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Everything posted by Stratos
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What If Screenshot Thread.......
Stratos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That will produce a big boom! -
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Strike Fighters 2 Screenshots Thread
Stratos replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hope you will share them... Back aboard! -
Strike Fighters 2 Screenshots Thread
Stratos replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Yakarov, please tell me those are brand new Hueys!! Mandatory screen, packed mini carrier... -
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Strike Fighters 2 Screenshots Thread
Stratos replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
You were able to catch the Il-28? Diving maybe ;) Mandatory creens, really love the Nesher! -
Strike Fighters 2 Screenshots Thread
Stratos replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Neshers over Israel... BTW, anyone can recommend good pilots for IDF for late 60's and the 70's? -
Sukhois
Stratos replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Amazing cockpits guys!!- 471 replies
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Thanks a lot for both reports. F-20 would have been a great airplane for export, but the F-16 was offered so cheap that it simply had no place anymore.
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Do we need this in Hi-Rez?
Stratos replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Late 70's? -
Sukhois
Stratos replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm getting ready the popcorn!- 471 replies
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Should I buy and best fitter mod
Stratos replied to Pepelev's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you contacted me trough DCS forums for the Su-7 installation. SF is another game, very different from DCS, in SF you can have tons of planes from different eras on tons of different maps. Avionics are on a much lower level, but you win in content and FPS. There's a huge Su-17 mod coming for SF2, check here for more info. https://combatace.com/forums/topic/81785-sukhois/?page=16 -
Found this in F-16.net The first author, is investigating about several things in order to create a wargame (boardgame I think), and he asks... Yes. Your game is set up in 1983. It was a different world 34 years ago. There was no GPS. No computers in the squadron. No targeting pods (as we know them today). We did absolutely zero training for a Middle East desert scenario. Aside from the F-15A and the few F-16s available, there were no look-down radars. The E-3A was brand new, and there was no JSTARS. There were no NVGs or FLIRs. Very few aircraft had a reliable INS. Our tactics were closer to World War II than what is common today. On the other hand, in Europe there were huge numbers of F-104s, G-91s, Mirage IIIs, A-7s, an incredible variety of F-4s, F-100s, A-10s, F-111s, Mirage F-1s, Buccaneers, Lightning's, Alpha Jets, F-5s, Tornados, F-15s, the new F-16s, Viggens, Yak-15s, MiG-19s, MiG-21s, MiG-23/27s, Su-17/22s, Su-25s....and that was just the fighters. At Torrejon I spent a year working in Wing Weapons and Radar Strike. (We were the mission planning cell, among other things.) We knew that on average it would be dark (night) half of the time, and we would have lousy weather half of the time. Combined, we only expected to have decent air-to-ground weather 25% of every 24 hour period, and we knew that a Warsaw Pact armored invasion would not stop for night or weather. Many of our bases in Central Europe were within 150NM of the potential FEBA, and we expected the bad guy tanks and artillery to get that far fairly quickly. We expected Spetznaz units with SA-7s to be operating in and around our airfields. We expected to be operating under chemical warfare attack. We expected and planned for something like a 10% loss rate per 24 hour period. A big concern was "holding back" enough aircraft to accomplish the inevitable nuclear tasking that would be ordered as we were overrun. It was a different world. How soon we forget. I understand that you are making a game, not a retrospective real world training device. Games are supposed to be entertaining. Nobody is going to enjoy your game if they end up in a nuclear holocaust as they get overrun. You can do whatever you want in your game. You can have F-18s shooting Harpoon missiles at alien spaceships, or F-14s dogfighting Japanese Zeros, as a couple of (fun and entertaining) movies did back then. If you want to have napalm or a Hades bombs (as another really trashy F-16 movie had), go for it. If you want to have pilots with X-ray vision that can see tanks from 25,000' and AGM-65s that fly 12NM, that's okay. It's a game! Original http://www.f-16.net/forum/viewtopic.php?f=18&t=52915&sid=da3095945d5fffe899676dd8ee6d96d0&start=15 Really interesting part about weapons employed and PK's F-4 and AGM-65 in USAFE: JB, sorry to disagree, but we did use the AGM-65A/B on the F-4 in USAFE. Attached (I think) is a photo of my F-4D at TJ in 1982. Note the LAU-88 and TGM-65 on the right inboard station. Our combat loadout was 6xAGM-65. WSOs: Agree with JB. I was fortunate to get to fly with Vietnam vet WSOs with several hundred combat missions "up north". Some of them were outstanding. I basically made sure that we didn't hit the ground. The WSO worked the (ancient) radar, the ALQ-119, the ALE-40, the radios, checked six, did the time-distance-heading on our low levels, and alternated between launching AIM-7s and the AGM-65. They were VERY good. On the other hand, there were some that (as JB says) were weight and ballast for the CG. F-16A (Block 15) and AGM-65: I looked in my logbooks and don't find any Maverick missions in the F-16A at TJ before I left. I don't recall why TJ would have given up that tasking. However, we did employ the AGM-65A/B at Kunsan AB in 1985, and I launched a live AGM-65B at Nellis AFB in 1986. "Standoff": A little history on the Maverick missile; The F-4 and F-105 were the primary USAF air-to-ground fighters in Vietnam. They were "red reticle" or "iron sight" or manual bombers. We were terribly inaccurate, especially in combat conditions. I don't recall the exact numbers (and they were classified anyway) but to kill a Soviet tank, you had to physically hit the topside with a MK82 to kill it, and you had to get within something like 8 feet with a MK84. I worked with JMEMs a lot, and recall that an F-4D dropping 12xMK82 on a single pass had something like a 10% PK on a Soviet main battle tank. The main concern for USAFE was trying to stop waves of thousands of Warsaw Pact tanks rolling through the Fulda Gap. The MK20 Rockeye was one attempt to solve the problem. While better than MK82 GP bombs, it still had a pretty low PK. Another solution was the AGM-65. As I recall the AGM-65 PK was around 50% once launched. Therefore, an F-4 carrying 6xAGM-65 had a good chance of taking out three tanks, whereas an F-4 armed with 12xMK82 had a 10% chance of taking out one tank. Clearly, the Maverick was a much better tank killer than a GP bomb. Note that there was no mention of "standoff" with the AGM-65. It was not a "standoff" weapon, but a precision guided anti-tank munition. A little reality check on the "standoff" concept: When attacking a runway, the enemy defenses (ZSU-23-4, SA-6, etc) are not parked on the center of your target runway. They surround the airfield within a radius of 3-5 miles. Similarly, if you attack a bridge, the defenses are not located on the middle span of the bridge, they're on the hilltops surrounding the bridge. When you attack a tank on a battlefield, it is surrounded by 30,000 troops within 10 miles carrying SA-7s and six bazillion guns. When you say that you are employing a "standoff" weapon against a target, that does not "stand you off" from all the defenses that you have to fly over to reach said target. As JB said, in USAFE in the early 1980s, you had to get right in amongst them to deliver your weapons. There was no "standoff" as it is envisioned today.
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AA.20 missile?
Stratos replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Things were different back then, and in theory it was made to keep the pilot out of bomber gunner range. Strahi, thanks a lot mate! Works now! -
Hello! I searched without luck for this early french A-A missile, the AA-20 in our weapons packs. Anyone know If we ever got this missile for SF2? I know we cannot direct the missiles by ourselves, but maybe using it as a IR poor missile ala AIM4 Falcon? https://en.wikipedia.org/wiki/AA.20
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North of Syria map?
Stratos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried the SF2: Israel vanilla map with no joy, (it stops just south of Homs, almost on Lebanon north border, leaving all the Syrian med coast out), and also tried to search for other maps here with no luck. But before giving up I will ask here. Do we have any map that cover the Syrian med coast and north of the country? Will be a cool map for Russian intervention and maybe Russo/Israel clashes. Thanks. -
Interesting post about USAFE in 1983
Stratos replied to Stratos's topic in Military and General Aviation
Thanks! What a mess TK did erasing the Snoopy FAC. -
AA.20 missile?
Stratos replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not bizarre, germans experimented already with that in WW2 From Wikipedia article about the Ruhrstahl X-4 The missile was spin-stabilized at about 60 rpm,[3] or one rotation a second, so any asymmetrical thrust from the engine or inaccuracies in the control surfaces would be evened out. Signals to operate control surfaces on the tail were sent via two wires (a method chosen to avoid jamming),[4] which unwound from bobbins housed within long, bullet-shaped fairings, themselves mounted either on the roots of an opposing pair of the larger mid-body fins (there were four, swept 45°),[5] or on those same fins' opposing tips; these contained a total of about 5.5 km (3.4 mi; 3.0 nmi) of wire.[6] The wires were controlled by a joystick in the cockpit.[7] A gyroscope kept track of "up" so control inputs from the pilot's joystick in the launch aircraft could be translated into yaw and pitch as the missile spun. Flares attached to two of the midsection wings were used to keep the missile visible through the smoke of its motor. BTW Strahi, can't get this to appear on my french planes, is a IRM? -
AA.20 missile?
Stratos replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It was. Pilot must guide the missile all the time until the proximity fuse detonated the warhead. -
AA.20 missile?
Stratos replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks mate! Will try it this evening!! -
North of Syria map?
Stratos replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had serious problems targeting the terrain. The target areas refuse to appear as selectable, terrain tiles are finished, but the targets are not on place. Sorry but I have no idea of how to resolve the issue and cannot finish the terrain.