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Stratos

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Everything posted by Stratos

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  4. I will release the plane tomorrow I hope, remember guys is a team effort, and the original design is by Dizzyfugu. Regarding the engine stall, don't worry, is not modedled in SF lol
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  8. Thanks for the post Gepard! Not sure if your concern would have been a real issue, or if the Chinese did something to prevent the problems you explain. But the Nanchang Q-5, uses both rocket pods on inner pylons, and guns on same position as our bird, so maybe not a problem at all? Anyway is a What If bird, no nation in the world will build it to test it. :) Regarding the oute rpylons a weight limitation will solve the problem. Thanks to Dizzyfugu for their idea!
  9. Can we have lights or flares attached to a Air to Air missile? I'm thinking in early missiles like the german X-4.
  10. S! You should have posted a pic on the proper post in screenshot forum.
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  15. Here a AIM-9B used in "in combat" tests. As you can see the missile is clearly visible, making easier to evade. Wondering now If is possible to get something like a "LABEL effect", so the missile look is not changed but acompanied by something like a red asterisc that make the missile visible at longer distances. Sorry, frogt to add the pic...
  16. img00027.JPG

    From the album Stratos

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  19. I tried and it works. AI missiles when using "MissileInFlightFlareEffect" effect are far more visible than before. Keep testing.
  20. I will check it once at home, not worried about the control method as I expected to be IR anyway, but more on the effect of the flares, If they are clearly visible, and If they can be seen by the player If a enemy AI launches one against the player cause AFAIK there's no way to padlock enemy missile in SF2. Thinking in Luftwaffe 1946 here with P-51D or H campaign against Luftwaffe fighters armed with the X-4.
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