea of placing "rocky hills" as objects should be doable, and will spice a bit the terrain I think.
  8. Now that's pretty cool mate!! Congratulations!!
  9. Ah, just tried, it doesn't look that bad, my question is. Is ford Island a 3d object placed there? And If yes, were all the objects and the airfield itself placed on top of it?
  10. Germany to the front? OOOps!

    Interesting news Gepard, thanks for sharing. What?
  11. Is that a Series 1 terrain? Cannot find it in SF2 series downloads, still itnerested in trying my aproach.
  12. Maybe is not realistic, but I like that engine effect, looks like the engine is HOT!!
  13. Wow, now that's a BIG MAP! But you're right, Red Sea, the bases on Southern Turkey... Is all there. Will need the mountains for Saudi Arabia as well too. I'm installing WW2 Hawaii map in order to see how that Ford Island look. I still think my idea is doable. BTW should that rocky hill object block radar? So you can fly low avoiding Iraqi radar emissions??
  14. Shame, cause some of those big rocky hills scatered on Saudi desert would have added a lot to the theatre, specially for those low level missions with the F-111 and the F.1, also being objects and for that collidable, will give the player and the AI something to worry about while flying low level.
  15. I'm trying the Persian Gulf terrain, is pretty cool!! Those Iranian islands in the gulf are nicely targetted. BTW, in the old Il-2 there was a Mt.Suribachi as a mission editor object, should be possible to have something similar to this in SF?
  16. F-22A Combat debut

    Anyone have those A-A refuelling pics they talk about??
  17. Have been flying around on IR2003 terrain, is a better tileset for sure, it even has roads apart from those Wrench harbours that are so fun to bomb.
  18. You should add a German pilot skin for perfect mix!!
  19. Sorry but I don't follow you, should I use Iran/Iraq map for ODS mod?
  20. Random Game Giveaway

    Hope to get a game, after all is not Christmas everyday!!
  21. Don't get me wrong, I fly ODS a lot, in fact together with Vietnam pack is the game I fly the most, but I think it will be amazing If the terrain gets a bit updated to current standards. As you say Kevin will look a lot better with a bigger map together with special tiles like Basrah harbour, or Baghdad landmarks. The additon of the Euphrates and Tigris will add a lot too! I asked about roads in order to break the monotony of sand desert, look at the pics, lof of rocks, mountains, hills, ravines, bushes and others that break the monotnoy and will make the low altitude flying a lot more interesting I think, specially at night. Of course I know how hard is to build a terrain or even update, simply wanted to know how many tiles for roads. Thanks guys. Tigris on Baghdad.
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