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Stratos

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Everything posted by Stratos

  1. img00003

    From the album Stratos

  2. embraer emb314 supertucano

    From the album Stratos

  3. 114 1

    From the album Stratos

  4. supertucano

    From the album Stratos

  5. Man that's a ton of things. Hope cangas take this one, Armeé de l'air is a participant there, maybe that will wake up his interest. I for sure will love to fly that campaign.
  6. Hey Cool! can we have a Alaska ANG version? Will match Bering Straits perfectly.
  7. No, sorry. A extensive rewright of the game is not going to happen. We can ask TK two things. 1- Add some limited (note the limited adjective) features in a DLC after a kickstarter. or 2- Ask TK for the code or help in modding some features. BUT a extensive or really deep rewrite of the game is not going to happen. TK will not take his now almost abandonded game and rewrite almost everything cause we ask for it. And there are too few modders that will be able to take a look on it if TK agrees.
  8. Cool!! The Lightning looks ma bit out of place with those rockets hanging there, but is a nice addition.
  9. Shame I will like to fly such campaign. Hope someone take the lead.
  10. Wow never seen that myself. Attacking such a column will be a lot more fun.
  11. Been flying the Texan II this days, but do we have a template for it?
  12. I'm compiling the list here, please use this other post http://combatace.com/topic/81236-sf-2-future/page-2 to express your ideas, I will update this one to keep things clear. Maybe we should get the list defnied in a certain amount of time then make a poll in order to select what we will request, and how to get the money. We have: - Slewable A-A radar. - Slewable A-G radar. - Slewable FLIR/EO display with manual lock - Laser designator/range for A-10 (and other planes as well too, Gr.3 for example, no?) - "Arm all" button at the loadout screen so that we can avoid painstakingly changeing the armament for every single ac in our flight - smarter wingmen that actually listen to orders and can use smart bombs - more gameplay features like: - you don't have to be a flight leader all the time - saving tracks for later replay - taking actual photos during recon missions and using such photos for target ID during strike missions - working blue side SAMs that show on RWR and have more deployment arrangement types than standard SA-2 one - working GCI with EW Barlock radars actually doing something and directing interceptors at you instead of being ARM fodder.. - tweaked radar ranges and radar strengths to realistic levels so for example F-4 doesn't detect a fighter sized target from a 100NM out - event logging to an external file so that better 3rd party campaign generators can be created ( vide OFF or RoF) - proper (i.e. not stand-in) speech packs for RAF, Luftwaffe, AdA etc. - awacs not only on naval maps and for the red side in a campaign too... - Defense suppression against on-map sam sites - Laser designation of all possible target in the target zone - Weapon availability by nation / date (ie : no more AIM-9N for French Mirage IIIC ....) - Correct the bug preventing AI to use external flares / chaffs pods - Hability to set the kind and skin of the parked aircraft in the airfields INI. - Hability to have a third side in campaigns, maybe fighting both red and blue. - ASW code. Sonar (like) detection support. - Negative "altitude". Submarines and ships set to run "at depth". - Torpedo weapon type (set to run in "negative altitude" - under water) - Draught. Ship object type attribute. Eg. Draught=-10.0 (in meters) default depth for ship object in "negative alt". It could be decreased for damage effect, or in case its a submarine it set minimum depth. - Extra mission types - OR edittable ones. (FAC, ASW, Naval_search, Interdiction, whatever else) - Rescue mission type (this one includes pick-up target at waypoint, and must return base for success) - Fixed ballistics for artillery and naval guns. - Improved ground combat features and AI - New object type to separate naval and land vehicles (that would fix multi weapon platforms) - Ground object lights. (such as carrier landing lights...) - Directional (spot) type light source support (searchlights, headlights, landing lights) - Ground object animation support (gear shock, rotating radar, moving legs or stances for inf) - Floatplane support. Landing gear, IsFloat=TRUE - New Formation types - OR editable ones. - Mixed Formation types - (eg Tank company and attacked SPAA) - Helicopter Flight Model with AI support - VTOL AI support (may be as part of the Heli FM) - Target linking via usable network (radar sonar radio) - built in or external pod. Eg, fire control helicopter can fire ASM from ship or observation plane can fire artillery, infantry can mark target for CAS. - Player usable turret gun. Not too difficult, i mean selectability like other weapons. Like I select a turret gun from weapon list and fire it (if within arc) on the locked target. - Switchable turret gunner (auxiliary function to turn AI gunner on/off when player wants to handle. Heli chin guns etc) - Red side avionics support. - Re introduce multiplayer - Improved AI behavior and controls over team mates. Includes non leader positions. - Carrier parking space parameters (Plane type, skin, probability) for each separate places - Ground units placement on carrier deck (on surface of deck area deck.lod) similar fashion to planes - Weapon type CGR rack - MER up to 12 weapon places, - Passive radar guidance type - Weapon attribute: Terrain following (like sea skimming, but radar altitude, not barometric... lol) for cruise missiles) - Gun pods supporting multiple guns (multiple muzzle flash effect etc) - Guided missile pods. (AA, AT) Supporting discarding tube covers (like rocket pods) - Secondary control surface attribute to engines (vectored thrust) - Parachuting pilot (+seat) - view stays with ejected pilot, not with empty plane - Neutral side (purple or light blue) for civilian activity. Passenger planes, ships, etc. - Interactive radio - new menu item - Target. Radio message/order to the selected target (friendly-neutral-enemy alike). Request ID, Force land, Cease fire etc. It can be used together with target link feature (see above) New planes: -AI MiG-25s, or Su-17/20/22. Also, since we have Su-9. getting a Su-11 would be nice. Not that they do much, but hey, if Su-9 is worth making, other interceptors could perform better. Lim Frescos, just like we have the chinese versions of the Farmer. Would add a lot of variety for Red Air, sometimes engaging the same aircraft again and again spoils the fun a bit. -NATO F-16s. Not too much to comment on that. -AV-8 for USMC and Spanish Navy -French Mirage IIIE and Mirage5F -Some skinpacks for already existing European aircraft, such as an all green RDAF Hun, French Camo for F-100Ds or a Camo Belgian F-104. -Ported F-5s. Maybe AI only. If we can do with AI only Starfighters, F-5s could be good too. Great for Europe and also good for Vietnam as Skoshis. -It could be great to have a lot of AI only Mirages flyable. I got good stand-ins using other Mirage cockpits. That would apply to the French Mirage5F but also for the Arab Mirages
  13. img00002

    From the album Stratos

  14. ATM this seems the features more requested: - Slewable A-A and A-G radar with manual lock. - Slewable FLIR/EO display with manual lock. - Laser designator/range. - A-A refueling. - Multiplayer. This 5 keep repeating themselves. Should we go after this 5?
  15. Thats the idea, vote for the most popular requests, I'm pretty sure the most commonly requested features will be top of the list, and those ones will be the ones that will be requested, also those ones will be REAL GAME CHANGERS for everyone, also I'm pretty sure those KEY features are only a few, a few that can be requested without looking a mad scientist.
  16. I'm pretty sure that the "poll of the features of the list" will get a small number of key features that more or less everyone want for the series. We're in the correct direction guys.
  17. Ok, when we close the list and start the votes? Native English speaker volunteers please? Will be great If is a name respected in the community.
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